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Lviv PMDay 2016 S Vladimir Ivanov: Enterprise Agile Pasta

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Vladimir Ivanov: Enterprise Agile Pasta

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Lviv PMDay 2016 S Vladimir Ivanov: Enterprise Agile Pasta

  1. 1. Enterprise Agile Pasta A game on Agile Scaling
  2. 2. Vladimirs Ivanovs agiletransformer.com
  3. 3. Why a game? …again?
  4. 4. Gift – PM Memo game Learning Project Management through memory game. Download Android app & try! Tell what you think? http://ej.uz/PMMemo
  5. 5. Game schedule 00:05 Getting common language 00:15 Game objective and rules 00:20 Part 1 – “produce” pasta in each team 00:40 Part 2 – scale into 2 team co-operation 01:00 Part 3 – scale into Enterprise Agile Pasta 01:20 Workshop retrospective 01:45 Close
  6. 6. ScrumScrum From Rugby to the BusinessFrom Rugby to the Business The New Product Development Game (1986)The New Product Development Game (1986) * Scrum - a method of restarting play in rugby Scrum is one among many methods of doing agileScrum is one among many methods of doing agile
  7. 7. Agile – quick and well coordinated Agile is an iterative approach to do projects: •Requirements developed iteratively •Results delivered incrementally •Teams self-organise •Focus is on value and collaboration Agility can be achieved in businesses and organisations!
  8. 8. The Agile Manifesto – a statement of values Process and toolsProcess and toolsIndividuals and interactions Individuals and interactions over Following a planFollowing a planResponding to change Responding to change over Source: www.agilemanifesto.org Comprehensive documentation Comprehensive documentationWorking productWorking product over Contract negotiationContract negotiationCustomer collaboration Customer collaboration over
  9. 9. Scrum
  10. 10. Pi ct ur e cr edi t : Woodl eywonder wor ks ht t ps: / / f l i c. kr / p/ 5r 3x7T ( CC BY 2. 0) Lean - not having much fat on the body: thin, strong, healthy The core idea of Lean is to maximise customer value while minimising waste, e.g. overproduction, waiting, defects etc.
  11. 11. • Process/flow become visual • Changes - evolutionary/ incremental • Does not change roles Kanban is used in Lean to visualise workflow “Less is more!” by limiting work in progress switching context is minimised
  12. 12. Why Scaling Agile?
  13. 13. Game schedule 00:05 Getting common language 00:15 Game objective and rules 00:20 Part 1 – “produce” pasta in each team 00:40 Part 2 – scale into 2 team co-operation 01:00 Part 3 – scale into Enterprise Agile Pasta 01:20 Workshop retrospective 01:45 Close
  14. 14. Objective to “produce” as much pasta as you can. Pasta is “produced” when everybody have touched each piece of it.
  15. 15. Rules • Can not pass to the person next to you • Start and finish with the same person • Must have “air time” • 3 iterations (2’) + 3 retro&planning (1’) • Do the counting during iteration • No “batches”
  16. 16. Game schedule 00:05 Getting common language 00:15 Game objective and rules 00:20 Part 1 – “produce” pasta in each team 00:40 Part 2 – scale into 2 team co-operation 01:00 Part 3 – scale into Enterprise Agile Pasta 01:20 Workshop retrospective 01:45 Close
  17. 17. 09000 2 87654321510 04 98765432103 9876543210987654321021 987654321098765432100 Hours Minutes Seconds Insert Text Here Planning
  18. 18. 09000 1 87654321500 04 98765432103 9876543210987654321021 987654321098765432100 Hours Minutes Seconds Insert Text Here Planning
  19. 19. 09000 2 87654321510 04 98765432103 9876543210987654321021 987654321098765432100 Hours Minutes Seconds Insert Text Here 1st iteration
  20. 20. 09000 1 87654321500 04 98765432103 9876543210987654321021 987654321098765432100 Hours Minutes Seconds Insert Text Here 1st iteration
  21. 21. 09000 2 87654321510 04 98765432103 9876543210987654321021 987654321098765432100 Hours Minutes Seconds Insert Text Here Retro & Planning
  22. 22. 09000 1 87654321500 04 98765432103 9876543210987654321021 987654321098765432100 Hours Minutes Seconds Insert Text Here Retro & Planning
  23. 23. 09000 2 87654321510 04 98765432103 9876543210987654321021 987654321098765432100 Hours Minutes Seconds Insert Text Here 2nd iteration
  24. 24. 09000 1 87654321500 04 98765432103 9876543210987654321021 987654321098765432100 Hours Minutes Seconds Insert Text Here 2nd iteration
  25. 25. Competition! Team that will produce more during the next iteration will win!
