Research in Second Life


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Distinguished Speaker Presentation at Colorado Technical University, October 27, 2007.

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Research in Second Life

  1. 1. Research in Second Life Dr. Cynthia Calongne Colorado Technical University October 27, 2007 Copyright Cynthia M. Calongne, 2007. Permission is granted for this material to be shared under a Creative Commons Attribution - Share Alike 3.0 United States. You are free to copy, distribute, display, perform, remix and make derivative works. Attribute the work to Cynthia M. Calongne and distribute it with a similar or compatible license.
  2. 2. Agenda <ul><li>Trivia Questions </li></ul><ul><li>Statistics and Terminology </li></ul><ul><li>Research </li></ul><ul><li>Education </li></ul><ul><li>CTU Classes </li></ul><ul><li>Second Life Research Links </li></ul>
  3. 3. Trivia 1 - Game and Television On which program was Svarga recently featured?
  4. 4. Svarga Svarga, a primitive life simulation created by Laukosargas Svarog, a Lionhead game studio developer who also worked on the game Black & White with Peter Molyneux
  5. 5. Trivia 1 Answer
  6. 6. Gartner <ul><li>By 2011 </li></ul><ul><ul><li>80% of the world’s active Internet users will be in a virtual world </li></ul></ul><ul><ul><ul><li>Also Fortune 500 enterprises, re: Reuters </li></ul></ul></ul><ul><ul><li>Over 330 million active Internet home users in March 2007 -- Nielsen ratings </li></ul></ul><ul><ul><li>Business Issues </li></ul></ul><ul><ul><ul><li>Security </li></ul></ul></ul><ul><ul><ul><li>Branding and staffing a virtual world presence </li></ul></ul></ul>
  7. 7. Terminology in Second Life <ul><li>Avatar </li></ul><ul><ul><li>representation of self </li></ul></ul><ul><li>Island </li></ul><ul><ul><li>simulator or region </li></ul></ul><ul><li>Object </li></ul><ul><ul><li>linked set of prims </li></ul></ul><ul><li>Prim, primitive </li></ul><ul><ul><li>a shape you build </li></ul></ul><ul><li>RL - Real Life </li></ul><ul><li>Rez </li></ul><ul><ul><li>to render a 3D object </li></ul></ul><ul><ul><li>drag from inventory or Build menu to the ground </li></ul></ul><ul><li>Sim </li></ul><ul><ul><li>simulator or region </li></ul></ul><ul><li>SL - Second Life </li></ul>
  8. 8. Avatars and Roleplay
  9. 9. October 2007 <ul><li>Prior to CSI: NY on 10/24/07 </li></ul><ul><ul><li>Over 2 X the size of San Francisco </li></ul></ul><ul><ul><li>Over 10,419,158 accounts in Second Life </li></ul></ul><ul><ul><li>Over 51,000 simultaneous logins </li></ul></ul><ul><ul><li>Every day - > 120,000 people log into SL </li></ul></ul><ul><ul><li>August average user - 23.6 hours per week </li></ul></ul><ul><ul><li>March 2007 - over US $15 million per month </li></ul></ul><ul><li>10/26/07 $1.1 million spent in 24 hrs </li></ul>
  10. 10. Hot Research Topics <ul><li>Software interoperability </li></ul><ul><li>Research and Web 2.0 integration </li></ul><ul><li>Robots and AI </li></ul><ul><li>Education </li></ul><ul><li>Integration between virtual worlds </li></ul><ul><li>Math, science and Google search </li></ul><ul><li>Behaviors </li></ul><ul><li>Teaching and learning in a virtual world </li></ul>
  11. 11. Virtual World Interoperability
  12. 12. Dr Dobbs - Researchers Discuss Interoperability
  13. 13. Research <ul><li>Virtual Hallucinations </li></ul><ul><ul><li>U of CA at Davis </li></ul></ul><ul><ul><li>U of Queensboro </li></ul></ul><ul><ul><li>Schizophrenia </li></ul></ul><ul><ul><li>Survey instrument </li></ul></ul><ul><li>Seifert Surface </li></ul><ul><ul><li>Knot and fractal theory </li></ul></ul><ul><ul><li>Crooked House </li></ul></ul><ul><li>Seifert Surface - Math in SL </li></ul><ul><ul><li> </li></ul></ul><ul><li>Dr. John Bransford </li></ul><ul><ul><li>Center for Learning in Informal and Formal Environments (LIFE) </li></ul></ul><ul><ul><li>Cooperation to navigate a maze -- we sit above, gazing at media screens with slides appear </li></ul></ul><ul><ul><li>Avatars sit above the maze looking at slides </li></ul></ul>
