How Video Games Teach
@LlewellynFalco
TeachingKidsProgramming.org
Github.com/TeachingKidsProgramming
ADD TO
MEMORY
CREATE NEW
SYNAPSES
OCCURRING
TOGETHER
=
NEW PATHWAYS
FPS
(FIRST PERSON SHOOTERS )
PART 1
FPS
EYESIGHT
DAPHNE BAVELIER: YOUR BRAIN ON VIDEO GAMES
HTTP://WWW.TED.COM/TALKS/DAPHNE_BAVELIER_YOUR_BRAIN_ON_VIDEO_GAMES.HTML
U
N O
P L A Y
M O R E
V I D E O
G A M E S
T H E N Y O U
C A N N O T R E A D T H I S
20/20
GAMER
REPETITION /
PRACTICE
FOLLOW
THE
LEADER
ONE
TWO
THREE
FOUR
I
LOVE
SCI-
OCCURRING
TOGETHER
=
NEW PATHWAYS
PART 1
FPS
?
100
EXPLORATION
PART 1
MINECRAFT
VIDEO:
MINECRAFT TIMELAPSE, EPISODE 4 : DJAMILA, CITÉ ORIENTALE
HTTP://WWW.YOUTUBE.COM/WATCH?V=FTQV58CBHXW
?
100
!
100
FORCED
EXPLORATION
PORTAL
VIDEO:
PORTAL 2 PLAYTHROUGH - PART 1
HTTP://WWW.YOUTUBE.COM/WATCH?V=PLBQCFTSGVE
LEVELING
FORCED EXPLORATION
FEEDBACK
LIMBO
WTF IS... - LIMBO –
HTTP://WWW.YOUTUBE.COM/WATCH?V=M109LVKEPFK
1) MOVE RIGHT
1) MOVE RIGHT
2) JUMP OVER SPIKES
1) MOVE RIGHT
2) JUMP OVER SPIKES
3) DEATH/RELOAD
1) MOVE RIGHT
2) JUMP OVER SPIKES
3) DEATH/RELOAD
4) PULL OBJECTS
1) MOVE RIGHT
2) JUMP OVER SPIKES
3) DEATH/RELOAD
4) PULL OBJECTS
5) CLIMB ROPE
SETTLERS OF CATAN
EDUCATION
DRAGON BOX
1) SOLVE WHAT’S IN THE BOX BY GETTING IT ALONE
2) YOU CAN REMOVE THE NOTHING SPIRALS
3) A CARD COMBINED WITH ITS OPPOSITE BECOMES A NOTHING CARD
4) SIMPLIFY THE OTHER SIDE
5) YOU CAN ADD A CARD (BUT MUST ADD TO BOTH SIDES)
6) YOU CAN ADD OPPOSITE CARDS
7) YOU CAN CANCEL THE SAME CARD ON TOP OF A DIVED LINE
8) A CARD NEXT TO A 1 REDUCES TO JUST THE CARD
9) YOU CAN PLACE A CARD UNDER A CARD GROUP (BUT MUST DO FOR ALL GROUPS)
1) SOLVE WHAT’S IN THE BOX BY GETTING IT ALONE
2) YOU CAN REMOVE THE NOTHING SPIRALS
3) A CARD COMBINED WITH ITS OPPOSITE ...
1) SOLVE WHAT’S IN THE BOX BY GETTING IT ALONE
2) YOU CAN REMOVE THE NOTHING SPIRALS
3) A CARD COMBINED WITH ITS OPPOSITE ...
1) SOLVE X BY GETTING IT ALONE
2) YOU CAN REMOVE ZERO’S
3) A VALUE COMBINED WITH IT’S NEGATIVE BECOMES ZERO
4) SIMPLIFY TH...
1) SOLVE X BY GETTING IT ALONE
2) YOU CAN REMOVE ZERO’S
3) A VALUE COMBINED WITH IT’S NEGATIVE BECOMES ZERO
4) SIMPLIFY TH...