  26. 26. 09000 2 87654321510 04 98765432103 9876543210987654321021 987654321098765432100 Hours Minutes Seconds Insert Text Here Retro & Planning
  27. 27. 09000 1 87654321500 04 98765432103 9876543210987654321021 987654321098765432100 Hours Minutes Seconds Insert Text Here Retro & Planning
  28. 28. 09000 2 87654321510 04 98765432103 9876543210987654321021 987654321098765432100 Hours Minutes Seconds Insert Text Here 3rd iteration
  29. 29. 09000 1 87654321500 04 98765432103 9876543210987654321021 987654321098765432100 Hours Minutes Seconds Insert Text Here 3rd iteration
  30. 30. Debrief What have you learned about agile during this part?
  31. 31. Game schedule 00:05 Getting common language 00:15 Game objective and rules 00:20 Part 1 – “produce” pasta in each team 00:40 Part 2 – scale into 2 team co-operation 01:00 Part 3 – scale into Enterprise Agile Pasta 01:20 Workshop retrospective 01:45 Close
  32. 32. Task Choose the team to co-operate with!
  33. 33. 09000 2 87654321510 04 98765432103 9876543210987654321021 987654321098765432100 Hours Minutes Seconds Insert Text Here Planning
  34. 34. 09000 1 87654321500 04 98765432103 9876543210987654321021 987654321098765432100Hours Minutes Seconds Insert Text Here Planning
  35. 35. 09000 2 87654321510 04 98765432103 9876543210987654321021 987654321098765432100 Hours Minutes Seconds Insert Text Here 1st iteration
  36. 36. 09000 1 87654321500 04 98765432103 9876543210987654321021 987654321098765432100 Hours Minutes Seconds Insert Text Here 1st iteration
  37. 37. 09000 2 87654321510 04 98765432103 9876543210987654321021 987654321098765432100 Hours Minutes Seconds Insert Text Here Retro & Planning
  38. 38. 09000 1 87654321500 04 98765432103 9876543210987654321021 987654321098765432100Hours Minutes Seconds Insert Text Here Retro & Planning
  39. 39. 09000 2 87654321510 04 98765432103 9876543210987654321021 987654321098765432100 Hours Minutes Seconds Insert Text Here 2nd iteration
  40. 40. 09000 1 87654321500 04 98765432103 9876543210987654321021 987654321098765432100 Hours Minutes Seconds Insert Text Here 2nd iteration
  41. 41. Organisational change! Work of the 2nd team is outsourced to Bangalore (India).
  42. 42. 09000 2 87654321510 04 98765432103 9876543210987654321021 987654321098765432100 Hours Minutes Seconds Insert Text Here Retro & Planning
  43. 43. 09000 1 87654321500 04 98765432103 9876543210987654321021 987654321098765432100Hours Minutes Seconds Insert Text Here Retro & Planning
  44. 44. 09000 2 87654321510 04 98765432103 9876543210987654321021 987654321098765432100 Hours Minutes Seconds Insert Text Here 3rd iteration
  45. 45. 09000 1 87654321500 04 98765432103 9876543210987654321021 987654321098765432100 Hours Minutes Seconds Insert Text Here 3rd iteration
  46. 46. Debrief What have you learned about co-operation during this part?
