UX Scotland 2014 19th june

User Experience Designer at Royal London
Jun. 20, 2014
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
UX Scotland 2014 19th june
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UX Scotland 2014 19th june

Editor's Notes

  1. UX still unknown and viewed as an artefact rather than a process UX visibility confined to other roles in GTC (BAs, dev, test, project managers)
  2. Despite all the difficulties and work still to be done we had to launch, so towards the end of 2012 our first employer was put onto the system
  3. No access to customers due concerns over relationships. Customers needing lots of ‘hand holding’ to get through staging (completely new to them + system fragile in places!) Due to volume of system issues UX enhancements not deemed high priority -> it remains a challenge getting these prioritised (Lorraine will talk about how to raise the visibility of these by tying to business benefit)
  4. Key stakeholder delegated responsibility Declared himself out of the process – happy for ‘UX’ to be determined by the group When it came to came to playback fundamental assumption (we’d made) was questioned. Assumption – bulk update conceived as a separate process (rather than integrated into existing processes) Rounds of iterations with different designs – no agreement No clear way of resolving disagreement – different stakeholder views, no access to customers
  5. Setting the scene Feature development resumes Lessons learned – quality over quantity, take time to get it right (costs of trying to cram apparent) UX Step change in terms of UX maturity, and not before time! Lots of firsts! First access to real customers Growing realisation re: importance of this Key moment when key stakeholder gave backing (& prior resistance vanished) Beginnings of ‘user panel’ (list of customers to go back to) First time testing prototypes ahead of development with space to iterate First time doing upfront user research Typical format of test sessions in 2 parts: Interview (gauge current experience, pain points, business processes relating to feature etc.) – build up picture of users & their goals Feecback on prototype
  6. Turning point in perception of UX – graduated from wireframe monkeys days, trusted to interact with customers and to represent customer perspective (resistance to ‘bulk update’ disagreements vanished once customer feedback gathered even though it contradicted the former position of the key stakeholder) Build relationship with customers – concerns over customer relationships have proved unfounded. Not one customer has said they don’t want to take part in further sessions (even though they’re giving time for free) and not unusual for them to express gratitude at being able to be involved. Space to explore & validate designs – due to project learnings, would have been difficult to argue this (with fixed deadlines), needed to experience it. Upfront research – beginnings of systematically building up a picture of customers, user insight.
  7. Customer feedback having real impact on design decisions Need to zoom out a bit to consider challenges: Picture shows a high level view of process (explain) Feature is somewhat defined by the time it gets to research stage Makes it difficult to change scope Space for research/design but can be perceived to block flow (mindset of GTC is essentially one of delivery) Prioritisation happens completely independently of any user feedback (stakeholders represent users but no systematic process) Ongoing issues around prioritising UX enhancements Position we want to get to is something like this – Lorraine will explain how we’re going to go about this.
  8. Being able to tie UX enhancements to business benefits has been really powerful and enabled enhancements to get prioritised Example: User error which support team had to regularly deal with Approx 3 support calls on ave per month which takes 1FTE a day to resolve With the number of users increasing ten fold over the next 6 months – this could potentially rise to 30 days a month effort User error could be minimised with small UI improvement. With 3-5 days total effort Result: could reduce number of days spent by support team by 50% from 30 – 15 days per month at its peak with 2 days of effort. Not the end by a long shot – still have a lot of work to do in replicating the success on this project on other projects and areas of the business.
  9. Tips: Be pragmatic / don’t be precious. What does the project need at this time and how can you add value Not possible to execute a perfect UCD process on every project (lucky if you can do it on any project) UX isn’t all-or-nothing thing (qualitative) 2. If you have to choose validate designs before development rather than testing afterwards Much easier to shape solution before than change it once developed Also it’s not just about usability testing, but validating assumptions / design direction 3. Prototype! Value of prototypes can’t be overstated Multiple uses – bring designs alive, engender stakeholder buy-in, business readiness, usability testing, UI specifications 4. Be clear about the purpose of prototypes At least 3 separate audiences – stakeholders, users, development team Will you be demonstrating prototype or does it need to stand on its own?