Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.
Incorporating Games into Core CurriculumMarjeeChmielRon Harrison<br />
Top Concern: Student Motivation<br />
The JASON Project<br />Inspire and motivate more students to pursue STEM education and careers<br />Raise student achievem...
Great Explorers, Great Events<br />
Where Science Happens<br />…inspiring the next generation…<br />
What is JASON?<br />Rigorous standards-based curriculum – Free<br />
What is JASON?<br />Free, flexible materials – Print and Online<br />
What is JASON?<br />Planned events and explorers embedded throughout the school year<br />
What is JASON?<br />Pre and post assessment, digital library, classroom tools, lesson plans and alignment<br />
The Result<br />Engaged <br />Students<br />Empowered Educators<br />*<br />**<br />*<br />**<br /> * 305 students<br />**...
Curriculum Plan<br />Completed<br />2011<br />2012<br />2013<br />2014<br />Updates to all curriculum, and integration int...
Games/ Digital Labs<br />
Who is playing?<br />Fully 97% of teens ages 12-17 play computer, web, portable, or console games <br />50% of teens playe...
Why games ?<br />Games are on-going assessments<br />
Why games?<br />Games are inherently motivating<br />Students work at their own pace <br />Games encourage learning throug...
Why games<br />Visual components simplify otherwise complex topics<br />
How do I use them?<br />… you have the skills you need to implement games…<br />Good games are basically digital labs—stan...
How do I use them?<br />
Lets see it in action!<br />
“Mini”games<br /><ul><li>Great for interactive boards
Full class review
Study aids</li></li></ul><li>Digital Labs<br /><ul><li>Full class period
Use with worksheets
Group work
Individual work
Homework
Use instead of bench labs</li></li></ul><li>Multiple Entry Points<br />
Modified Challenges<br />
Upcoming SlideShare
Loading in …5
×

Integrating JASON Games

1,909 views

Published on

A quick overview of The JASON Project's efforts in building easily integrated games and digital labs

Published in: Education, Technology
  • Be the first to comment

  • Be the first to like this

Integrating JASON Games

  1. 1. Incorporating Games into Core CurriculumMarjeeChmielRon Harrison<br />
  2. 2. Top Concern: Student Motivation<br />
  3. 3. The JASON Project<br />Inspire and motivate more students to pursue STEM education and careers<br />Raise student achievement and re-energize teachers<br />Systemize the “October Sky phenomenon” in everyday education<br />
  4. 4. Great Explorers, Great Events<br />
  5. 5. Where Science Happens<br />…inspiring the next generation…<br />
  6. 6. What is JASON?<br />Rigorous standards-based curriculum – Free<br />
  7. 7. What is JASON?<br />Free, flexible materials – Print and Online<br />
  8. 8. What is JASON?<br />Planned events and explorers embedded throughout the school year<br />
  9. 9. What is JASON?<br />Pre and post assessment, digital library, classroom tools, lesson plans and alignment<br />
  10. 10. The Result<br />Engaged <br />Students<br />Empowered Educators<br />*<br />**<br />*<br />**<br /> * 305 students<br />** 81,499 students<br />* 507 teachers<br />** 1,873 teachers<br />
  11. 11. Curriculum Plan<br />Completed<br />2011<br />2012<br />2013<br />2014<br />Updates to all curriculum, and integration into year-long textbooks<br />2010<br />Earth Science Completed<br />Physical Science Completed<br />Life Science Completed<br />
  12. 12. Games/ Digital Labs<br />
  13. 13. Who is playing?<br />Fully 97% of teens ages 12-17 play computer, web, portable, or console games <br />50% of teens played games “yesterday.” <br />73% play games on a desktop or a laptop computer<br />86% of teens play on a console like the Xbox, PlayStation, or Wii<br />99% of boys and 94% of girls play video games<br />
  14. 14. Why games ?<br />Games are on-going assessments<br />
  15. 15. Why games?<br />Games are inherently motivating<br />Students work at their own pace <br />Games encourage learning through mistakes<br />
  16. 16. Why games<br />Visual components simplify otherwise complex topics<br />
  17. 17. How do I use them?<br />… you have the skills you need to implement games…<br />Good games are basically digital labs—standards-based and critical to understanding the curriculum<br />Play through by yourself or with a student before the full class implementation<br />Implement to the degree that works for you<br />
  18. 18. How do I use them?<br />
  19. 19. Lets see it in action!<br />
  20. 20. “Mini”games<br /><ul><li>Great for interactive boards
  21. 21. Full class review
  22. 22. Study aids</li></li></ul><li>Digital Labs<br /><ul><li>Full class period
  23. 23. Use with worksheets
  24. 24. Group work
  25. 25. Individual work
  26. 26. Homework
  27. 27. Use instead of bench labs</li></li></ul><li>Multiple Entry Points<br />
  28. 28. Modified Challenges<br />
  29. 29. Personal Goal Setting<br />
  30. 30. Conceptually Challenging<br />
  31. 31. Extras <br />Competitive leaderboards!<br />Teacher resources<br />
  32. 32. Coming soon<br />Geology!<br />Space!<br />Forces and Motion!<br />Climate!<br />
  33. 33. Awards<br />Best Science Instructional Solution<br />Award of Excellence<br />(Tech & Learning Magazine)<br />Best K-12 Instructional Solution<br />Best Online Instructional Solution <br />Best Education Game or Simulation<br />Distinguished Achievement Award (Association of Educational Publishers)<br />Best Education Solution and Best Online Instructional Solution<br />“The best example I’ve seen of what convergent education can become is The JASON Project” -- ‘Convergent education’ comes together, Greg Downey Nov/Dec 2009<br />Best Online Instructional Solution<br />Best Science Instructional Solution<br />Award of Excellence<br />(Tech & Learning Magazine)<br />

×