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Multimedia Planning


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Multimedia Planning

  1. 1. planning Group Members Seo Chai Yong Lee Siew Ling Ji Tian Hui
  2. 2. Planning <ul><li>Planning and costing is one stage of a multimedia project </li></ul><ul><li>Proper project planning is a important as planning the layout and content. </li></ul><ul><li>Before start to render graphics, sounds, and other components, the plans should be in place which to ensure that the necessary skills and resources are available </li></ul>
  3. 3. Process Of Making Multimedia <ul><li>Idea analysis </li></ul><ul><li>Pre-testing </li></ul><ul><li>Task planning </li></ul><ul><li>Development </li></ul><ul><li>Delivery </li></ul>
  4. 4. Planning & Costing Program Goals Outline Logic Flow Chart Storyboard
  5. 5. Making Multimedia <ul><li>There have four development phases of making multimedia which are: </li></ul><ul><ul><ul><li>Discovery Phase </li></ul></ul></ul><ul><ul><ul><li>Design Phase </li></ul></ul></ul><ul><ul><ul><li>Prototype Phase </li></ul></ul></ul><ul><ul><ul><li>Production Phase </li></ul></ul></ul>
  6. 6. Importance of Planning <ul><li>To avoid misinterpretation in development multimedia project because </li></ul><ul><li>Provide guidance for bug fixes and update </li></ul>
  7. 7. Essentials of Good Planning <ul><li>Personnel </li></ul><ul><ul><li>Multimedia Team </li></ul></ul><ul><li>Process management </li></ul><ul><ul><li>System Development Lifecycle </li></ul></ul><ul><li>Documentation </li></ul><ul><li>Product evaluation </li></ul>
  8. 8. Program Goals into Storyboard Program Goals Outline Logic Flow Chart Storyboard Program script or concept Plan User interface Prepare Scripts for narrations, text, video Consider Copyrights Music, audio, video production planning Prepare project time lines and budget
  9. 9. Process Management <ul><li>Use the System Development Lifecycle </li></ul><ul><li>There have many type of System Development life cycle which are waterfall, prototyping, spiral, linear and incremental </li></ul>
  10. 10. Waterfall Development Method
  11. 11. Documentation <ul><li>There have four parts of the documentation for the multimedia project which are </li></ul><ul><li>a) Requirement document </li></ul><ul><li>Overall product blueprint </li></ul><ul><li>State that what is to be done and not how the project has been done </li></ul><ul><li>b) Flow charts </li></ul><ul><li>Logical progression through the product </li></ul><ul><li>Navigation </li></ul>
  12. 12. <ul><li>c) Storyboard </li></ul><ul><li>Tasks, objects, events and contents of the product </li></ul><ul><li>Scene-by-scene </li></ul><ul><li>d) Test documentation </li></ul><ul><li>How, what and who to test the documentation </li></ul>
  13. 13. Flowchart <ul><li>A graphical ‘sketch’ of </li></ul><ul><li>the presentation and </li></ul><ul><li>the possible paths the </li></ul><ul><li>user can take </li></ul>Menu Topic 1 Topic 2 Topic 3 Exit
  14. 14. Logic Flow Opening Animation & Audio Main Menu View Bio Albums Play Video Website & FAQ Biography Discography Video Resources Exit Info & Audio Credits End
  15. 15. Storyboard A graphical representation Of the user screen layout
  16. 16. Storyboard Main Menu Menu Items Picture Albums Menu Menu Items (Pictures) Album Info Text Picture Biography Text Pictures Video Video Website & FAQ Text Credits Text