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Design thinking, critical artefacts


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This presentation was used in the third class of the course Design Thinking. The course is part of the Service Innovation Design master program of Laurea University of Applied Sciences. The other teacher in the course was Joanna Saad-Sulonen.

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Design thinking, critical artefacts

  1. 1. design thinking LAUREA (SID) 22.01.2011 Mariana Salgado & Joanna Saad-Sulonen 3 rd class
  2. 2. Day program 9.00- 9.30- Remaining presentations (two groups that could not present last time) 9.30- 10.00- Presentations of two books about Design Thinking by students Break (10min) 10.10-10.30hs- Introduction to Critical Artefacts (by Mariana) 10.30hs - Group Work- (Brainstorming Critical Artifacts addressing their context and design problems). 11.00- Lunch Break 12-14.00hs- Group work- Choosing one critical artifacts and planning how to present it. 14.00hs- Presentations and role playing. 15.45hs- Conclusions on the whole course
  3. 3. Critical Artefacts By Mariana Salgado Design Thinking course Laurea University of Applied Sciences
  4. 4. Rond in Critical Artefacts It is a method that is used in Participatory Design
  5. 5. Critical Artefacts are inspired in Critical Design Simon Bowen
  6. 6. What is critical design ?
  7. 7. Critical design use design proposals for challenging preconceptions and prejudices . It is more an attitude or a posture than a method. There is lot of people doing this but they have never listened the term critical design and they have their own way to describe what they do. To name this, critical design, is a way to make it more visible and object of discussion and debate.
  8. 9. Use design to formulate questions
  9. 10. With sense of humor
  10. 11. No to shock but to provoke To make it more human To be able to tackle delicate issues
  11. 12. Why we need critical design ?
  12. 13. Mainly because it makes us think. But also to be conscious , expose assumptions , provoke actions , motivate debate and entertain in an intelectual way , as the movies or the literature. ( Anthony Dunne & Fiona Raby 2007)
  13. 16. The design objects of Dunne & Raby are NOT mass products, and are not created to be sell in stores . They are known through exhibitions in art galleries, or museums.
  14. 26. The Fun Theory Piano Stairs w
  15. 27. If I would have asked to the people what they would like, they would have replied: “ a better horse ” Henry Ford
  16. 28. Diseño participativo artefactos críticos (Simon Bowen) Concepto: Simon Bowen
  17. 29. Normal Original Critical
  18. 30. References “ Critical Artefacts and participatory innovation ” de Simon Bowen. If you want to continue reading on the topic, I can recommend: Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design de Anthony Dunne Design Noir: The Secret Life of Electronic Objects de Anthony Dunne and Fiona Raby “ Crazy Ideas or Creative Probes?: Presenting Critical Artefacts to Stakeholders to Develop Innovative Product Ideas” de Simon Bowen. PRODUCT IDEAS
  19. 31. QUESTIONS ?
  20. 32. Today We will act as future users doing role playing
  21. 33. What will you do today? Come up with many crazy/wild ideas Think in why way they help to discuss something interesting about your own concept Choose one Develop this idea Present it Role playing
  22. 34. Brainstorming Do not allow critics VISUALIZE MOTIVATE WILD IDEAS QUANTITY! The better way of having one good idea is to have plenty of ideas.
  23. 35. Brainstorming combine and develop others ideas concentrate on the topic organize the group work
  24. 36. STEP 1 : EACH takes 10 minutes to empty own ideas. Put into paper every idea that comes. Do not worry if the others draw faster, do not worry if the others draw better. The only important thing is to the CONCEP T , not the quality of the drawing. Do not worry if the others have more ideas than you, each in its own way. It is only about throwing ideas . Take paper and pens and do drafts, without self critics, without thinking much. One idea per paper, one title per idea . Do not write a lot. The quantity is important, without fear . If you do not use any, it does not matter. If it is stupid is better. It is important to get fun.
  26. 38. STEP 3 : EACH GROUP choose one idea . You can evaluate the idea thinking on different factors. The important is that each in the group gets to talk, arrive to consensus on what is better to do. Do not hesitate in defend your own idea if you think it is better or interesting.
  27. 39. STEP 4 : 10 min to develop the idea that you choose. Write down the details of the service , the production or the distribution that you consider important Present the idea with one drawing.
  28. 40. STEP 5 : Presentations ! Role playing
  29. 41. Gracias-Kiitos [email_address] [email_address] Mariana Salgado- Media Lab- November 2005 Design Thinking Course- SID- Leppävara unit. March 2011