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Second Life Tips Keynote Address 2008


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Keynote address for the Jossey-Bass Online Teaching and Learning (OTL) Conference, October 6-8, 2008 held at

This presentation includes 2008 activities and updated references. The lamp project may be obtained from Lyr Lobo in Second Life.

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Second Life Tips Keynote Address 2008

  1. 1. Second Life: Teaching Tips from the Virtual Frontier Cynthia Calongne Colorado Technical University Online Teaching and Learning Conference, October 7, 2008
  2. 2. Teaching in a Virtual World <ul><li>Virtual world class ingredients </li></ul><ul><ul><li>Presence </li></ul></ul><ul><ul><li>Place </li></ul></ul><ul><ul><li>Content </li></ul></ul><ul><ul><li>Discussion </li></ul></ul><ul><ul><li>Interaction </li></ul></ul><ul><ul><li>Project Creation </li></ul></ul><ul><ul><li>Assessment </li></ul></ul>
  3. 3. Eric McLuhan in Second Life SLCN machinima October 27, 2007
  4. 4. Presence Who are these people?
  5. 5. Sense of Presence <ul><li>Appearance </li></ul><ul><ul><li>1st self or ideal self? </li></ul></ul><ul><li>Movement </li></ul><ul><ul><li>SL user interface </li></ul></ul><ul><ul><li>Animation override (AO) custom device </li></ul></ul><ul><li>Communication </li></ul><ul><ul><li>Voice, text, gestures </li></ul></ul><ul><ul><ul><li>Group Notices & IMs </li></ul></ul></ul><ul><li>Hair, skin, shape and clothes </li></ul><ul><li>Moving your avatar </li></ul><ul><ul><li>Arrow keys or Navigation Menu </li></ul></ul><ul><ul><li>Poses and animations </li></ul></ul><ul><li>Looking at the class </li></ul><ul><ul><li>Camera controls </li></ul></ul><ul><ul><ul><li>Arrows or View menu </li></ul></ul></ul>
  6. 6. If You Build It, They Will Come <ul><li>The interaction between people and content </li></ul><ul><ul><li>Explore </li></ul></ul><ul><ul><li>Discover </li></ul></ul><ul><ul><li>Discuss </li></ul></ul><ul><ul><li>Create </li></ul></ul><ul><ul><li>Play </li></ul></ul>A student ignites the professor
  7. 7. Colorado Tech Island Classes and live music festivals on Colorado Tech in SL Student projects are displayed on the Boardwalk and on Lyr Lobo’s class islands
  8. 8. Imaginative Learning Spaces Bardic storytelling circle in the foreground; fairytale designs
  9. 9. Instructor and student-designed projects Creative and innovative environments Spaces where students can get messy and learn
  10. 10. Virtual Office Hours Underwater office - a window with a view!
  11. 11. How we Teach and Learn in SL <ul><li>Self image </li></ul><ul><li>Mentor, collaborate </li></ul><ul><li>Social networks </li></ul><ul><li>Class projects </li></ul><ul><li>Roleplay </li></ul><ul><li>Learning games </li></ul><ul><li>Blended reality </li></ul><ul><li>Exploration </li></ul><ul><li>Build </li></ul><ul><li>Create an avatar - you! </li></ul><ul><li>Office hours, facilitation </li></ul><ul><li>Share ideas, hold meetings </li></ul><ul><li>Applied learning </li></ul><ul><li>Immersive learning </li></ul><ul><li>Interactivities </li></ul><ul><li>Real & virtual meetings </li></ul><ul><li>Visit, tour, study </li></ul><ul><li>Create and customize </li></ul>80% of the world’s Internet users will be in a virtual world by 2011 (Gartner, 2007) -- Are you ready?