  14. 14. Virtual Hallucinations University of Queensboro University of Calif, Davis Survey Instrument in SL Voices and Perception
  15. 15. Seifert Surface’s Research
  16. 16. Trivia 2 Math <ul><li>What is a Tesseract? </li></ul><ul><li>Which popular science fiction author wrote about it? </li></ul><ul><li>Hint: A dozen authors wrote about it, but this one is no stranger to it... </li></ul>
  17. 17. Modeling the Problem
  18. 18. Crooked House You never run out of house as it rolls over while you walk
  19. 19. Trivia 2 Answers <ul><li>What is a Tesseract? </li></ul><ul><li>Which popular science fiction author wrote about it? A dozen wrote about it! </li></ul><ul><li>Look at examples! </li></ul><ul><li>A 4-dimensional hypercube </li></ul><ul><li>Robert Heinlein in “And He Built a Crooked House” </li></ul><ul><li> </li></ul>
  20. 20. Cooperation Theory We sit above, seeing the maze and the demonstration viewers
  21. 21. SL Research <ul><li>VITAL Lab -- Software Engineering Process Game and more </li></ul><ul><ul><li> </li></ul></ul><ul><li>Eric McLuhan on animation and the Egyptian silhouette </li></ul><ul><li>Conferences and Symposiums </li></ul>
  22. 22. Eric McLuhan in SL
  23. 23. Robotics at CTU Student, instructor and Big Robot on Campus group robots
  24. 24. CTU Exhibits - August 2007
  25. 25. MacArthur Foundation in SL Philip Linden, CEO of Linden Lab Meets with the MacArthur Foundation
  26. 26. Real and Virtual Meetings NMC Symposium, Lyr Lobo queries the MacArthur Foundation
  27. 27. Acheron LV426 Experimental Design Space by Lyr Lobo
  28. 28. Trivia 3 -- The Movies <ul><li>What science fiction movie features Acheron LV426? </li></ul><ul><li>Who lived at Joyous Garde? </li></ul><ul><li>Hint: there were four movies in the series. </li></ul><ul><li>Hint: John Cleese played him in the movie Monty Python and the Holy Grail </li></ul>
  29. 29. 1st NMC Teachers Buzz
  30. 30. Education in Second Life <ul><li>Thompson NETg </li></ul><ul><li>Teen Tutorials </li></ul><ul><ul><li>from the Ivory Tower of Primitives - Lumiere Noir </li></ul></ul><ul><li>Ramapo - 400 8th graders </li></ul><ul><ul><li>Of Mice and Men </li></ul></ul><ul><li>CTU Classes </li></ul><ul><ul><li>CS 672 Systems Engineering Methods </li></ul></ul><ul><ul><li>CS 641 Software Requirements Engineering </li></ul></ul><ul><ul><li>CS 382 Software Design </li></ul></ul><ul><ul><li>CS 835 Robotics </li></ul></ul>
  31. 31. Thomson NETg in SL Presenting video stream with Thomson NETg online course content
  32. 32. 8th Graders Learn to Design
  33. 33. Teens and Immersive Literature Of Mice and Men in the courtroom
  34. 34. Colorado Tech Island
  35. 35. CTU Boardwalk in SL
  36. 36. CTU Classroom and Workspace Dementasia - CTU experimental design space by Lyr Lobo
  37. 37. CTU Class - 1st Day in SL
  38. 38. Robotics Class Projects R obots by CTU doctoral students and Lyr Lobo on Acheron LV426
  39. 39. Virtual Office Hours
  40. 40. Communication in Second Life Left to right Teleport Group Notice 2nd row Voice Chat (*) Instant Message URLs embedded
  41. 41. Star - Basketball - Water Park The student designed, textured, linked and scripted her star project the first two hours in SL Havok physics challenged basketball project; phantom water park
  42. 42. Evolution - CS 672 to CS 641 Evolution of a Merry Go Round - a study in state machines
  43. 43. CS 641 Projects Evolution of a Ferris wheel -- on right, has a rotation problem
  44. 44. CS 641 - Portable Duck Shoot Score & ducks reset with push button control; Colorado Tech island
  45. 45. CS 641 Eliciting Requirements DART Dementasia Aerial Rapid Transit
  46. 46. CS 641 Requirements Projects Student designed monorail system with menu and stations
  47. 47. The Effects of Roleplay in Class The monorail evolved into a rollercoaster and went underwater after the customer requirements changed during roleplay.
