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Advanced hci in hybrid learning scenariov3

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Advanced hci in hybrid learning scenariov3

  1. 1. ICHSL8 Advanced HCI in hybrid learning scenario Mona LAROUSSI (Mona.laroussi@univ-lille1.fr)
  2. 2. Technology changes the world… It also changes our interfaces and our way of learning and teaching
  3. 3. INTRODUCTION 3ICHSL8
  4. 4. 4ICHSL8
  5. 5. Generations 1960 1970 1980 1990 2000 2010 ± 30-50 ans ± 18-30 ans ± 0-18 ansBoomers X Y Z ou M (1960-1979), L’Agora (1979-1995+), Wikipedia (XXIe siècle) « Génération tampon », « Peter Pan » Kaiser Foundation « Génération sacrifiée » « Net generation » « Millenium generation » 12-24 ans C (1982-1996), Cefrio Natifs numériques (depuis 1970) Extrait de la présentation de @laudet – APC du 23 mars 2011
  6. 6. Two challenges: •Adapt our practices to the actual realities •Educate students to responsible use of technologyICHSL8 6
  7. 7. New technologies •Web 2;0 •Clouds •E-Book • Mobile learning •Augmented reality •Gestural based Interfaces •Immersive InterfacesICHSL8 7
  8. 8. Augmented reality •Superposition (overlaying) of the virtual and real world •Interaction in real time •Interactive in real timeICHSL8 8 Azuma [97] [01]
  9. 9. It’s really an old ideaICHSL8 “Terminator” 9
  10. 10. Augmented reality today •Bringing down all the resources of the internet out of cyberspace and into ubiquitous reality •Is where mobile technology and wireless broadband makes the internet ubiquitous.ICHSL8 10
  11. 11. AR on androidICHSL8 11
  12. 12. On iPhoneICHSL8 12
  13. 13. Social augmented realityICHSL8 13
  14. 14. Advantages and disadvantages of Augmented Reality  The “waouh” effect New service, some new pieces of content, some new bits of relevant data at the right moment that improve the end-users experience Enhance interaction  Privacy  Result recuperation (Korea, Japan )ICHSL8 14
  15. 15. Gestural based interfaces How do you issue complex commands to a computer without touching it 2006 2007ICHSL8 15
  16. 16. Advantages and disadvantages of gestural interfaces (1/2)  Improved usability  Offer users the ability to interact with the virtual world while carrying on with their daily life.  Free people from constraints related to screens.  May transform negatively how we interact socially with the world around us.  Would require users to change the way technology is used in social settings.ICHSL8 16
  17. 17. Advantages and disadvantages of gestural interfaces (2/2) Users will have to manipulate their physical settings often in public using their body or hands. (social norms)There are no legal implications for the technology. The use of the technology in schools would be highly beneficial, but would drastically change the structure of the classroom.ICHSL8 17
  18. 18. % of Ergonomic criteria1.Guidance Problemes d’incitation et de guidage?« discoverability » L’interface est obscure sans “affordance”2.Charge de travail suffisamment perceptible… Où taper pourcontinuer ? L’utilisateur apprend en utilisant…Problèmes de facilité de mémorisation C. BASTIEN et D. SCAPINICHSL8 18
  19. 19. % of Ergonomic criteria • 3.Contrôle explicite • 4.Adaptabilité aucune possibilité • 5.Gestion des erreurs • Problème de protection contre les erreurs (geste par erreur) • pas de bouton «undo» ou «back» comme sur les navigateurs • 6.Homogénéité/Cohérence • 7.Signifiance des codes et dénominations • 8.CompatibilitéICHSL8 19
  20. 20. Augmented learning •Support of seamless interaction between real and virtual learning environments •The use of a tangible interface metaphor for object manipulation •The ability to transition smoothly between reality and virtuality •Collaborative learning from interaction in multiple perspectives Source: http://www.newhorizons.org/strategies/technology/billinghurst.htmICHSL8 20
  21. 21. Examples of Projects 1. Second Life 2. Horizon 3. Occupational Safety Scaffolding 4. FET. Augmented Reality Development Lab 5. Reliving the Revolution 6. Physics Playground 7. MITAR Games 8. Etc.ICHSL8 21
  22. 22. Augmented learningICHSL8 22
  23. 23. ICHSL8 23
  24. 24. E-Learning 3.0 •1.Distributed (Cloud) Computing •2.Extended Smart Mobile Technology •3.Collaborative Intelligent Filtering •4.3D Visualization and InteractionICHSL8 24
  25. 25. Some possible smart tech uses • Informal, self organised learning • Problem based learning • Group based activities • Outdoor learning • Independent study • Distance learning • Blended learningICHSL8 25
  26. 26. Hybrid or blended learning •Education that combines face-to-face classroom methods & e-learning •There is no consensus on a definition of blended learning. The terms "blended," "hybrid," and "mixed-mode" are used interchangeably in current research literature •Currently we use the term blended or hybrid learning for learning mixing several learning dispositive (mobiles, augmented, pervasive etc.)ICHSL8 26
  27. 27. Hybrid or blended learning scenario •Set of activities and transitions between activities •Activitie can be a ressource or can be an augmented learning activitie or contextual activitie. Etc. •Existing data re-connected for other (smarter) uses (3.0) •Basar project (auf, BD)ICHSL8 27
  28. 28. ExampleICHSL8 28
  29. 29. Issues •How to collect indicators •Part of informal and formal learning in the scenario •How to design the scenario (tool) •MD to decribe •Etc.ICHSL8 29
  30. 30. What is our role? •New way of learning, thinking and teaching.. • Critical exercise •Assess the learning potential •Communicate •Co-working •Added value, not duplicated servicesICHSL8 30
  31. 31. ICHSL8 31

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