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Community Participation in Mobile Entertainment Services

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Presentation slides taken from the PhD viva defence.

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Community Participation in Mobile Entertainment Services

  1. 1. Community Participation in Mobile Entertainment Services #CPiMES Mark Ian Lochrie @marklochrie 30 September 2013 Monday, 14 October 13
  2. 2. LOOKING FOR EMERGENCE IN COMMUNITIES Monday, 14 October 13
  3. 3. RESEARCH IN THE WILD: “CAN’T ARTIFICIALLY CREATE A COMMUNITY, WITH GROUPS OF USERS IN A CLOSED ENVIRONMENT” Monday, 14 October 13
  4. 4. THE AIM OF GROUNDED THEORY IS: “TO GENERATE OR DISCOVER A THEORY” (GLASER AND STRAUSS, 1967) Monday, 14 October 13
  5. 5. GROUNDED THEORY MAY BE DEFINED AS: “THE DISCOVERY OF THEORY FROM DATA SYSTEMATICALLY OBTAINED FROM SOCIAL RESEARCH” Monday, 14 October 13
  6. 6. DEFINING ACTION RESEARCH: “A COMPARATIVE RESEARCH ON THE CONDITIONS & EFFECTS OF VARIOUS FORMS OF SOCIAL ACTION & RESEARCH LEADING TO SOCIAL ACTION” (LEWIN, 1946) Monday, 14 October 13
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  9. 9. EXPLORING USER PARTICIPATION IN LOCATION BASED GAMES FOR SMALL AND LARGE COMMUNITIES Monday, 14 October 13
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  11. 11. ELEMENTS OF THE GAME ARE REVEALED WHEN PEOPLE PLAY Monday, 14 October 13
  12. 12. Mobile'Client! Video'output:!Nokia!N97! Monday, 14 October 13 www.biggamehuntr.com
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  14. 14. FROM 37” TO 3.5” DOES SIZE MATTER? SECOND SCREEN TO PLAYFUL BACK CHANNEL DISCUSSIONS Monday, 14 October 13
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  16. 16. SO ET LN CIA KS OR W SE OF H E RI T viralblog.com Monday, 14 October 13
  17. 17. TWEETING PLATFORMS MOBILE, NON-MOBILE & MIXED Monday, 14 October 13
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  19. 19. THE POWER OF COLLABORATIVE PLAY WITHIN SMALL COMMUNITIES Monday, 14 October 13
  20. 20. GAMING THE SYSTEM Monday, 14 October 13
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  23. 23. PUBLICATIONS EXPLORING USER PARTICIPATION IN LOCATION BASED GAMES FOR SMALL AND LARGE COMMUNITIES Lochrie, M., Lund, K & Coulton, P 2010, 'Community generated location based gaming.' In BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference. British Computer Society, Swindon, pp. 1-4, HCI 2010 Play is a serious business, Dundee, 8-12 September. Lund, K, Lochrie, M. & Coulton, P 2010, 'Enabling emergent behaviour in location based games.'. In MindTrek '10 Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments. ACM, New York, pp. 78-85, MindTrek 2010, Tampere, Finland, 6-8 October. Proceedings of Physical and Digital in Games and Play Seminar. Lochrie, M., Coulton, P & Wilson, A 2011, 'Participatory Game Design to Engage a Digitally Excluded Community'. In 5th DiGRA : Think Design Play. 5th DiGRA : Think Design Play, Utrecht, Netherlands, 14-17 September. Lund, K., Lochrie, M., & Coulton, P. (2012). Designing Scalable Location Based Games that Encourage Emergent Behavior: Special issue on Ambient and Social Media Business and Application (Part I). International Journal of Ambient Computing and Intelligence (IJACI), 4(4), 1-20, doi: 10.4018/jaci.2012100101 Monday, 14 October 13
  24. 24. PUBLICATIONS FROM 37” TO 3.5” DOES SIZE MATTER? SECOND SCREENS & BACK CHANNEL DISCUSSIONS Lochrie, M & Coulton, P 2011, 'Mobile phones as second screen for TV, enabling interaudience interaction'. In Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology. ACM Press, New York. BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference. Lochrie, M & Coulton, P 2012, 'Tweeting with the telly on!: Mobile Phones as Second Screen for TV'. In IEEE Consumer Communications and Networking Conference (CCNC), 2012. IEEE, pp. 729-731, Social Networks and Television: Toward Connected and Social Experiences at IEEE Consumer Communications & Networking Conference, Las Vegas, United States, 14-17 January. Lochrie, M & Coulton, P 2012, 'The Role of Smartphones in Mass Participation TV'. In Proceedings of EuroITV 2012 10th European Interactive TV Conference. Lochrie, M., & Coulton, P. (2012). Sharing the viewing experience through Second Screens. In Proceedings of EuroITV 2012 10th European Interactive TV Conference. Lochrie, M., & Coulton, P. (2012). Creating a playful experience to encourage participation in the meta-narrative of conference discussions. In MindTrek '12 Proceeding of the 16th International Academic MindTrek Conference. (pp. 263-266). New York: ACM. doi: 10.1145/2393132.2393190 Monday, 14 October 13
  25. 25. PUBLICATIONS THE POWER OF COLLABORATIVE PLAY WITHIN SMALL COMMUNITIES Burnett, D., Lochrie, M., & Coulton, P. (2012). "CheckinDJ" using check-ins to crowdsource music preferences. In MindTrek '12 Proceeding of the 16th International Academic MindTrek Conference. (pp. 51-54). New York: ACM. doi: 10.1145/2393132.2393143 Lochrie, M., Burnett, D., & Coulton, P. (2013). Using NFC Check-ins to Crowd curate Music Preferences. In Proceedings of 5th International Workshop on Near Field Communication. Lochrie, M., Burnett, D., & Coulton, P. (2012). Applying Gameful Design to NFC enabled Check-ins to Support Crowd Curated Music Preferences at Social Venues: in review for Special issue on Ambient and Social Media Business and Application (Part I). International Journal of Ambient Computing and Intelligence (IJACI), 4(4), 1-20, doi: 10.4018/jaci.2012100101 Monday, 14 October 13
  26. 26. PUBLICATIONS TIME-WARPXPLORER: CREATING A PLAYFUL EXPERIENCE IN AN URBAN TIME WARP Lochrie, M, Copic Pucihar, K, Gradinar, A & Coulton, P 2013, 'TimewARpXplorer: creating a playful experience in an urban time warp' Paper presented at Physical and Digital in Games and Play, Tampere, Finland, 29/05/13 - 30/05/13, . Lochrie, M, Copic Pucihar, K, Gradinar, A & Coulton, P 2013, Designing Seamless Mobile Augmented Reality Location Based Game Interfaces, in review for MoMM '13 The 11th International Conference on Advances in Mobile Computing & Multimedia, Vienna, Austria, December 02 - 04, 2013 Monday, 14 October 13
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  28. 28. What does the community understand by “community participation in mobile entertainment services”? Monday, 14 October 13
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  30. 30. BRIDGING BONDING BELONGING SOCIAL CAPITAL WE / ME Monday, 14 October 13
  31. 31. HASHTAGS Monday, 14 October 13
  32. 32. MODERN AUDIENCE Monday, 14 October 13
  33. 33. creating a playful experience in an urban time warp Monday, 14 October 13
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  36. 36. PERSONAL CONNECTIONS IN THE GIFTING ECONOMY TO ENCOURAGE RANDOM ACTS OF KINDNESS Monday, 14 October 13

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