  12. 12. Second Life Classes at CTU MGM 845 Strategic Thinking CS 855 Socio-technical Futuring 10+ classes taught in Second Life
  13. 13. Robotics Projects Four projects were created during a 3-week class session
  14. 14. Blended Reality Meetings Use of games in education The MacArthur Foundation answers Lyr Lobo’s question during the Fall 2006 NMC Symposium in Second Life Avatars in Second Life interact with the panel
  15. 15. MBA 770 Class at Wright State Shu Shiller’s students participate in a collaboration exercise in Second Life
  16. 16. Getting Ready to Teach and Learn <ul><li>Readiness checklist </li></ul><ul><ul><li>Avatar -- yourself! </li></ul></ul><ul><ul><ul><li>Appearance </li></ul></ul></ul><ul><ul><ul><li>Communication </li></ul></ul></ul><ul><ul><li>User interface </li></ul></ul><ul><ul><ul><li>Motor skills </li></ul></ul></ul><ul><ul><ul><li>Camera controls </li></ul></ul></ul><ul><ul><li>Class content </li></ul></ul><ul><ul><ul><li>Activities </li></ul></ul></ul><ul><ul><li>Assessment </li></ul></ul>Lyr Lobo and Dancer in Second Life
  17. 17. Communicating with students in Second Life Left to right Teleport Group Notice 2nd row Voice Chat (*) Instant Message URLs embedded
  18. 18. Shall we dance? Movement in Second Life
  19. 19. Learning Times Reception Dance animation menu displays after clicking the floor; control menus on screen
  20. 20. Social Networking A screenshot of the reception in Second Life from a dual monitor system; notice Twitter in the back channel
  21. 21. Looking at Objects and People <ul><li>Camera orientation </li></ul><ul><ul><li>Control </li></ul></ul><ul><ul><li>Coordination </li></ul></ul><ul><ul><li>Confidence </li></ul></ul><ul><ul><li>Alt click an object </li></ul></ul><ul><ul><ul><li>Your camera locks onto it </li></ul></ul></ul><ul><ul><li>Use the Escape key twice (Esc) to return to your view </li></ul></ul>
  22. 22. Science Comes to Life The National Physics Laboratory presents the advances in Nanotechnology Interactive Nano Labs
  23. 23. Virtual World Learning Spaces Nanotechnology Lab in Second Life, an asynchronous learning environment
  24. 24. Middle School Students at Ramapo Roleplay and conflict in an immersive literature class Of Mice and Men by John Steinbeck, portrayed by Suffern Middle School students
  25. 25. Interactivities Human barometer activity Futuring and Innovation students take a stand CTU students shop for academic regalia at the NMC Orientation island
  26. 26. Bridging Classes Together A student created a monorail and sent it up 300 meters to the visit another class. Not unlike running down the hall to visit a different class
  27. 27. Virtual Hallucinations University of Queensboro University of Calif, Davis Survey Instrument in SL Voices and Perception
  28. 28. Modeling the Problem
  29. 29. Crooked House You never run out of house as it rolls over while you walk
  30. 30. CS 820 at CTU included novice users who learned to build their class projects
  31. 31. A self-guided tutorial for building a 20-minute project
  32. 32. Student projects and class content on display at Acheron LV426
  33. 33. Students new to SL create class projects and conduct usability tests in a virtual world
  34. 34. Evaluating Student Work Conducting usability tests of two accessibility projects
  35. 35. Virtual Spaces and Content <ul><li>Immersive, interactive, imaginative settings </li></ul><ul><ul><ul><li>Asynchronous and synchronous activities </li></ul></ul></ul><ul><ul><ul><li>3D graphics, sounds, gestures and interaction </li></ul></ul></ul><ul><ul><ul><li>Immersive literature, immersive history, scientific discovery, contextual settings, applied math, creativity and social networks </li></ul></ul></ul><ul><li>Are you ready to teach in Second Life? </li></ul>
