How to Contribute to GNOME as an Artist


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  • There is no lack of work available for someone with artistic & design skills in GNOME. When I first tried to contribute to GNOME as an artist, I struggled a bit trying to figure out where and how I could help. I would like to give you the sort of overview I wish I had when I first tried to get started as a GNOME contributor. My goal is for you to walk away with a clear picture of things you could do to contribute to GNOME as an artist and a good idea of how to get started.
  • These are adjectives that I think many folks in the GNOME community would like to be associated with GNOME. The GNOME brand has not always been consistent though. With better documentation and organization of assets, it will make it easier for us to enable our brand to broadcast the ideas that are most important to GNOME.
  • Our logo, the core of our brand, has not changed all that much over the years. The original logo was created by tigert in 1998. It was updated for GNOME 2.0's release by Jimmac in 2002. I replaced the Microsoft Trebuchet logotype in 2006 with a hand-tweaked version of Bitstream Vera Sans. The logo is obviously important to be aware of for any artist/designer contributors.
  • Good examples / bad examples of logo usage. Clear visual indication of what usages of the logo are acceptable and what are not acceptable. Sublogo coverage – figure out the current list of sublogos we'll need and create the exhaustive set, with sources available in the brand book Palette – what colors should be used in GNOME collateral materials? Define a primary and secondary palette. Consider defining some standard abstract ilustration. Voice – how should GNOME's official materials be written? Stationery – work with the Board to figure out what typical materials they would need for this and design them, making easy-to-use templates
  • These are some ideas for subrands that third parties could 'certify' against.
  • These are some examples of themes from
  • The GNOME icon theme is the default icon theme shipped with GNOME. It is a remaking of the original GNOME icon set to follow the Tango Icon guidelines.
  • How to Contribute to GNOME as an Artist

    1. 1. How to Contribute to GNOME as an Artist/Designer <ul><ul><li>Máirín Duffy </li></ul></ul><ul><ul><li>Interaction Designer :: Red Hat, Inc. </li></ul></ul><ul><ul><li><> </li></ul></ul>
    2. 2. We Need You! <ul><li>GNOME needs artists and designers for many efforts across GNOME: </li></ul><ul><ul><li>GNOME's Brand </li></ul></ul><ul><ul><li>* </li></ul></ul><ul><ul><li>GNOME project logos / designs </li></ul></ul><ul><ul><li>Marketing materials </li></ul></ul><ul><ul><li>GNOME themes – </li></ul></ul><ul><ul><li>GNOME itself! Default themes, icons, UI mockups, etc. </li></ul></ul>
    3. 3. Brand
    4. 4. GNOME's Brand <ul><li>GNOME is now 10 years old! </li></ul><ul><li>Our brand: </li></ul><ul><ul><li>Clean / Refreshing / Simplicity </li></ul></ul><ul><ul><li>Friendly / Cheerful </li></ul></ul><ul><ul><li>Natural </li></ul></ul><ul><ul><li>“GNOME is People.” </li></ul></ul>
    5. 5. Logo
    6. 6. Brand Book <ul><li>Today we have a very simple brand book (started in 2006) with basic logo usage guidelines </li></ul><ul><li>Ideas for expansion: </li></ul><ul><ul><li>Good examples / bad examples </li></ul></ul><ul><ul><li>Greater 'sub-logo' coverage </li></ul></ul><ul><ul><li>Brand Color Palette </li></ul></ul><ul><ul><li>Voice – what does GNOME sound like? </li></ul></ul><ul><ul><li>Full stationery set with templates </li></ul></ul>
    7. 8. Brand Book <ul><li>Contact Máirín Duffy (me!) or Jeff Waugh if you'd like to get involved in expanding the GNOME Brand Book. </li></ul><ul><li>Discussions about the Brand Book take place on </li></ul>
    8. 9. Brand Expansion <ul><li>“Powered by GNOME” or “GNOME Certified” </li></ul><ul><li>“GNOME Mobile & Embedded” </li></ul><ul><li>Contact Jeff Waugh for more details if this interests you! </li></ul>
    9. 10. Marketing
