Pervasive Maps: Explore and
Interact with Pervasive
Geert Vanderhulst Kris Luyten Karin Coninx
Hasselt University - transnationale Universiteit Limburg
Expertise Centre for Digital Media
Wetenschapspark 2, 3590 Diepenbeek, Belgium
• Background and Related Work
• Pervasive Maps Architecture
• Modeling the Environment
• Exploring the Environment
• Case Study
– 提出一用在 mobile 上的介面
– Service-oriented VS. Application-
– Web interface
• PM host:
– PM gateway
– Serves a dynamic Web interface
• PM client:
– Assists end-users in accessing a PM
– Can be extended with plugins.
• PM editor:
– Design and configuration tool for the PM host.
• A resources
– Mobile interaction devices
• B resources
– Everyday, often stationary computer augmented
• C resources
– Invisibly embeded in the environment but can be
discovered by application
• D resources
– Correspond to physical objects without computing
platform that refer to other resources or applicatoins.
• A first user study point out that
appreciation factor of Pervasive Maps
• PM editor still lacks a satisfactory
stage of usability.
• To improve the modeling tool,
– users suggested to include a step-
by-step wizard for creating a digital
version of their environment.