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Scaling Social Innovations by Calongne


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A Global Learning Forum keynote address by Cynthia Calongne, a professor with the Institute of Advanced Studies at Colorado Technical University. The 20-minute session illustrated topics in social innovation and different perspectives from the Emerging Technology Hype Cycle by Gartner. Hosted in Second Life by the Air University Innovations and Integrations Division

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Scaling Social Innovations by Calongne

  1. 1. Dr. Cynthia Calongne The Institute for Advanced Studies Colorado Technical University Scaling Social Innovations Global Learning Forum AU Innovations & Integrations September 23, 2010
  2. 2. Opening our eyes to different cultural perspectives [2]
  3. 3. Planning for Innovation
  4. 4. The one Web We are the computer From Ted Talks, 2007 [7]
  5. 5. Home and Family The First Space
  6. 6. The Second Place
  7. 7. The Third Place Social
  8. 8. Identity Personal Social Professional Global
  9. 9. Videos Name Age Your Web Presence Aliases Work Friends Hobbies Family Connections Photos Avatars Games Blogs Music
  10. 10.
  11. 11.
  12. 12.
  13. 13. A Global Community Disaster Response May 2008 Sichuan Earthquake [9] Accurate Information Turbo Tax community chat 40% of customer questions were answered by other customers with the highest accuracy rate in 24 years
  14. 14. How social media can make history [8] Web tools get socially interesting as they get technologically boring. [8] Consumers become producers The same tools support them. Media is global, social, ubiquitous & cheap Most of the media is no longer produced by professionals Clay Shirky
  15. 15. Tools and Technology
  16. 16. 2014 [10]
  17. 17. Collaboration [10]
  18. 18. Sustainability
  19. 19. A Virtual National Geographic
  20. 20. Virtual Education Round Table
  21. 21. In the place where everyone knows your name, Can privacy exist? [2]
  22. 22. Who is in control of your privacy and reputation?
  23. 23. 150+ countries 87K peak concurrency Second Life - January 2010 80M running scripts US $47M user-to-user transactions/mo 40M user hours/mo 800GB new content/day 390TB content 769K repeat logins/mo US $10M currency exchanged/mo 12GB data/s 600 miles 2 of land 25K cores SL Pro! Conference 2010
  24. 24.
  25. 25. New Media Consortium, 2010 [5]
  26. 26. Compared to two or three years ago, what is your level of activity in virtual worlds? New Media Consortium, 2010 [5]
  27. 27. Jules Verne Salon
  28. 28.
  29. 29. Acknowledgements <ul><li>Phuc Dinn Do </li></ul><ul><li>Jermaine Johnston </li></ul><ul><li>Bryan Malone </li></ul><ul><li>K.D. Morse </li></ul><ul><li>Air University Innovations and Integrations </li></ul><ul><li>Colorado Technical University </li></ul><ul><li>Gartner Research </li></ul><ul><li>New Media Consortium </li></ul><ul><li>ISKCON Desire Tree </li></ul><ul><li>Linden Lab </li></ul>
  30. 30. Notes <ul><li>Cover photo from Princess Mononoke : The spirit of the forest </li></ul><ul><li>[1] K.D. Morse </li></ul><ul><li>{2} ISKCON Desire Tree </li></ul><ul><li>[3] Gartner Hype Cycle </li></ul><ul><li>[4] Schellong, A. </li></ul><ul><li>[5] Gartner: Emerging Technologies Hype Cycle 2009 </li></ul><ul><li>[6] NMC: What’s happening in Virtual Worlds </li></ul><ul><li>[7] Kelly, Kevin. The Next 5000 Days of the Web. </li></ul><ul><li>[8] Shirky, Clay How social media can make history </li></ul><ul><ul><li> </li></ul></ul><ul><li>[9] Kdingflickr’s photostream - China’s biggest earthquake in 32 years </li></ul><ul><li>[10] Future of Screen Technology ! </li></ul>