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Suny CIT Gaming And Learning

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Presentation at the SUNY Conference on Information Technology

21 May 2009.

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Suny CIT Gaming And Learning

  1. 1. mamamusings.net
  2. 2. Jane McGonigal
  3. 3. Maybe not yet… but you should be.
  4. 4. “For many people today, in terms of perceived quality of life, virtual ity is beating reality.”
  5. 5. “The first national survey of its kind finds that virtually all American teens play computer, console, or cell phone games and that the gaming experience is rich and varied, with a significant amount of social interaction and potential for civic engagement.”
  6. 6. 40% of adult women
  7. 7. 18% 33%
  8. 8. 26% over age 50
  9. 9. http://en.wikipedia.org/wiki/Game
  10. 10. 1) Collecting 2) Points 3) Feedback 4) Exchanges 5) Customization
  11. 11. http://www.42entertainment.com/see.html

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