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Collaborative Exploratory and Unit testing -talk at Testival

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Testing is about feedback. Working through the questions of what and how of testing, we’ve refined a tester-facing discipline of Exploratory testing and a developer-facing discipline of Unit Testing. We’ve built in-depth skills in those disciplines, their belief systems and their variations. We’ve brought specialists of each discipline to same teams to deliver software that is closer to ready for its stakeholders, together. In addition to understanding and valuing both the disciplines, we still need to mix the people of different disciplines with hands-on collaboration to harness the right insights of exploration to protect code. Cross-pollination of the two is needed for both sides to truly flourish.

Testing is about feedback. Working through the questions of what and how of testing, we’ve refined a tester-facing discipline of Exploratory testing and a developer-facing discipline of Unit Testing. We’ve built in-depth skills in those disciplines, their belief systems and their variations. We’ve brought specialists of each discipline to same teams to deliver software that is closer to ready for its stakeholders, together. In addition to understanding and valuing both the disciplines, we still need to mix the people of different disciplines with hands-on collaboration to harness the right insights of exploration to protect code. Cross-pollination of the two is needed for both sides to truly flourish.

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Collaborative Exploratory and Unit testing -talk at Testival

  1. 1. Collaborative Exploratory and Unit Testing Maaret Pyhäjärvi Email: <maaret@iki.fi> | Twitter: maaretpMaaret Pyhäjärvi & Llewellyn Falco Nimeä | Attribution (Finland) http://creativecommons.org/licenses/by/1.0/fi/ http://creativecommons.org/licenses/by/1.0/fi/deed.en
  2. 2. A Course Experience in a Mob
  3. 3. How We Became How We Are
  4. 4. Testing as Performance (Exploring) vs. Testing as Artifact Creation
  5. 5. Certainty “I know what I know” Exploit Caution “I know what I don’t know” Explore Amnesia “I don’t know what I know” Expose Ignorance “I don’t know what I don’t know” Experiment Looking at World from Different Angles UnitTesting ExploratoryTesting
  6. 6. Testers don’t break your code, they break your illusions about the code. -- adapted from James Bach
  7. 7. What Testing Gives Us UnitTesting ExploratoryTesting SPEC FEEDBACK REGRESSION GRANULARITY GUIDANCE SERENDIPITY MODELS UNDERSTANDING Testing as artifact creation Testing as performanc e
  8. 8. A Few Ideas of Exploratory Testing • It’s not just about GUI and finalized features – You can explore an API – You can adapt to known limitations • It’s not just for functional – You should do exploratory performance testing • It’s not without automation – Sometimes you need to do things humans can’t do! – exploratory test automation • Repeating is seldom an issue – Vary the data, the environment, the story around your testing – exploratory regression testing
  9. 9. A Few Ideas of Unit Testing • There’s units of many sizes, really – Gravitating towards behaviors as units • It works great for expressing and recording intent – Spec, Feedback, Regression, Granularity! • There’s more than xUnit – E.g. ApprovalTests for more powerful asserts
  10. 10. LEARNING TO COLLABORATE
  11. 11. 1st session on unit testing * http://visible-quality.blogspot.fi/2015/01/a-learning-journey-with-unit-tests-
  12. 12. Strong Style Pairing “For an idea to go from your head to the computer it must go though someone else’s hands” *http://llewellynfalco.blogspot.fi/2014/06/llewellyns-strong-style-pairing.html
  13. 13. Farming vs. Hunting
  14. 14. “Look at me” Pairing
  15. 15. Exploratory Testing
  16. 16. Why do this? “It’s about getting the best (not the most) out of everyone”
  17. 17. Quality
  18. 18. Quality
  19. 19. Quality Some devs care about testinPairing & Mobbing Remote desktop More powerful unit tests Some testers are great product owners MindMaps are amazing Skilled tester exist Testers don’t report everything
  20. 20. * http://visible-quality.blogspot.fi/2015/09/my-first-full-day-of-mob-programming.html That would’ve been a nasty one to find later
  21. 21. Thank you. @maaretp (please connect with me through Twitter or LinkedIn)

Editor's Notes

  • Testing is about feedback. Working through the questions of what and how of testing, we’ve refined a tester-facing discipline of Exploratory testing and a developer-facing discipline of Unit Testing. We’ve built in-depth skills in those disciplines, their belief systems and their variations. We’ve brought specialists of each discipline to same teams to deliver software that is closer to ready for its stakeholders, together. In addition to understanding and valuing both the disciplines, we still need to mix the people of different disciplines with hands-on collaboration to harness the right insights of exploration to protect code. Cross-pollination of the two is needed for both sides to truly flourish.
  • We both find there’s core aspects of the other’s work that are just plain boring.
  • Unit testing focuses on what we know should exist.

  • Does not give as regression; serendipity (safety against things happening randomly) / unwanted serendipity events.

    This is what it is and what it could be. There’s a direction to it, not just statement of what it is.
    Coaching is not just feedback, it’s pointing them to the right way.

    Safety.

    EXPERIENCE (the verb) rather than facts ; emotions over facts. REACTIONS.

    HISTORY, Lessons learned, checklists. Modeling.

    UNDERSTANDING – where you start (knowing the thing (code & environment), knowing the user, knowing the problems, knowing the developers (how to help them and what they do so that you can efficiently test), knowing the hackers (weird use cases outside common ‘have you tried reading it upside down’) , knowing all stakeholders, knowing the business priorities)

    Uncovering things I cannot know, giving the application a change to reveal information for me.

    “there’s a process of knowing” – learning

    This allows you to know things.

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