    10. 11. Marketing Assets <ul><li>What kind of assets? </li></ul><ul><ul><li>Diagrams, illustrations, presentations, etc. </li></ul></ul><ul><li>Currently loosely organized – we would benefit from having these materials categorized nicely. </li></ul><ul><li>We would also benefit from additional assets being developed. </li></ul><ul><li>Contact to get started. </li></ul>
    11. 12. Marketing Collateral <ul><li>We currently have a set of some materials at: </li></ul><ul><ul><li> </li></ul></ul><ul><li>We do have designs for posters, leaflets, t-shirts, stickers... </li></ul><ul><ul><li>Many of the materials we have could stand to be updated </li></ul></ul><ul><ul><li>They could also be categorized more nicely </li></ul></ul><ul><li>We don't have any interactive or animated media... </li></ul><ul><li>We need a press kit! </li></ul>
    12. 14. GNOME Items <ul><li>We could use a GNOME store with GNOME-branded items that could be used to generate revenue for the foundation. </li></ul><ul><li>If you are interested contact Dave Neary and Jeff Waugh. </li></ul>
    13. 15. Events
    14. 16. GNOME Events <ul><li>There are two main GNOME events each year: </li></ul><ul><ul><li>GUADEC – typically held in Europe sometime around May-June-July </li></ul></ul><ul><ul><li>Boston Summit – held in Boston, typically in October </li></ul></ul>
    15. 17. Events Need Artwork <ul><li>Posters </li></ul><ul><li>Directional Signs (“conference this way!”) </li></ul><ul><li>Talk signs </li></ul><ul><li>Badges </li></ul><ul><li>Programs </li></ul><ul><li>Schedules </li></ul><ul><li>T-shirt & Bag </li></ul><ul><li> </li></ul>
    16. 18. Events con't <ul><li>Andreas Nilsson has done a lot of great work on the GUADEC collateral in the past couple years – contact him if you'd like to get involved. </li></ul>
    17. 19. Websites
    18. 22. New Look, More Work to Do <ul><li>A revamp of was started in 2006 and some of those designs recently rolled out </li></ul><ul><li>Still a lot of integration work remains to be done </li></ul><ul><li>Contact or Quim Gil to get started. </li></ul>
    19. 23. Rotating Banners <ul><li>The front page of traditionally has a large promotional banner in the center </li></ul><ul><li>There is always a need for new promo ideas and banner designs </li></ul><ul><li>Contact to get started. </li></ul>
    20. 27. Application Highlights <ul><li>We have a large list of GNOME projects here: </li></ul><ul><li>A lot of the individual application pages could use revamping (talk to app maintainer) </li></ul><ul><li>The list is somewhat overwhelming, we need to call out the core applications and have some nice details about them on </li></ul>
    21. 29. What Can I Do With GNOME? <ul><li>Need a section of the website that shows what you can do with GNOME with screenshots and illustrations – think about how presents OS X's features. </li></ul><ul><li>Remember GNOME is people – let's show how we focus on people. </li></ul>
    22. 31. Many More Ideas <ul><li>Check out Quim's wiki page for an exhaustive list of ideas: </li></ul><ul><ul><li> </li></ul></ul><ul><li>Contact to get started! </li></ul>
    23. 32. Themes / Icons
    24. 33. Themes <ul><li> is a great place to share your themes and get feedback on them. </li></ul><ul><li>Each GNOME release needs default theme artwork as well – default background, splash, and login theme. </li></ul><ul><li>Lately we have been going for a more natural look – for example, the green 'grass' wallpaper. </li></ul>
    25. 35. Icons <ul><li>The GNOME icon theme could definitely use more artists. </li></ul><ul><li>Talk to Jakub Steiner, Andreas Nilsson, or Lapo Calamandrei to get involved </li></ul>
    26. 36. Interface Design / Usability
    27. 37. GNOME HIG <ul><li> </li></ul><ul><li>There hasn't been a GNOME HIG release since 2004. </li></ul><ul><li>A lot of updating needs to happen and new screenshots and examples need to be provided. </li></ul><ul><li>Contact to get involved. </li></ul>
    28. 38. UI Mockups <ul><li>There isn't really a formal process here although sometimes folks ask for help on </li></ul><ul><li>Watch for interface issues that need a designer's help </li></ul><ul><li>Check the usability queue at for things to work on </li></ul>
    29. 39. Questions?