Story generation

Lourenco P Soares
Lourenco P SoaresConsigliere | Produtos Digitais, Entrega Ágil com a ThoughtWorks at ThoughtWorks
STORY GENERATION 
@protolous
2 
3 THINGS
3 
3 THINGS 
EPICS CONSIDERED HARMFUL
4 
3 THINGS 
EPICS CONSIDERED HARMFUL 
GOING TO PRODUCTION AS THE 1STTHING YOU DO
5 
3 THINGS 
EPICS CONSIDERED HARMFUL 
GOING TO PRODUCTION AS THE 1STTHING YOU DO 
YOUR STORIES ARE TOO BIG
6 
EPICS CONSIDERED HARMFUL
EPICS ARE USELESS * 
7 
* Unless you realize a story is too big after the fact and call it an “epic”. Then it’s fine.
EPICS ARE USELESS * 
8 
DON’T ADD PREVISIBILITY 
Can’t be used for estimation 
Hides complexity
EPICS ARE USELESS * 
9 
ASSUME LOTS OF THINGS 
Assumes the problem exists 
Assumes the solution described solves the problem 
Does not tell you about these assumptions
EPICS ARE USELESS * 
10 
USE “WRONG TYPE” OF CREATIVITY 
Creativity is driven by constraints 
Epics are “tabula rasa”
EPICS ARE USELESS * 
11 
DON’T ADD PREVISIBILITY 
Can’t be used for estimation 
Hides complexity 
ASSUME LOTS OF THINGS 
Assumes the problem exists 
Assumes the solution described solves the problem 
Does not tell you about these assumptions 
USE “WRONG TYPE” OF CREATIVITY 
Creativity is driven by constraints 
Epics are “tabula rasa”
PARADIGM SHIFT 
12 
Often (…) discovery is not quite the one anticipated by the speculative and tentative hypothesis. Only as experiment and tentative theory are together articulated to a match does the discovery emerge and the theory become a paradigm.
“SCIENTIFIC” METHOD 
13 
PURPOSE 
RESEARCH 
HYPOTHESIS 
EXPERIMENT 
ANALYSIS
“SCIENTIFIC” METHOD 
14 
PURPOSE 
RESEARCH 
HYPOTHESIS 
EXPERIMENT 
ANALYSIS
15 
GOING TO PRODUCTION AS THE 1ST THING YOU DO
16 
STOP WORRYING… 
ROBOTS.TXT 
HTTP AUTH 
FEATURE TOGGLES 
CANARY RELEASES 
DARK LAUNCHING 
BLUE/GREEN DEPLOYMENT
PLAYBOOK FOR PRODUCTION FIRST 
17
PLAYBOOK FOR PRODUCTION FIRST 
18 
1.Identifying the ABSOLUTELY MINIMALthat could be valuable to a user
PLAYBOOK FOR PRODUCTION FIRST 
19 
1. Identifying the ABSOLUTELY MINIMALthat could be valuable to a user 
2. Build a ‘walking skeleton’. MAKE AS MANY COMPROMISES AS POSSIBLE
PLAYBOOK FOR PRODUCTION FIRST 
20 
1. Identifying the ABSOLUTELY MINIMALthat could be valuable to a user 
2. Build a ‘walking skeleton’. MAKE AS MANY COMPROMISES AS POSSIBLE 
3. Create a production environment for this walking skeleton. BE FRUGAL IN YOUR AUTOMATION
21
TIME FOR REFLECTION 
22 
Can I have Continuous Delivery without Continuous Integration?
ASK YOURSELF 
23 
How many developers/streams of work? 
Will anyone need a staging or testing environment? 
Will I be using this code a year from now? What is the worst thing that could happen? 
How else can I know if I can actually do it?
JUST SHIP IT 
24 
Have small increments to receive valid feedback earlier
25 
YOUR STORIES ARE TOO BIG
HOW LITTLE IS ENOUGH? 
26
HOW LITTLE IS ENOUGH? 
27 
true story
HOW LITTLE IS ENOUGH? 
28 
true story
SMALL INCREMENTS @ LASTMINUTE.COM 
Provide a mobile landing page in French 
29
SMALL INCREMENTS @ LASTMINUTE.COM 
Search by location code (3 letters, like “LON”) and for tonight* and return a list of first 100 hotel names 
30 
* Picture was taken a few stories later…
SMALL INCREMENTS @ LASTMINUTE.COM 
One story to add pictures 
One story to add price 
31
SMALL INCREMENTS @ LASTMINUTE.COM 
One story for star rating 
One story for distance from you 
One story for back button on this page 
One story for collapsing search attributes 
32
A GOOD STORY 
33 
REALIZES ITS VALUE IMMEDIATELY 
YOU KNOW WHEN IT IS DONE 
YOU KNOW WHY YOU ARE DOING IT
I WRITE SMALL STORIES BECAUSE… 
34
COMMENTS..? DOUBTS..? 
COMPLAINTS..? 
Please follow @protolous on to 
continue this conversation
1 of 35

