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Digital Rights Management or Digital Restrictive Management?

We are all accustomed to purchasing and/or using copyrighted material in one fashion or another. From
music, movies-(BluRay), e-books-(Kindle), computers-(software), mobile phones-(iPhone) and games;
the umbrella of companies wanting to restrict access to its products continues to grow and become
increasingly restrictive.

Digital Rights Management

“Digital rights management (DRM) technologies are aimed at increasing the kinds and/or scope of
control that rights-holders can assert over their intellectual property assets. In the wake of the Digital
Millennium Copyright Act's (DMCA) ban on the circumvention of DRM technologies used to control
copyrightable works, DRM restrictions are now backed up with the force of law. In essence, copyright
owners now have the ability to write their own intellectual property regime in computer code, secure in
the knowledge that the DMCA will back the regime with the force of law.”

Investment Point of View

Digital Rights Management is a restrictive system enabled to protect the copyright and unlawful
distribution on digital hardware or software produced by companies via an investment in technology
through a business model. The restrictions placed on end users in copying and/or sharing protected
material is essential in protecting the ROI (Return on Investment) of those entities producing digital
content now and in the future. Without Digital Rights Management the argument constitutes that
innovation and invention will suffer through piracy and stifle any future investment in producing the
creative technologies we enjoy today.

Digital Millennium Copyright Act

United States copyright legislation, in conjunction with the World Intellectual Property Organization,
criminalizes the production and dissemination of copyrighted technology, devices or services, thereby
circumventing Digital Rights Management. The bill also heightens the penalties for copyright
infringement on the Internet. The Act was passed on October 12, 1998 by a unanimous vote by the US
Senate and signed into law by President Bill Clinton on October 28, 1998.

The law specifically addresses the encryption process used by manufacturers of copyrighted products or
material to protect their rights. It is now unlawful to decrypt, disrupt, copy and share such products and/
or material under criminal statutes provided by Digital Millennium Copyright Act.

Free Speech Point of View

This view takes the opposite approach to copyrighted material in that it contending that basic rights of
users are violated since copyright holders are able to use Digital Rights Management to enforce
restrictions. It therefore infringes on the rights of users to implement fair use exceptions. There
continues to be a belief that content owners will take precedent over the rights of users.

Fair Use
“Section 107 contains a list of the various purposes for which the reproduction of a particular work may
be considered fair, such as criticism, comment, news reporting, teaching, scholarship, and research.
Section 107 also sets out four factors to be considered in determining whether or not a particular use is
fair:

              1. The purpose and character of the use, including whether such use is of commercial
                 nature or is for nonprofit educational purposes
              2. The nature of the copyrighted work
              3. The amount and substantiality of the portion used in relation to the copyrighted work as
                 a whole
              4. The effect of the use upon the potential market for, or value of, the copyrighted work “

Perspective

Whether it is the right of consumers to Free Speech or the right of producers to protect their products,
the bottom line remains how can Digital Rights Management draw the line between the use and abuse
of copyright infringement? It seems only logical that protecting copyrighted products and material is of
utmost importance in the continued innovation and dissemination of new products. The music industry
learned the hard way that alienating consumers can produce a backlash of which recovery is very
difficult.

Microsoft learned early on that copyright protection was critical the growth and innovation of its
products which turned out to be a great thing for Microsoft shareholders. We cannot believe for a
minute that copyright infringement does not hurt us all in some way from the economical standpoint of
higher prices, loss of innovation and creation of sustainable jobs.


Related Articles:

Analysis: Digital Rights Management in PC gaming

Ubisoft's Always-On DRM System Subverted

Digital rights management

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Digital rights management

  • 1. Digital Rights Management or Digital Restrictive Management? We are all accustomed to purchasing and/or using copyrighted material in one fashion or another. From music, movies-(BluRay), e-books-(Kindle), computers-(software), mobile phones-(iPhone) and games; the umbrella of companies wanting to restrict access to its products continues to grow and become increasingly restrictive. Digital Rights Management “Digital rights management (DRM) technologies are aimed at increasing the kinds and/or scope of control that rights-holders can assert over their intellectual property assets. In the wake of the Digital Millennium Copyright Act's (DMCA) ban on the circumvention of DRM technologies used to control copyrightable works, DRM restrictions are now backed up with the force of law. In essence, copyright owners now have the ability to write their own intellectual property regime in computer code, secure in the knowledge that the DMCA will back the regime with the force of law.” Investment Point of View Digital Rights Management is a restrictive system enabled to protect the copyright and unlawful distribution on digital hardware or software produced by companies via an investment in technology through a business model. The restrictions placed on end users in copying and/or sharing protected material is essential in protecting the ROI (Return on Investment) of those entities producing digital content now and in the future. Without Digital Rights Management the argument constitutes that innovation and invention will suffer through piracy and stifle any future investment in producing the creative technologies we enjoy today. Digital Millennium Copyright Act United States copyright legislation, in conjunction with the World Intellectual Property Organization, criminalizes the production and dissemination of copyrighted technology, devices or services, thereby circumventing Digital Rights Management. The bill also heightens the penalties for copyright infringement on the Internet. The Act was passed on October 12, 1998 by a unanimous vote by the US Senate and signed into law by President Bill Clinton on October 28, 1998. The law specifically addresses the encryption process used by manufacturers of copyrighted products or material to protect their rights. It is now unlawful to decrypt, disrupt, copy and share such products and/ or material under criminal statutes provided by Digital Millennium Copyright Act. Free Speech Point of View This view takes the opposite approach to copyrighted material in that it contending that basic rights of users are violated since copyright holders are able to use Digital Rights Management to enforce restrictions. It therefore infringes on the rights of users to implement fair use exceptions. There continues to be a belief that content owners will take precedent over the rights of users. Fair Use
  • 2. “Section 107 contains a list of the various purposes for which the reproduction of a particular work may be considered fair, such as criticism, comment, news reporting, teaching, scholarship, and research. Section 107 also sets out four factors to be considered in determining whether or not a particular use is fair: 1. The purpose and character of the use, including whether such use is of commercial nature or is for nonprofit educational purposes 2. The nature of the copyrighted work 3. The amount and substantiality of the portion used in relation to the copyrighted work as a whole 4. The effect of the use upon the potential market for, or value of, the copyrighted work “ Perspective Whether it is the right of consumers to Free Speech or the right of producers to protect their products, the bottom line remains how can Digital Rights Management draw the line between the use and abuse of copyright infringement? It seems only logical that protecting copyrighted products and material is of utmost importance in the continued innovation and dissemination of new products. The music industry learned the hard way that alienating consumers can produce a backlash of which recovery is very difficult. Microsoft learned early on that copyright protection was critical the growth and innovation of its products which turned out to be a great thing for Microsoft shareholders. We cannot believe for a minute that copyright infringement does not hurt us all in some way from the economical standpoint of higher prices, loss of innovation and creation of sustainable jobs. Related Articles: Analysis: Digital Rights Management in PC gaming Ubisoft's Always-On DRM System Subverted Digital rights management