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THE CIRCLE OF LIFE:
AN ANALYSIS OF THE GAME
PRODUCT LIFECYCLE




                          이상호
Product categories
 Game genres are the most common way to splitting
  games into product categories.
         Every farm




City                                     Rule the sky
ville
Stage of game genre lifecycle
 Genres evolve over time as players discover, fall in
  love, grow bored and then move on to other forms
  of entertainment.
changes in customer needs over time
 Customer demand rises and then declines over time.
 As players gain more experience with specific game
  mechanics, they go through a predictable sequence
  of engagement, pleasure and burnout.




  Initial
               Mastery      Use as a tool   Burnout
learning
the three distinct stages of mastery
 By understanding how burnout progresses, we can
 explain how player expectations evolve over the
 various stages of the genre lifecycle.

                                 -Keepers of the flame
            Winner takes all !   -Lapsed players
                                 - New players without a support
                                 network
Opportunities & Conclusion
 Competitive landscape in the future.


 Likely customer skills and expectations.
Question & Reference




 Translation - http://www.kocca.kr/knowledge/abroad/indu/1289036_4396.html
 Original-
   http://www.gamasutra.com/view/feature/129880/the_circle_of_life_an_analys
   is_of_.php?page=4

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The circle of life - game product lifecycle

  • 1. THE CIRCLE OF LIFE: AN ANALYSIS OF THE GAME PRODUCT LIFECYCLE 이상호
  • 2. Product categories  Game genres are the most common way to splitting games into product categories. Every farm City Rule the sky ville
  • 3. Stage of game genre lifecycle  Genres evolve over time as players discover, fall in love, grow bored and then move on to other forms of entertainment.
  • 4. changes in customer needs over time  Customer demand rises and then declines over time.  As players gain more experience with specific game mechanics, they go through a predictable sequence of engagement, pleasure and burnout. Initial Mastery Use as a tool Burnout learning
  • 5. the three distinct stages of mastery  By understanding how burnout progresses, we can explain how player expectations evolve over the various stages of the genre lifecycle. -Keepers of the flame Winner takes all ! -Lapsed players - New players without a support network
  • 6. Opportunities & Conclusion  Competitive landscape in the future.  Likely customer skills and expectations.
  • 7. Question & Reference  Translation - http://www.kocca.kr/knowledge/abroad/indu/1289036_4396.html  Original- http://www.gamasutra.com/view/feature/129880/the_circle_of_life_an_analys is_of_.php?page=4