Highjumpworksheets 140107125739-phpapp02

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Highjumpworksheets 140107125739-phpapp02

  1. 1. WORKSHEET High jump Evolution HISTORIC TECNIQUES Main principles to all jumping events TRIES FRONTAL JUMP HIGH • • 1º Starting run - this is the period of time where the athlete gathers speed 2º for the take-off. Take off - this is the transition between the run 3º and the jump with the athlete propelling their body into the air. • 60 cm FALSE 90 cm Mistake (3 attempts) FALSE 90 cm Mistake (3 attempts) Flight - this is the period of time when the body is airborne, sending them horizontally away from the starting point in the long jump or triple jump and vertically over the bar in the high jump. • FALSE Landing - this is the point at which the athlete finishes the jump marking the distance (in the case of the long jump and triple jump) that they have travelled through the air. SIMPLE SCISSORS 1º FALSE 60 cm 2º FALSE 90 cm
  2. 2. Mistake (3 attempts) 3º FALSE 1º FALSE 2º FALSE 90 cm Mistake (3 attempts) VENTRAL JUMP 80 cm 3º FALSE 1º FALSE 2º FALSE 3º FALSE 90 cm 1m (2 attemts) DORSAL JUMP OR FUSBURY JUMP 90 cm 1m (2 attempts) 1,10 m Mistake (3 attempts)

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