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Classroom constraints & the pass-back effect:  Games designed to transcend generational divides   Marjee Chmiel- The JASON...
Part 1: Classroom Constraints <ul><li>Time </li></ul><ul><li>Technology </li></ul><ul><li>Standards  </li></ul><ul><li>Acc...
Time
Multiple Entry Points
Modified Challenges
Personal Goal Setting
Technology <ul><li>Many teachers don’t have installation permissions (avoid download-ables) </li></ul><ul><li>Keep student...
Standards <ul><li>Local standards matter most </li></ul><ul><li>Learning objectives must be crystal clear (what will stude...
Identify things that are the most conceptually challenging
Model Use in Classroom
Accountability <ul><li>Provide lesson plans/ worksheets for different “levels” of integration </li></ul><ul><li>Keep stand...
 
Pass it Back! Kid Apps on Grown-Up Devices PBS KIDS Interactive Nina Walia, Associate Director
<ul><li>pass-back effect :   when a parent or adult passes their own mobile device to a child to occupy them when they’re ...
<ul><li>pbskids.org </li></ul>
 
<ul><li>pbskids.org </li></ul>9 million unique visitors per month
 
Pass-Back Effect Audience:  Who They Are and What They Want <ul><li>Parents  AND  Kids </li></ul><ul><li>Age range of kids...
60% of Top 25 Paid Educational Apps Target Preschoolers iLearn: A Content Analysis of the iTunes App Store’s Education Sec...
Pass-Back Effect Audience:  Who They Are and What They Want <ul><li>Age range of kids: 3-6 year olds </li></ul><ul><li>Par...
NOT Quiet
Quiet and Engaging
Pass-Back Effect Audience:  Who They Are and What They Want <ul><li>Age range of kids: 2-5 year olds </li></ul><ul><li>Par...
Resources PBS KIDS Mobile Downloads:  pbskids.org/mobile PBS KIDS Mobile Technologies & Learning Research:  http://pbskids...
<ul><li>Nina Walia </li></ul><ul><li>[email_address] </li></ul><ul><li>@missmodular </li></ul>Thank you! Marjee Chmiel [em...
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Classroom constraints & the pass-back effect: Games designed to transcend generational divides

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Talk presented by Marjee Chmiel and Nina Walia at Games for Learning: Research and Design Innovation at NYU.

Published in: Technology, Education
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Classroom constraints & the pass-back effect: Games designed to transcend generational divides

  1. 1. Classroom constraints & the pass-back effect: Games designed to transcend generational divides Marjee Chmiel- The JASON Project Nina Walia- PBS KIDS
  2. 2. Part 1: Classroom Constraints <ul><li>Time </li></ul><ul><li>Technology </li></ul><ul><li>Standards </li></ul><ul><li>Accountability </li></ul>
  3. 3. Time
  4. 4. Multiple Entry Points
  5. 5. Modified Challenges
  6. 6. Personal Goal Setting
  7. 7. Technology <ul><li>Many teachers don’t have installation permissions (avoid download-ables) </li></ul><ul><li>Keep student permission constraints in mind </li></ul><ul><li>Have as many offline options as possible </li></ul><ul><li>Keep limited bandwidth in mind </li></ul><ul><li>Support is not optional </li></ul><ul><li>Build for 4 years ago </li></ul>
  8. 8. Standards <ul><li>Local standards matter most </li></ul><ul><li>Learning objectives must be crystal clear (what will students be able to do that they could not do before?) </li></ul><ul><li>Why does the game help students meet standards better than what the teacher was doing before? </li></ul>
  9. 9. Identify things that are the most conceptually challenging
  10. 10. Model Use in Classroom
  11. 11. Accountability <ul><li>Provide lesson plans/ worksheets for different “levels” of integration </li></ul><ul><li>Keep standards up front </li></ul><ul><li>API integration/ achievement reports built into game </li></ul>
  12. 13. Pass it Back! Kid Apps on Grown-Up Devices PBS KIDS Interactive Nina Walia, Associate Director
  13. 14. <ul><li>pass-back effect : when a parent or adult passes their own mobile device to a child to occupy them when they’re on the go </li></ul><ul><ul><ul><ul><ul><li>back seat of the car </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>at restaurants </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>waiting in line </li></ul></ul></ul></ul></ul>
  14. 15. <ul><li>pbskids.org </li></ul>
  15. 17. <ul><li>pbskids.org </li></ul>9 million unique visitors per month
  16. 19. Pass-Back Effect Audience: Who They Are and What They Want <ul><li>Parents AND Kids </li></ul><ul><li>Age range of kids: 3-6 year olds </li></ul><ul><li>Parents passback to distract but educational value relieves the guilt </li></ul>
  17. 20. 60% of Top 25 Paid Educational Apps Target Preschoolers iLearn: A Content Analysis of the iTunes App Store’s Education Section , Joan Ganz Cooney Center, 2009
  18. 21. Pass-Back Effect Audience: Who They Are and What They Want <ul><li>Age range of kids: 3-6 year olds </li></ul><ul><li>Parents passback to distract but educational value relieves the guilt </li></ul><ul><li>Content must be engaging and quiet </li></ul>
  19. 22. NOT Quiet
  20. 23. Quiet and Engaging
  21. 24. Pass-Back Effect Audience: Who They Are and What They Want <ul><li>Age range of kids: 2-5 year olds </li></ul><ul><li>Parents passback to distract but educational value relieves the guilt </li></ul><ul><li>Content must be engaging and quiet </li></ul><ul><li>Most using iPhones vs. iPod Touch </li></ul>
  22. 25. Resources PBS KIDS Mobile Downloads: pbskids.org/mobile PBS KIDS Mobile Technologies & Learning Research: http://pbskids.org/read/research/mobile.html
  23. 26. <ul><li>Nina Walia </li></ul><ul><li>[email_address] </li></ul><ul><li>@missmodular </li></ul>Thank you! Marjee Chmiel [email_address]

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