  36. 36. SL Research Links 1 <ul><li>Second Life </li></ul><ul><ul><li> </li></ul></ul><ul><li>Cynthia Calongne’s Classes in Second Life </li></ul><ul><ul><li> </li></ul></ul><ul><li>Research in Second Life presentation </li></ul><ul><ul><li> </li></ul></ul><ul><li>Artificial Intelligence in SL </li></ul><ul><ul><li> </li></ul></ul><ul><li>TCC Preconference Wiki -- SL from a Flash drive tips </li></ul><ul><ul><li> </li></ul></ul><ul><li>Edumuve </li></ul><ul><ul><li> and </li></ul></ul>
  37. 37. SL Research Links 2 <ul><li>National Public Radio’s Science Friday in SL </li></ul><ul><ul><li> </li></ul></ul><ul><li>NMC Campus Observer </li></ul><ul><ul><li> </li></ul></ul><ul><li>NOAA’s Traffic Analysis </li></ul><ul><ul><li> </li></ul></ul><ul><li>Best Practices in SL </li></ul><ul><ul><li> </li></ul></ul><ul><li>Annotated Bibliograophy of SL Educational Resources </li></ul><ul><ul><li> </li></ul></ul>
  38. 38. SL Research Links 3 <ul><li>Second Life as a Virtual Learning Environment </li></ul><ul><ul><li> </li></ul></ul><ul><li>An Educational Tour of Second Life </li></ul><ul><ul><li> </li></ul></ul><ul><li>A View from Second Life’s Trenches: Are you a Pioneer or a Settler? </li></ul><ul><ul><li> </li></ul></ul><ul><li>Leveraging the Affordances, Minimizing the Barriers of Virtual Worlds </li></ul><ul><ul><li> </li></ul></ul><ul><li>LearnScope in Second Life </li></ul><ul><ul><li> </li></ul></ul>
  39. 39. SL Research Links 4 <ul><li>Using Second Life </li></ul><ul><ul><li> </li></ul></ul><ul><li>Beyond Course Management Tools: Second Life </li></ul><ul><ul><li> </li></ul></ul><ul><li>Virtual worlds in Online Education: Are You Ready to Teach in Second Life? </li></ul><ul><ul><li> </li></ul></ul><ul><li>What Can We Learn from World of Warcraft & Second Life? </li></ul><ul><ul><li> </li></ul></ul><ul><li>SL Podcast by Bayne, Walker and Calongne </li></ul><ul><ul><li> </li></ul></ul>
  40. 40. SL Research Links 5 <ul><li>Who’s on Second? Educational Podcasts </li></ul><ul><ul><li> </li></ul></ul><ul><li>Second Life Development -- VITAL Lab </li></ul><ul><ul><li> </li></ul></ul><ul><li>Suffern Middle School in Second Life </li></ul><ul><ul><li> </li></ul></ul><ul><li>Second Life Library 2.0 </li></ul><ul><ul><li> and </li></ul></ul><ul><li>Second Life Education Wiki </li></ul><ul><ul><li> </li></ul></ul><ul><li>LSL Wiki -- programming tools </li></ul><ul><ul><li> </li></ul></ul>
  41. 41. SL Research Links 6 <ul><li>Secondary Worlds </li></ul><ul><ul><li> </li></ul></ul><ul><li>Reuters -- Doors to open on Google Virtual world(s)? </li></ul><ul><ul><li> </li></ul></ul><ul><li>SL and Google Earth are Transforming the Idea of Architectural Collaboration </li></ul><ul><ul><li> </li></ul></ul><ul><li>Timeline - History of Second Life Wiki </li></ul><ul><ul><li> </li></ul></ul><ul><li>UberNoggin: Big Brains - Big Ideas </li></ul><ul><ul><li> </li></ul></ul>
  42. 42. SL Research Links 7 - News <ul><li>Reuters in Second life </li></ul><ul><ul><li> </li></ul></ul><ul><li>The SL Newspaper </li></ul><ul><ul><li> </li></ul></ul><ul><li>Second Life Herald </li></ul><ul><ul><li> </li></ul></ul><ul><li>Metaverse Messenger </li></ul><ul><ul><li> </li></ul></ul><ul><li>SLNN </li></ul><ul><ul><li> </li></ul></ul>
  43. 43. SL Research Links 8 <ul><li>New Worlds Notes </li></ul><ul><ul><li> </li></ul></ul><ul><li>SL A Virtual Universe for Real Engineering </li></ul><ul><ul><li> </li></ul></ul><ul><li>Just Virtual </li></ul><ul><ul><li> </li></ul></ul><ul><li>Seifert Surface - Math in Second Life </li></ul><ul><ul><li> </li></ul></ul><ul><li>Eric McLuhan in Second Life - Playing Media Ecology </li></ul><ul><ul><li> </li></ul></ul>
  44. 44. Second Life: Teaching Tips from the Virtual Frontier Cynthia Calongne Lyr Lobo in Second Life [email_address] For more information Copyright Cynthia M. Calongne, 2008. Permission is granted for this material to be shared under a Creative Commons Attribution - Share Alike 3.0 United States. Second Life is a trademark of Linden Lab. No infringement is intended. Images of the SL interface are the property of Linden Lab.