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Sam magazine


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Sam magazine

  1. 1. TECH
  2. 2. Page 1.2 Past technolgyWe take you back to the past as we look at the Atari2600 and MagnavoxPage 3,4 Past technoglyWe look back at one of the most competive of allgameing wars its Nintendo vs segaPage 5,6 Past technoglyIn the last past section we look at how sony over-took nintendoPage 7,8 Present technolgyAlso we look at Apples ipod and HDTVsPage 9,10 Present technolgyBlue ray and game consoles conclutionPage 11,12,13 Future TechnoglyWe conclud by looking at the next big gadgets
  3. 3. INTRODUCTIONThis magazine is about the differ-ent technology in past, present andin the future. We’re going to explaindifferent information about the past,present and future technology. Ouraim is to show people what the tech-nology has done and about to do tochange people’s lives. We hope thatyou enjoy reading this magazine.
  4. 4. PAST Technology Video games With Microsoft’s kinect and playstations move coming out last year it’s time to look back at the consoles that preceded them so it time to have a fond look at the past. Magnavox and AtariWay back in 1972 Magnavox released the Magnavox Od-yssey it was the first video game console to be released inthe UK but the idea was not fully realised yet so the odys-sey disappeared into obscurity.
  5. 5. While the Magnavox was the first video game console everthe Atari VCS or 2600 was the first video game console suc-cess selling nearly 30 million units and put the video gameindustry into the eyes of the public. However during the timeof 1982-1983 it seemed making games for the Atari wasnearly impossible to keep track of the good and bad games.All of this was because there was no protection on the Atari soanybody could make a game for it even today so to cut throughthe clutter Atari decided to realise two big games one was Pac-man and the other was E.T both were terrible and resulted inthe infamous video game crash of 1983 killing of the gameindustry for 3 years(It is also worth noting that E.T was a gameso bad that all the unsold cartridges were buried in the mexic-ain desert) in America but over in Japan and Europe the videogame industry was still going strong but for America no newgames or consoles were being made.
  6. 6. The Nintendo and SegawarsAs mentioned earlier the video games industry was basicallydead in America as nobody cared for video games and hadmoved onto computers like the commodore and apple. Back in1984 Nintendo released the Famicom in Japan. It featured bet-ter graphics and a new control with the D-pad which has beenon every single game console control since. It was a success inJapan so Nintendo wanted to find a way to break into Americabut nobody was interested in video games so Nintendo came upwith a strategy to market it as a toy and not as a console and thisseemed to work at first but Nintendo needed something to pushit to stardom so was born a legend. The NES launched withSuper Mario bros and put video games back into the eyes of thepublic but was solidified. Its success was arguably the legend ofZelda. It created one of the first gaming worlds Hyrule and gaveplayer a quest to complete this has been seen in almost everysingle game today.
  7. 7. But there computer Sega released their own console to rival Nintendo the Master system while successful in Europe but didn’t do as well in America simply because Nintendo controlled most of the software that went into it so Sega was left to make their own games with no help so they tried again. In 1989 Sega released the Mega drive/gen- esis in Europe and America. It boosted Arcade like graphics and “blast processing”It was made to rival the NES and did a pretty good job, but whenNintendo was about to release the Snes Sega and really needed ablockbuster game that would make people want to buy their consolebefore the Snes came out. So they made Sonic the hedgehog and sothe war started when the Snes came out it was released with SuperMario world which competed with Sonic the hedgehog then for thenext 4 years. Sega and Nintendo flood the market with negative ad-vertising against each other like Sega came out with “Genesis doeswhat nintendont” and Nintendo came back with “Nintendo is whatgeneisnt” etc. But what won the “war” for Nintendo was the fact that
  8. 8. Playstation eran 1991 Sony announced at CES that they were going to make aCD add on to the Super Nintendo. However Nintendo later an-nounced that they were going to make it with Phillips instead butthe Super Nintendo CD never came to be. Sony used what theyhad learned from the Snes to create the Playstation it releasedalongside the Sega Saturn and the Nintendo 64 was releasedone year later. For the most part the “Console war” took placebetween the Nintendo 64 and the Playstation because the Sat-urn didn’t last long on the market and only sold 10 million unitswhich left Sega to create the Dreamcast. The biggest problem with the Nintendo 64 was that it didn’t use cds it used cartridges, the advantage with cartridges is that they didn’t have load times and save could be made with the cartridge itself but it was hard to make games for it because it was protected. But the Playstation used CDS so it could store more data and runs smoother. But it had long load times and you had to save on a memory card. The big turning point for the Playstation was when Final fantasy 7 jumped ship from the Nintendo 64 and onto the Play- station simply because the Playstation used CDs so it was easier to make a cheaper. After that most of the big games was made for the PlayStation’s.
  9. 9. To be fair to the Nintendo 64, it had some of the best and most in-novative games of all time like Super Mario 64, the legend of Zelda,Ocarina of time and Golden eye. But the Playstation had so manymore games than the Nintendo 64 like Metal gear solid, final fan-tasy7, 8 and 9, Crash bandicoot, Gran turismo, Tomb raider and muchmore. At the end of the era the Nintendo 64 had sold 40 Million unitsand the Playstation had sold 102 Million the first console to ever doNintendo had lost a “Console war” and little did they know it was aboutto get worse. But The gamebot colors also eveuslly sold 100 millionunits thanks to pokemon meaning this was some conulation for ninten-do.
