Just-in-Time Teaching Using Cloud-Optimized Web Applications For Low-Residency Blended Learning Andrew G. Stricker, Ph.D.,...
Why Just-in-Time Teaching Using Cloud-Optimized Web Apps ...for Low-Residency    Blended Learning?
Key architectural features... - Just-in-Time Teaching - Blended Learning - Cloud, Mobile, 3D Worlds, and    Locomotion Com...
Blended Learning Components...
Just-in-Time Teaching flow... - Advance organizer - Pre-knowledge check - Interactive activity - Post-knowledge check - In...
Cloud, Mobile, 3D Worlds, and Locomotion Computing...
Low-residency blended learning edu-sim architecture. Back end OpenSim Server Unity3D Services Front end OpenSim 3D world U...
Putting it all together... ...pilot prototype
Pilot prototype preview...
Mystery of the Red  and White  Dragons Pilot prototype is designed to help develop learning style skills and literacies as...
Learning styles and digital literacy models used in pilot... Kolb Learning Styles... Technology Arc...
Role of iPhone App...
Recommendations from pilot effort... - Begin with a shared vision of the architecture for    supporting JiTT blended learn...
Questions?
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Ji tt using cloud apps and digital literacy at salt 2012

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Presented at the SALT 2012 Conference and during digital literacy presentations with regards to virtual worlds, MOSES and research in STEM education by Dr. Andrew Stricker, Dr. John Cook, Dr. Cynthia Calongne and Dr. Arthur Langer.

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Ji tt using cloud apps and digital literacy at salt 2012

  1. 1. Just-in-Time Teaching Using Cloud-Optimized Web Applications For Low-Residency Blended Learning Andrew G. Stricker, Ph.D., The Air University John A. Cook, Ed.D., Auburn University Cynthia A. Calongne, D.CS., Colorado Technical University Arthur M. Langer, Ph.D., Columbia University
  2. 2. Why Just-in-Time Teaching Using Cloud-Optimized Web Apps ...for Low-Residency Blended Learning?
  3. 3. Key architectural features... - Just-in-Time Teaching - Blended Learning - Cloud, Mobile, 3D Worlds, and Locomotion Computing
  4. 4. Blended Learning Components...
  5. 5. Just-in-Time Teaching flow... - Advance organizer - Pre-knowledge check - Interactive activity - Post-knowledge check - Instructor analysis - Interactive discussion - Follow-up activity
  6. 6. Cloud, Mobile, 3D Worlds, and Locomotion Computing...
  7. 7. Low-residency blended learning edu-sim architecture. Back end OpenSim Server Unity3D Services Front end OpenSim 3D world Unity3D 3D world Web Services for Client Viewers/Browsers MySQL-PHP Middleware In-world event tracking Mobile Desktop Laptop Browser In-world chat communication 3rd-party voice (e.g. Ventrillo, Vivox) User Database Edu-Sim Databases Access Content Management Systems Learning Management Systems Alternative Entry Points 3rd-party IP videoconferencing MSSQL-ASP or Virtu-sphere Pandora-Bot Engine
  8. 8. Putting it all together... ...pilot prototype
  9. 9. Pilot prototype preview...
  10. 10. Mystery of the Red and White Dragons Pilot prototype is designed to help develop learning style skills and literacies associated with: - Influencing and leading others - Creating new ways of thinking and doing - Experimenting with new ideas - Being sensitive to values - Imagining the implications of ambiguous situations
  11. 11. Learning styles and digital literacy models used in pilot... Kolb Learning Styles... Technology Arc...
  12. 12. Role of iPhone App...
  13. 13. Recommendations from pilot effort... - Begin with a shared vision of the architecture for supporting JiTT blended learning using cloud, mobile, 3D worlds, and locomotion computing - Support adaptation to individual learners - Support instructor involvement in pilot - Ensure learning design integrates face-to-face with web applications - Provide feedback and opportunity for metacognitive reflection on learning
  14. 14. Questions?

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