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Story generation

  • 3. 3 3 THINGS EPICS CONSIDERED HARMFUL
  • 4. 4 3 THINGS EPICS CONSIDERED HARMFUL GOING TO PRODUCTION AS THE 1STTHING YOU DO
  • 5. 5 3 THINGS EPICS CONSIDERED HARMFUL GOING TO PRODUCTION AS THE 1STTHING YOU DO YOUR STORIES ARE TOO BIG
  • 7. EPICS ARE USELESS * 7 * Unless you realize a story is too big after the fact and call it an “epic”. Then it’s fine.
  • 8. EPICS ARE USELESS * 8 DON’T ADD PREVISIBILITY Can’t be used for estimation Hides complexity
  • 9. EPICS ARE USELESS * 9 ASSUME LOTS OF THINGS Assumes the problem exists Assumes the solution described solves the problem Does not tell you about these assumptions
  • 10. EPICS ARE USELESS * 10 USE “WRONG TYPE” OF CREATIVITY Creativity is driven by constraints Epics are “tabula rasa”
  • 11. EPICS ARE USELESS * 11 DON’T ADD PREVISIBILITY Can’t be used for estimation Hides complexity ASSUME LOTS OF THINGS Assumes the problem exists Assumes the solution described solves the problem Does not tell you about these assumptions USE “WRONG TYPE” OF CREATIVITY Creativity is driven by constraints Epics are “tabula rasa”
  • 12. PARADIGM SHIFT 12 Often (…) discovery is not quite the one anticipated by the speculative and tentative hypothesis. Only as experiment and tentative theory are together articulated to a match does the discovery emerge and the theory become a paradigm.
  • 13. “SCIENTIFIC” METHOD 13 PURPOSE RESEARCH HYPOTHESIS EXPERIMENT ANALYSIS
  • 14. “SCIENTIFIC” METHOD 14 PURPOSE RESEARCH HYPOTHESIS EXPERIMENT ANALYSIS
  • 15. 15 GOING TO PRODUCTION AS THE 1ST THING YOU DO
  • 16. 16 STOP WORRYING… ROBOTS.TXT HTTP AUTH FEATURE TOGGLES CANARY RELEASES DARK LAUNCHING BLUE/GREEN DEPLOYMENT
  • 18. PLAYBOOK FOR PRODUCTION FIRST 18 1.Identifying the ABSOLUTELY MINIMALthat could be valuable to a user
  • 19. PLAYBOOK FOR PRODUCTION FIRST 19 1. Identifying the ABSOLUTELY MINIMALthat could be valuable to a user 2. Build a ‘walking skeleton’. MAKE AS MANY COMPROMISES AS POSSIBLE
  • 20. PLAYBOOK FOR PRODUCTION FIRST 20 1. Identifying the ABSOLUTELY MINIMALthat could be valuable to a user 2. Build a ‘walking skeleton’. MAKE AS MANY COMPROMISES AS POSSIBLE 3. Create a production environment for this walking skeleton. BE FRUGAL IN YOUR AUTOMATION
  • 21. 21
  • 22. TIME FOR REFLECTION 22 Can I have Continuous Delivery without Continuous Integration?
  • 23. ASK YOURSELF 23 How many developers/streams of work? Will anyone need a staging or testing environment? Will I be using this code a year from now? What is the worst thing that could happen? How else can I know if I can actually do it?
  • 24. JUST SHIP IT 24 Have small increments to receive valid feedback earlier
  • 25. 25 YOUR STORIES ARE TOO BIG
  • 26. HOW LITTLE IS ENOUGH? 26
  • 27. HOW LITTLE IS ENOUGH? 27 true story
  • 28. HOW LITTLE IS ENOUGH? 28 true story
  • 29. SMALL INCREMENTS @ LASTMINUTE.COM Provide a mobile landing page in French 29
  • 30. SMALL INCREMENTS @ LASTMINUTE.COM Search by location code (3 letters, like “LON”) and for tonight* and return a list of first 100 hotel names 30 * Picture was taken a few stories later…
  • 31. SMALL INCREMENTS @ LASTMINUTE.COM One story to add pictures One story to add price 31
  • 32. SMALL INCREMENTS @ LASTMINUTE.COM One story for star rating One story for distance from you One story for back button on this page One story for collapsing search attributes 32
  • 33. A GOOD STORY 33 REALIZES ITS VALUE IMMEDIATELY YOU KNOW WHEN IT IS DONE YOU KNOW WHY YOU ARE DOING IT
  • 34. I WRITE SMALL STORIES BECAUSE… 34
  • 35. COMMENTS..? DOUBTS..? COMPLAINTS..? Please follow @protolous on to continue this conversation