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Put Your Content Where Your Audience Is: On Mobile


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Every brand is now a publisher - get ahead today and put your content on the devices that your clients use daily.

Mag+ is a complete digital publishing solution, for more information about building robust mobile apps, visit:

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Put Your Content Where Your Audience Is: On Mobile

  1. 1. Mike Haney · New York · March 19, 2015 · Mobile Innovation Put your Content Where your Audience is: On Mobile
  2. 2. Hi, we’re Mag+
  3. 3. What’s Mag+? An end-to-end solution for creating and distributing content for touchscreen mobile devices. It’s your mobile content hub.
  4. 4. How does it work? 1. Create and curate your content. Sources: •InDesign •Web •RSS •Newsfeed •CMS/DAM
  5. 5. How does it work? 2. Use our Web-based admin portal • Upload content • Build apps • Send notifications • Set entitlements
  6. 6. How does it work? 3. Distribute to a white-label or custom mobile app
  7. 7. What do you do with it? • Magazines—consumer, trade, custom • Annual and financial reports • Catalogs and e-commerce • Sales enablement • Internal communications • Manuals • Branded content • Entertainment (music and video) • Museums, education, sports …
  8. 8. History • Founded in 2009 • Launched with the iPad in 2010 • Now 4,400+ public and private apps created across 1,900 brands • 23 million app installs • 60 employees in NYC, Stockholm
  9. 9. Supports all mobile devices • Build apps for iPad, iPhone, Android tablet and phone, as well as Kindle Fire • Distribute apps in public marketplaces or privately • Create free or paid apps, newsstand or standalone
  10. 10. Multiple sources • Design your own content using InDesign (CS4-CC) • Use our Studios service • Deliver content through embedded HTML, send in-app messages, live news and push notifications
  11. 11. Personalized content • Add sign-in capabilities to gate content • Segment content based on behavior • Make the app increasingly personal
  12. 12. Analytics and marketing • Built-in analytics to measure audience behavior and usage • Marketing tools to reach new audiences • Drive downloads, increase conversions, measure ROI
  13. 13. Pricing Occasionally Per Issue • One app • One device • Pay per issue $999/issue Frequently Monthly • One app • One device • Unlimited issues $499/month All features included at all levels. No mandatory download fees, ever How often do you want to publish issues?
  14. 14. • Build a custom Mag+ app! • Includes two components: the MIB reader and the Connection to the Mag+ backend • Allows you to use the Mag+ design tools and backend, while creating a custom end user experience • Customize the navigation, features, functions, menu, etc. • Or build the Mag+ functionality into another app—add a content tab to games, utilities, larger apps Mag+ app SDK $3,499/month
  15. 15. So what?
  16. 16. Mobile is the first fundamentally new content distribution channel since desktop (web) 20 years ago. The new universe
  17. 17. The reach, immediacy and intimacy of the mobile channel is disrupting publishing. The new universe
  18. 18. The new universe Does your brand tweet? Have a Facebook page? A Pinterest page? A blog? YES! Congratulations, you’re a publisher! No! We don’t like loyal consumers. Good luck with that.
  19. 19. Every brand is now a publisher. • Gatekeepers aren’t dead, but they’re not required. • Twenty years ago, how many brands thought about content? The new universe
  20. 20. Every brand is now a publisher. • Gatekeepers aren’t dead, but they’re not required. • Twenty years ago, how many brands thought about content? The new universe
  21. 21. The new universe
  22. 22. Brands as publishers
  23. 23. Publishing workflow is no longer linear. There are new (and many more) inputs and outputs. And there are new monetization ecosystems The new universe Writer / Editor Media Audience Audience Media Brand Social
  24. 24. Publishing is now more multi-channel: content consumers expect content in a variety of forms, from a variety of curators and at a variety of frequencies The new universe
  25. 25. The good news: In a world of unlimited information, curation matters. So do experts. Brands are experts. The new universe
  26. 26. Church Content matters State
  27. 27. Editorial Content matters Ads
  28. 28. Good content Content matters Shitty content
  29. 29. Mobile is where people live 91% of adults have their mobile phone within arms’ reach 24/7. (Nielsen) 57% of people say that the tablet is their favorite place to consume content. (Mequoda Tablet Study) Adults spend more time on mobile media than they do on newspapers and magazines combined. (Nielsen)
  30. 30. Apps are what they use Customers are downloading more than 800 apps per second at a rate of over two billion apps per month in the App Store. (Apple) As of February 2013, there are 224 million app users in the U.S. compared to 221 million laptop and desktop users. (Flurry) In 2013 Flurry counted 1.126 trillion app sessions.
  31. 31. Apps are the language • 80% of a mobile users time is spent in Apps rather than mobile web. Flurry Analytics: April 2013
  32. 32. Apps are the language App sessions on the tablet are four times longer than web sessions (24 minutes versus 6), and phone sessions three times as long. (Adobe)
  33. 33. What should you do? AppsYour Brand
  34. 34. What should you do? AppsYour Brand Your App
  35. 35. Some examples
  36. 36. Sales apps EMC Interactive • Tablet app for sales professionals and partners • Demonstrates the value of EMC’s business solutions and technologies to EMC customers • Internally distributed through private app store and through public Apple App Store • Full user analytics gives sales manager insights into reps use of app
  37. 37. Report apps United Nations Annual Report
  38. 38. Product apps Maserati Product Catalog
  39. 39. Product apps VIC FIRTH Vic Firth Product Catalog • Includes sample drumming patterns and lessons
  40. 40. Product apps Volvo Trucks • Used by Volvo sales force to inspire and explain technical details • Shows various vehicle options and configurations • Volvo allows current customers, sales representatives and potential customers access to download this enterprise app • This app has been translated into 29 different languages and published globally
  41. 41. Catalog apps Famous Footwear • Seasonal catalog featuring full lines of shoes • Distributed to more than 1,000 stores and to consumers • Built in m-commerce allows users to purchase shoes directly from Famous Footwear
  42. 42. Companion apps Emory Riddle Admissions App • Companion to the print Admissions Brochure
  43. 43. Companion apps University of South Carolina Transitions 101 • Companion to textbook for a “welcome to campus” class for all freshmen • Interactive sports schedules • Assignment submission via app
  44. 44. Training apps Ford training app for dealers
  45. 45. Event apps PetSmart Employee Conference app • Includes interactive note-taking component
  46. 46. Event apps Joe Gibbs Racing Guide to 2013 NASCAR Chase
  47. 47. Take-aways
  48. 48. Strategy = Goals + Content Inventory + Resources What do I expect to get out of this app? What will I/we consider success? What content do I have? What content could I have? What content does the audience I want to get expect from this app? What kind of money do I have? What kind of talent do I have? What kind of time do I have? Have a goal
  49. 49. • I have to seek out your web site or print product. • Once the app is on my device, you’re embedded. • It’s like having a walkie-talkie with the user. • You just have to speak into it! • Apps can create an intimate connection. Go from push to pull
  50. 50. • Issues/curated bundles of content • Subscriptions (auto delivery) • Push (real-time) • In-app messages (get them when they open) • Newsfeeds (up-to-date content) • Web tools/apps (engagement) Use all content channels
  51. 51. Don’t just think about being a publisher. Think about being a communicator. Be relevant. Be timely. Make the conversation two-way. Establish a relationship with your user and it will pay off. Parting advice …