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Benjamin Button Effect CAIS


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Benjamin Button Effect CAIS

  1. 1. The Benjamin Button Effect <ul><li>Have you ever wished that you could go back in time and tweak a lesson, approach a topic differently or change things altogether using the powerful digital tools to which you now have access? The Benjamin Button effect (available in the new versions of most multimedia authoring programs) allows you to do just that. This session will explore the incredible impact this special effect has on our daily instructional practices. </li></ul>
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  3. 5. Google Earth
  4. 7. Classroom Management
  5. 8. Career Interests
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  9. 15. Finding the Benjamin Button Effect in MovieMaker <ul><li>Tools > Options > Advanced </li></ul><ul><li>Specify video format NTSC </li></ul><ul><li>Specify Aspect Ratio 4:3 </li></ul><ul><li>Then at the &quot;select a file&quot; screen, keep pressed L and R buttons </li></ul><ul><li>Choose one of your saved files with the A button </li></ul>
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  12. 24. Is your faculty looking for the latest in cutting-edge learning and brain research to incorporate into their teaching practices? Is your school looking for a high-quality, low-cost professional development event for its 2009 Opening Faculty Meeting? The CAIS Summer Institute was created to offer ideas, applications and knowledge regarding the latest research coming from the neuroscience field. Practitioners, educators, researchers and psychologists will come together to interact around exciting potentials for impacting the teaching-learning intersection on behalf of learners today. Strategies for classroom use will be offered along with opportunities for discussion, exchange of ideas and networking. Presented jointly by CAIS, Greenleaf Learning and the Dana Alliance for Brain Initiatives, the Institute's goal is to provide information, applications and practical strategies based on research to enhance student recall, learning, and successful performance.
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  17. 31. 3 hrs watching TV 1 hr on the computer (outside of schoolwork) 1 hr 45 min listening to music (radio, CDs, MP3 players) 45 minutes playing video games 6 ½ hrs/day Generation M: Media in the Lives of 8-18 Year-olds (Kaiser Family Foundation)
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