UNIT 01 AO4
DISCUSS THE EFFECT OF REPRESENTATION IN MEDIA PRODUCTS ON TARGET
World of Warcraft is a perfect example of an MMORPG which represents characters with
objectiﬁcation, and stereotypes that are induced by the issues the storyline must undergo.
Female characters are seriously hypersexualized in this game, for example the wizards,
demon hunters and monks all have large breasts, long legs, and a smell waist. Barbarians
however are an exception and are well built, a similar shape to a large man. The female
characters do not come with set names, instead they are chosen when you create your
Lady Jania Proudmoore - World of Warcraft
Lady Jaina Proudmoore is a non-player character (NPC) who plays the role of a high ranked
alliance leader. She is renowned for her classiﬁcation as a mage, and one of the strongest of
her faction. Throughout the game, you assist her with dozens of tasks, be them simple of
dangerous. She is portrayed as an independent character whom is extremely self reliant,
battling opposing warriors double her size.
Leah - Diablo 3
Leah is Deckard Cains assistant, and has grown up and learnt along side him. She questions
her existence throughout the beginning of the game but comes to realize the importance
and power bestowed upon her. She is initially portrayed as a 'damsel in distress', where you
must help her with the task of ﬁnding Deckard Cain. Later on in the game, she learns to
control her power and battles along side you with no problem what so ever. Her petite, and
young appearance gives her an innocent look, but thats the
Thrall - WoW Male characters are portrayed as either large and powerful, or lean and agile,
or brittle and wise.Thrall is a prime example of a large, alpha male character. He plays the
role of an exiled king orc.
Characters for our twine game.
Morkim is the evil nemesis of the player. He is the ﬁnal leg of the quest, for the player must
kill him to reclaim the kingdom.
The player will decide the name of their character
when they begin the game.
This player is the child of the great King Arthis who
once rules over the city with peace and prosperity.
There is no option to choose any other character
because there is only one character throughout
the game which you follow fully. Although you can
choose what weapons and armor you have to
protect and help you throughout your quest.
Richard Bartle’s Test of Gamer Psychology
Achievers : Fun comes from the hunt – driven by concrete measurements of success (points,
Explorer : Fun comes from discovery and gaining information – prove to experiment with
the laws of the game.
Socializers : Fun comes from interaction with people – what they have to say Interpersonal
relationship – empathy shared experiences.
Killers : Fun comes from the competitive game of dominance. Winning causing distress to
This is my gamer DNA