  48. 48. Monorail Goes Underwater then Becomes a Rollercoaster Physics is enabled at the end, sending the car and riders rolling & plunging into the water. Scott Radel specified an attraction called The Thing in the Water
  49. 49. Learning Communities Bridging two CTU classes together with the monorail
  50. 50. Team Project by 12 Students The game maze sits 300 meters above Lyr Lobo’s Dementasia
  51. 51. A Capture the Flag PVP Maze Game I survived the Maze Game shirts Traps and Scoreboard PvP capture-the-flag game set in a maze filled with traps
  52. 52. Educational Opportunities <ul><li>Collaboration and community </li></ul><ul><ul><li>Extracurricular events </li></ul></ul><ul><ul><li>Cultural venues </li></ul></ul><ul><ul><li>SL groups, including educational networks </li></ul></ul><ul><li>Educational news </li></ul><ul><li>Learning extends beyond the classroom </li></ul><ul><ul><li>Student services and union board activities </li></ul></ul><ul><ul><li>Music, dance, art </li></ul></ul><ul><ul><li>Real Life Education in Second Life </li></ul></ul><ul><ul><li>NMC Guests </li></ul></ul><ul><ul><ul><li> </li></ul></ul></ul><ul><ul><li>SL in Education listserv </li></ul></ul><ul><ul><li>SLED Picayune </li></ul></ul>
  53. 53. Art Gallery Photo by Jeff Hiles
  54. 54. Dragons at Elf Circle Tolkienesque fantasy roleplay in a creative community
  55. 55. Dance - Important in SL Culture Elf Circle’s First Anniversary Celebration
  56. 56. Art Exhibit - StarAx Sculptures One day exhibit at the NMC Symposium October 2006
  57. 57. Launch at the Int’l Space Museum Notice an avatar floating overhead as the flight crew prepares to launch
  58. 58. Second Life and CSI: NY
  59. 59. SL Research Links <ul><li>Research in Second Life presentation </li></ul><ul><ul><li>http://www. slideshare .net/ lyrlobo / research -in-second-life </li></ul></ul><ul><li>Artificial Intelligence in SL </li></ul><ul><ul><li> </li></ul></ul><ul><li>TCC Preconference Wiki -- SL from a Flash drive tips </li></ul><ul><ul><li> </li></ul></ul><ul><li>Libsecondlife -- programming tools </li></ul><ul><ul><li> </li></ul></ul><ul><li>LSL Wiki -- programming tools </li></ul><ul><ul><li> </li></ul></ul><ul><li>Edumuve </li></ul><ul><ul><li> and </li></ul></ul>
  60. 60. SL Research Links 2 <ul><li>Second Life </li></ul><ul><li>National Public Radio’s Science Friday in SL </li></ul><ul><ul><li> </li></ul></ul><ul><li>NMC Campus Observer </li></ul><ul><ul><li> </li></ul></ul><ul><li>NOAA’s Traffic Analysis </li></ul><ul><ul><li> </li></ul></ul><ul><li>Best Practices in SL </li></ul><ul><ul><li> </li></ul></ul><ul><li>Annotated Bibliograophy of SL Educational Resources </li></ul><ul><ul><li> </li></ul></ul>