  10. 10. Present TechnologyMusicIPod:The iPod is a portable media player designed and mar-keted by Apple and launched on October 23, 2001. Theproduct line-up currently consists of the hard drive-basediPod Classic, the touch screen iPod Touch, the iPodNano, and the compact iPod Shuffle. IPod Classic mod-els store media on an internal hard -drive; while all othermodels use flash memory to enable their smaller size (thediscontinued Mini used a Micro drive miniature harddrive). As with many other digital music players, iPodscan also serve as external data storage devices. Storagecapacity varies by model, ranging from 2 GB for theiPod Shuffle to 160 GB for the iPod Classic. All of themodels have been redesigned multiple times since theirintroduction. The most recent iPod redesigns were intro-duced on September 1, 2010.
  11. 11. VideoHDTV:The term high definition once described a series of televi-sion systems originating from the late 1930s; however, thesesystems were only high definition when compared to earliersystems that were based on mechanical systems with as fewas 30 lines of resolution. The British high definition TV serv-ice started trials in August 1936 and a regular service in No-vember 1936 using both the (mechanical) Baird 240 line and(electronic) Marconi-EMI 405 line (377i) systems. The Bairdsystem was discontinued in February 1937. In 1938 Francefollowed with their own 441 line system, variants of whichwere also used by a number of other countries. The US NTSCsystem joined in 1941. In 1949 France introduced an evenhigher resolution standard at 819 lines (768i), a system thatwould be high definition even by today’s standards, but it wasmonochrome only. All of these systems used interlacing and a4:3 aspect ratio except the 240 line system which was progres-sive (actually described at the time by the technically correctterm ‘sequential’) and the 405 line system which started as 5:4and later changed to 4:3. The 405 line system adopted the (atthat time) revolutionary idea of interlaced scanning to over-come the flicker problem of the 240 line with its 25 Hz frame
  12. 12. Format:Blu-ray Disc (official abbreviation BD) is an optical disc stor-age medium designed to supersede the DVD format. The formatdefines as its standard physical media a 12 cm (same as DVDsand CDs), 25 GB per-layer optical disc, with dual layer discs (50GB) the norm for feature-length video discs and additional layerspossible later.The name Blu-ray Disc refers to the “blue laser” used to read thedisc, which allows for six times more storage than on a DVD.Blu-ray Disc was developed by the Blu-ray Disc Association, agroup representing makers of consumer electronics, computerhardware, and motion pictures. As of June 2009, more than 1,500Blu-ray Disc titles were available in Australia and the UnitedKingdom, with 2,500 in the United States and Canada. In Japanas of July 2010 more than 3,300 titles were released.A 3D television (3D-TV) is a television set that employs tech-niques of 3D presentation, such as stereoscopic capture, mul-ti-view capture, or 2D plus depth, and 3D display—a specialviewing device to project a television program into a realisticthree-dimensional field.
  13. 13. Game Consoles:In 1999 Sega released the Dreamcast although it only last2 year on the market it sold over 10 million units and is acult classic amongst gamers. The first console in the seriesof the, the PlayStation, was the first video game consoleto ship 100 million units after 9 years and 6 months of itsinitial launch In 2000 Sony realised the PlayStation 2 AndOne year later Microsoft and Nintendo released the Xboxand the GameCube, The PlayStation 2 is the most success-ful console ever realised With over 120 million units soldwith the Xbox selling 40 million (Thanks to Halo) and theGameCube selling 25 million units sold making it, Nin-tendo least successful console even though it was the fastestselling console realises. But Nintendo’s Game boy advancewas a bigger success with over 100 million units sold. In2005 Microsoft released the Xbox 360 and Nintendo andSony released the Wii and Playstation3 in 2006. Nintendointroduced motion control for the Wii which helped becomea massive success with over 75 million units sold and stillgoing with the Xbox 360 selling 50 million and the PS3selling 30 million. Nintendo and Sony realised the DS andPSP in 2005 also the DS is the second most successful con-sole of all time with 115 Million units sold and still growingand the PSP sold over 15 million.
  14. 14. Future TechnologyMobile Phones:The iPhone 4 has been release and it’s successful. Now peoplewould think what would happen next and what would happen af-ter the release iPhone 4. Here’s the new concept for the iPhone 5.This image is not too detailed but as you can see it’s holographicwhich means if they decide to make this iPhone, this design willrely on holographic projections. I think that this would make thefuture of phones exciting.This image is taken from a video clip made by Waterworks/Christopher East.
  15. 15. Cleaning:Cleaning the bathroom is most time consuming job that I actual-ly try to evade if possible, but thanks to the Snail Cleaner by Ko-rean designer, Dong Hun Seo it lets you clean up your bathroomin hassle-free manner.The ’snail cleaner’ crawls all around your bathroom tiles to dothe cleaning. It’s easy for the user to attach the snail on the tilesof your bathroom. The best part is you don’t need to get the bat-teries or charge it. Snail cleaner is gathers juice directly from thesun to clean the bathroom tiles in efficient way.Energy:In many occasions people with gadgets that require chargers for-gets to charge their gadget. ‘Cyclus’ is one of the solutions forpower generating. I personally think that this gadget would bevery useful as I forget to charge my gadgets. This gadget will letyou charge your phones or any gadget that has usb connection.
  16. 16. Music:Much like his Fluid Smartphone, Brazilian designer Dinard daMata has developed another wearable gadget that becomes afashion accessory to complement the style of next-gen users.Hailed as “MP3 Player Creative,” the portable music player fea-tures a flexible OLED screen that other than displaying the playl-ist also lets the user select the song or control volume with just atouch of a finger.Worn around the wrist like a bracelet, the MP3 concept giveseasy access of the functions to the user. In addition, the sleekmusic player includes wireless headphones to offer clutter-freemusic on the go.