  47. 47. Game schedule 00:05 Getting common language 00:15 Game objective and rules 00:20 Part 1 – “produce” pasta in each team 00:40 Part 2 – scale into 2 team co-operation 01:00 Part 3 – scale into Enterprise Agile Pasta 01:20 Workshop retrospective 01:45 Close
  48. 48. Scaling approaches 1. Anarchists 2. Dictators 3. Networkers
  49. 49. 09000 2 87654321510 04 98765432103 9876543210987654321021 987654321098765432100 Hours Minutes Seconds Insert Text Here Planning
  50. 50. 09000 1 87654321500 04 98765432103 9876543210987654321021 987654321098765432100Hours Minutes Seconds Insert Text Here Planning
  51. 51. 09000 2 87654321510 04 98765432103 9876543210987654321021 987654321098765432100 Hours Minutes Seconds Insert Text Here 1st iteration
  52. 52. 09000 1 87654321500 04 98765432103 9876543210987654321021 987654321098765432100 Hours Minutes Seconds Insert Text Here 1st iteration
  53. 53. Syncronize cadence 1 “enterprise pasta” is ready when it consists of all pasta types. How many “enterprise pastas” can you produce?
  54. 54. 09000 2 87654321510 04 98765432103 9876543210987654321021 987654321098765432100 Hours Minutes Seconds Insert Text Here Retro & Planning
  55. 55. 09000 1 87654321500 04 98765432103 9876543210987654321021 987654321098765432100Hours Minutes Seconds Insert Text Here Retro & Planning
  56. 56. 09000 2 87654321510 04 98765432103 9876543210987654321021 987654321098765432100 Hours Minutes Seconds Insert Text Here 2nd iteration
  57. 57. 09000 1 87654321500 04 98765432103 9876543210987654321021 987654321098765432100 Hours Minutes Seconds Insert Text Here 2nd iteration
  58. 58. Scaling Networkers Each team to suggest to others what have worked for them the best and others shall do the same. Do not repeat each other!
  59. 59. 09000 1 87654321500 04 98765432103 9876543210987654321021 987654321098765432100Hours Minutes Seconds Insert Text Here Decide what to suggest
  60. 60. Final iteration Let’s set a world’s record in this game!
  61. 61. 09000 2 87654321510 04 98765432103 9876543210987654321021 987654321098765432100 Hours Minutes Seconds Insert Text Here Planning
  62. 62. 09000 1 87654321500 04 98765432103 9876543210987654321021 987654321098765432100Hours Minutes Seconds Insert Text Here Planning
  63. 63. 09000 2 87654321510 04 98765432103 9876543210987654321021 987654321098765432100 Hours Minutes Seconds Insert Text Here 3rd iteration
  64. 64. 09000 1 87654321500 04 98765432103 9876543210987654321021 987654321098765432100 Hours Minutes Seconds Insert Text Here 3rd iteration
  65. 65. Debrief What have you learned about scaling during this part?
  66. 66. Game schedule 00:05 Getting common language 00:15 Game objective and rules 00:20 Part 1 – “produce” pasta in each team 00:40 Part 2 – scale into 2 team co-operation 01:00 Part 3 – scale into Enterprise Agile Pasta 01:20 Workshop retrospective 01:40 Feedback
  67. 67. 09000 2 87654321510 04 98765432103 9876543210987654321021 987654321098765432100 Hours Minutes Seconds Insert Text Here Workshop retrospective
  68. 68. 09000 1 87654321500 04 98765432103 9876543210987654321021 987654321098765432100 Hours Minutes Seconds Insert Text Here Workshop retrospective
  69. 69. Are you a better teams now?
  70. 70. Credits 1. Vladimirs Ivanov’s son Arthur and daughter Nika: They helped a lot with testing pasta  2. Sutherland & Schwaber, https://hbr.org/1986/01/the-new-new-product- development-game/ar/1 3. Alistar Cockburn, Kokoro, http://alistair.cockburn.us/Shu+Ha+Ri+Kokoro 4. Alistar Cockburn, the Heart of Agile, http://alistair.cockburn.us/Using+the+Heart+of+Agile+on+the+problem+of+scaling 5. Jurgen Appelo, http://www.forbes.com/sites/jurgenappelo/2016/03/04/agile- scaling-anarchists-dictators-and-networkers/ 6. Henrik Kniberg & Eik Thyrsted Brandsgard, Agile@Lego, http://blog.crisp.se/2016/03/15/henrikkniberg/agile-at-lego
  71. 71. Feedback
  72. 72. Contacts agiletransformer.com linkedin.com/in/vivanov vladimir@ivanov.lv +371 29160633 v.ivanovs @vivanovs vivanovs

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