  61. 61. SL Research Links 3 <ul><li>Second Life as a Virtual Learning Environment </li></ul><ul><ul><li> </li></ul></ul><ul><li>An Educational Tour of Second Life </li></ul><ul><ul><li>http://www. slideshare .net/ lyrlobo /an-educational-tour-of-second-life </li></ul></ul><ul><li>A View from Second Life’s Trenches: Are you a Pioneer or a Settler? </li></ul><ul><ul><li> </li></ul></ul><ul><li>Leveraging the Affordances, Minimizing the Barriers of Virtual Worlds </li></ul><ul><ul><li> </li></ul></ul><ul><li>LearnScope in Second Life </li></ul><ul><ul><li>http://www. slideshare .net/ lyrlobo / learnscope -in-second-life </li></ul></ul>
  62. 62. SL Research Links 4 <ul><li>Using Second Life </li></ul><ul><ul><li>www. educause . edu / ir /library/ powerpoint /SAC07025A. pps </li></ul></ul><ul><li>Beyond Course Management Tools: Second Life </li></ul><ul><ul><li>www. educause . edu / ir /library/ powerpoint /SAC07014. pps </li></ul></ul><ul><li>Virtual worlds in Online Education: Are You Ready to Teach in Second Life? </li></ul><ul><ul><li> </li></ul></ul><ul><li>What Can We Learn from World of Warcraft & Second Life? </li></ul><ul><ul><li> </li></ul></ul><ul><li>SL Podcast by Bayne, Walker and Calongne </li></ul><ul><ul><li> </li></ul></ul>
  63. 63. SL Research Links 5 <ul><li>Who’s on Second? Educational Podcasts </li></ul><ul><ul><li> </li></ul></ul><ul><li>Second Life Development -- VITAL Lab </li></ul><ul><ul><li> </li></ul></ul><ul><li>Suffern Middle School in Second Life </li></ul><ul><ul><li> </li></ul></ul><ul><li>Second Life Library 2.0 </li></ul><ul><ul><li> and </li></ul></ul><ul><li>Second Life Education Wiki </li></ul><ul><ul><li> </li></ul></ul>
  64. 64. SL Research Links 6 <ul><li>Secondary Worlds </li></ul><ul><ul><li> </li></ul></ul><ul><li>Reuters -- Doors to open on Google Virtual world(s)? </li></ul><ul><ul><li> </li></ul></ul><ul><li>SL and Google Earth are Transforming the Idea of Architectural Collaboration </li></ul><ul><ul><li> </li></ul></ul><ul><li>Timeline - History of Second Life Wiki </li></ul><ul><ul><li> </li></ul></ul><ul><li>UberNoggin: Big Brains - Big Ideas </li></ul><ul><ul><li> </li></ul></ul>
  65. 65. SL Research Links 7 News <ul><li>Reuters in Second life </li></ul><ul><ul><li> </li></ul></ul><ul><li>The SL Newspaper </li></ul><ul><ul><li> </li></ul></ul><ul><li>Second Life Herald </li></ul><ul><ul><li> </li></ul></ul><ul><li>Metaverse Messenger </li></ul><ul><ul><li> </li></ul></ul><ul><li>SLNN </li></ul><ul><ul><li> </li></ul></ul>
  66. 66. SL Research Links 8 <ul><li>New Worlds Notes </li></ul><ul><ul><li> </li></ul></ul><ul><li>SL A Virtual Universe for Real Engineering </li></ul><ul><ul><li> </li></ul></ul><ul><li>Just Virtual </li></ul><ul><ul><li> </li></ul></ul><ul><li>Seifert Surface - Math in Second Life </li></ul><ul><ul><li> </li></ul></ul>
  67. 67. Research in Second Life Lyr Lobo in Second Life Ryl Redgrave on the Teen Grid at Ramapo [email_address] For more information, contact