NOTICE GAMES
TEACH LIKE A GAME
THANK YOU
How Games Teach
How Games Teach
How Games Teach
How Games Teach
How Games Teach
How Games Teach
How Games Teach
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  • How Games Teach

    1. 1. How Video Games Teach @LlewellynFalco
    2. 2. TeachingKidsProgramming.org Github.com/TeachingKidsProgramming
    3. 3. ADD TO MEMORY
    4. 4. CREATE NEW SYNAPSES
    5. 5. OCCURRING TOGETHER = NEW PATHWAYS
    6. 6. FPS (FIRST PERSON SHOOTERS )
    7. 7. PART 1 FPS
    8. 8. EYESIGHT
    9. 9. DAPHNE BAVELIER: YOUR BRAIN ON VIDEO GAMES HTTP://WWW.TED.COM/TALKS/DAPHNE_BAVELIER_YOUR_BRAIN_ON_VIDEO_GAMES.HTML
    10. 10. U N O P L A Y M O R E V I D E O G A M E S T H E N Y O U C A N N O T R E A D T H I S 20/20 GAMER
    11. 11. REPETITION / PRACTICE
    12. 12. FOLLOW THE LEADER
    13. 13. ONE TWO THREE FOUR I LOVE SCI-
    14. 14. OCCURRING TOGETHER = NEW PATHWAYS
    15. 15. PART 1 FPS
    16. 16. ? 100
    17. 17. EXPLORATION
    18. 18. PART 1 MINECRAFT
    19. 19. VIDEO: MINECRAFT TIMELAPSE, EPISODE 4 : DJAMILA, CITÉ ORIENTALE HTTP://WWW.YOUTUBE.COM/WATCH?V=FTQV58CBHXW
    20. 20. ? 100
    21. 21. ! 100
    22. 22. FORCED EXPLORATION
    23. 23. PORTAL VIDEO: PORTAL 2 PLAYTHROUGH - PART 1 HTTP://WWW.YOUTUBE.COM/WATCH?V=PLBQCFTSGVE
    24. 24. LEVELING FORCED EXPLORATION FEEDBACK
    25. 25. LIMBO WTF IS... - LIMBO – HTTP://WWW.YOUTUBE.COM/WATCH?V=M109LVKEPFK
    26. 26. 1) MOVE RIGHT
    27. 27. 1) MOVE RIGHT 2) JUMP OVER SPIKES
    28. 28. 1) MOVE RIGHT 2) JUMP OVER SPIKES 3) DEATH/RELOAD
    29. 29. 1) MOVE RIGHT 2) JUMP OVER SPIKES 3) DEATH/RELOAD 4) PULL OBJECTS
    30. 30. 1) MOVE RIGHT 2) JUMP OVER SPIKES 3) DEATH/RELOAD 4) PULL OBJECTS 5) CLIMB ROPE
    31. 31. SETTLERS OF CATAN
    32. 32. EDUCATION
    33. 33. DRAGON BOX
    34. 34. 1) SOLVE WHAT’S IN THE BOX BY GETTING IT ALONE
    35. 35. 2) YOU CAN REMOVE THE NOTHING SPIRALS
    36. 36. 3) A CARD COMBINED WITH ITS OPPOSITE BECOMES A NOTHING CARD
    37. 37. 4) SIMPLIFY THE OTHER SIDE
    38. 38. 5) YOU CAN ADD A CARD (BUT MUST ADD TO BOTH SIDES)
    39. 39. 6) YOU CAN ADD OPPOSITE CARDS
    40. 40. 7) YOU CAN CANCEL THE SAME CARD ON TOP OF A DIVED LINE
    41. 41. 8) A CARD NEXT TO A 1 REDUCES TO JUST THE CARD
    42. 42. 9) YOU CAN PLACE A CARD UNDER A CARD GROUP (BUT MUST DO FOR ALL GROUPS)
    43. 43. 1) SOLVE WHAT’S IN THE BOX BY GETTING IT ALONE 2) YOU CAN REMOVE THE NOTHING SPIRALS 3) A CARD COMBINED WITH ITS OPPOSITE BECOMES A NOTHING CARD 4) SIMPLIFY THE OTHER SIDE 5) YOU CAN ADD A CARD (BUT MUST ADD TO BOTH SIDES) 6) YOU CAN ADD OPPOSITE CARDS 7) YOU CAN CANCEL THE SAME CARD ON TOP OF A DIVED LINE 8) A CARD NEXT TO A 1 REDUCES TO JUST THE CARD 9) YOU CAN PLACE A CARD UNDER A CARD GROUP (BUT MUST DO FOR ALL GROUPS) 10) YOU CAN PLACE A CARD INTO A GROUP (BUT MUST DO IT FOR ALL GROUPS)
    44. 44. 1) SOLVE WHAT’S IN THE BOX BY GETTING IT ALONE 2) YOU CAN REMOVE THE NOTHING SPIRALS 3) A CARD COMBINED WITH ITS OPPOSITE BECOMES A NOTHING CARD 4) SIMPLIFY THE OTHER SIDE 5) YOU CAN ADD A CARD (BUT MUST ADD TO BOTH SIDES) 6) YOU CAN ADD OPPOSITE CARDS 7) YOU CAN CANCEL THE SAME CARD ON TOP OF A DIVED LINE 8) A CARD NEXT TO A 1 REDUCES TO JUST THE CARD 9) YOU CAN PLACE A CARD UNDER A CARD GROUP (BUT MUST DO FOR ALL GROUPS) 10) YOU CAN PLACE A CARD INTO A GROUP (BUT MUST DO IT FOR ALL GROUPS)
    45. 45. 1) SOLVE X BY GETTING IT ALONE 2) YOU CAN REMOVE ZERO’S 3) A VALUE COMBINED WITH IT’S NEGATIVE BECOMES ZERO 4) SIMPLIFY THE OTHER SIDE 5) YOU CAN ADD A VALUE(BUT MUST ADD TO BOTH SIDES) 6) YOU CAN ADD NEGATIVE VALUES 7) YOU CAN CANCEL THE SAME VALUE ON TOP OF A DIVED LINE 8) A VALUE TIMES 1 REDUCES TO JUST THE VALUE 9) YOU CAN DIVE BOTH SIDES BY ANY VALUE 10) YOU CAN MULTIPLY BOTH SIDES BY ANY VALUE
    46. 46. 1) SOLVE X BY GETTING IT ALONE 2) YOU CAN REMOVE ZERO’S 3) A VALUE COMBINED WITH IT’S NEGATIVE BECOMES ZERO 4) SIMPLIFY THE OTHER SIDE 5) YOU CAN ADD A VALUE(BUT MUST ADD TO BOTH SIDES) 6) YOU CAN ADD NEGATIVE VALUES 7) YOU CAN CANCEL THE SAME VALUE ON TOP OF A DIVED LINE 8) A VALUE TIMES 1 REDUCES TO JUST THE VALUE 9) YOU CAN DIVE BOTH SIDES BY ANY VALUE 10) YOU CAN MULTIPLY BOTH SIDES BY ANY VALUE
    47. 47. NOTICE GAMES
    48. 48. TEACH LIKE A GAME
    49. 49. THANK YOU

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