The app history of Julian James

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The programming history that led to my current iPhone, iPad and Mac apps.

Apollo Eagle : A simulation of the final twelve minutes of the landing of "Eagle", the Lunar Module from Apollo 11. (iPhone)

Jupiter Atlas: Explore Jupiter's Galilean moons, Io, Europa, Ganymede and Callisto. Also shown as seen from Earth. (iPhone, iPad)

Mars Atlas: Explore Mars. Also shown as seen from Earth. (iPhone, iPad, Mac)

Mercury Atlas: Explore Mercury. Also shown as seen from Earth. (iPhone, iPad)

Moon Atlas: A great tool for those who observe the Moon. Correct phase and libration are shown. (iPhone, iPad, Mac)

Planisphere: A simple start charting app showing all naked eye stars, the Sun, Moon and planets. (iPhone, iPad)

Saturn Atlas: Explore seven of Saturn's moons. Also shown as seen from Earth. (iPhone, iPad)

Venus Atlas: Explore Venus. Also shown as seen from Earth. (iPhone, iPad)

Zone Warrior: Originally a Mac game from the 90's. Defend your space station from alien attack! (iPhone)

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The app history of Julian James

  1. 1. First version of 3D engine for MOS 6502 assembly language, first on the Commodore PET. Character 1981 based. Moved over to Commodore 64 1983 bit mapped and colour. New 3D engine for MC68000, 1986 first on Atari ST. Moved over to Macintosh. Enhanced 3D Engine, including basic texture 1990 mapping. Casady & Greene, ZOA. Reverse engineered 3D engine into 1994 C because of RISC architecture of PowerPC. 1997 Moved to QuickDraw 3D RAVE. Steve nixes QD3D. Moved to 1998 OpenGL. Casady & Greene, Zone Warrior.Tuesday, 5 February 13
  2. 2. 2001 Move from System 9 to Mac OS X. Continual updating as Mac OS X 2006 evolves. Switch from PowerPC to Intel. iPhone OS X SDK ships. Zone Warrior in App Store 15/10/2008. 2008TodayTuesday, 5 February 13
  3. 3. Moon Atlas iPad Launch video 2010 Demo app in all of Apple’s retail stores iPad Safari tutorial video 2010 worldwide 2011Tuesday, 5 February 13

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