Prototyping Benchmarking

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Prototyping Benchmarking

  1. 1. To develop ortest out these Time to research Technology to Research to Funding to get Training fortools, we and develop develop understand people to help people to use atneed not a lot these tools how we can use us develop or work or in the(1), some (2) the tools test the tools communityor a lot of (3)Select best Useway of taking participatoryforward budgeting soprototypes people can choose how 2 1 2 3 3 much money is allocated to specific challenges Create 2 1 3 3 3 competitions to fund and support best ideas to be taken forward
  2. 2. Build on theday bycarrying outfurtherresearch to 3 3 3 2 2help definebusinesscases forprojectsSimulate howprototypescould be takenforward withinformalprocurementor policy 3 1 3 1 3processes withreal decisionmakers in anauthentic andinfluential way
  3. 3. Encourageuse ofprototypes Work with the informal social economy such as mobs and mutual support services to 3 2 3 3 3 embed the prototypes into the community Provide peer support to early stage technology product developers in return for meetings Connect developers with investors 1 1 2 3 1 to seed fund ideas
  4. 4. License theprototypes Social franchise the prototypes where councils offer groups the ability to 3 3 3 3 3 join a franchise network to provide the prototype as a service License the prototypes under Creative Commons 3.0 so that groups can adapt, copy, 1 1 2 1 2 distribute and transmit their ideas as long as they attribute the work
  5. 5. Develop Virtual labspaces to where supertake forward users can playthe around withprototypes prototypes of some of our innovative 1 3 3 2 3 ideas and offer feedback directly to the people who developed them Online public space to share prototypes that 2 2 2 1 1 have been developed in the lab
  6. 6. Real lab whichgives peoplethe tools theyneed to createtechnology, to 2 3 3 2 3be creativeand make thestuff that theycan’t buy inthe shopsInternal virtuallab whereteams canpropose ideasto beprototypebased on 2 2 2 1 1commoncriteria (i.e.user need,funded byteam & takesno more than3 months)

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