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Choosing your Game Engine (2009)

Mark DeLoura
Mark DeLoura
Mark DeLouraGame technology, policy, education

Choosing to buy a middleware game engine for your next game is the most important technology decision you will likely make for your project. How can you evaluate engines properly? What should you do before looking at engines? This talk covers a framework for evaluating game engines, based on a developer survey conducted in early 2009. It also goes through a bit on the history of game engines. Alas, without notes or audio, there are a lot of things missing from this presentation. But hopefully you will find it helpful!

Choosing your Game Engine (2009)

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Choosing your Game Engine (2009)
Choosing the Game Engine
   that is Right for You
        Mark DeLoura
    Videogame Technology
          Consultant
       October 12, 2009
Introduction
Topics

• The Evolution of Game Engines

• Choosing a Game Engine

• Available Engines
The Evolution of Game
             Engines

•   Graphics engines to game engines
•   Software 3D to hardware 3D
•   Consoles embrace game engines
•   The Mod generation
•   Shader evolution
•   Costs and complexity
Graphics Engines
       to Game Engines
• 1993: Doom (idTech 1)
Ad

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