By Luke Izardhttp://www.youtube.com/watch?v=cQWnPVOSZKg
Camera- 0:06 seconds                                          SoundTo start the trailer there is a wide shot to           ...
Camera- 0:07 secondsThis mid shot of the characters shows that they are all friends thisis because the proxemics of the ch...
Camera- 0:08 secondsThis long shot is showing that they are packing for a trip becausethe bags are bulky and the character...
Camera- 0:09 seconds to 0:12 secondsThese shots show the characters setting off for the journey ahead personally I don’t t...
Camera- 0:19 seconds to 0:23 secondsThese shots wide angle establishing and aerial shots are showing the setting and the j...
Text- 0:26 secondsThere are no transition until this point, this is because they happy narrative partof the trailer needs ...
Camera                                           Sound- 0:24 seconds                                   - 0:24 secondsLIONS...
Sound                                       Camera- 0:27 seconds                              0:26 seconds to 0:30 seconds...
Camera                                                    Sound0:30 seconds to 0:41                                      -...
Sound- 0:42 secondsWhen the scene cuts from the old enigmatic man to the black transition and into the next scenethe low p...
Sound- 0:43 secondsThere is a screeching non-diegetic parallel sound in this shot, after the loud lowpitch echo noise duri...
Camera-0:43 secondsThis low angle shot emphasises the ground and the backdrop. There isnt a clear wayof getting out and it...
Text                                                                                  Sound- 0:46 seconds                 ...
Camera                                                Sound- 0:49 seconds to 0:53 seconds                        - 0:50 to...
Text- 0:55 secondsAbout 0:55 into the film once again it is the same text and it conveys the same things as the first piec...
Camera- 0:57 secondsOnce again the establishing shot is showing the open space and the denseness of thepopulation how expo...
Camera- 0:58 to 1:02 seconds                                      SoundThis is where the characters first see that there i...
Text- 1:03 seconds                                                    SoundThere is a scene with an eagle going into a for...
Camera                                   Sound- 1:05 seconds                           The non-diegetic, parallel sound qu...
Camera- 1:07 secondsThis close up of the computer screen shows the audience how vulnerablethe characters are. This shot is...
Camera- 1:08 secondsThis wide angle shot is showing a high-tech control room with satellites andstaff this is showing that...
SoundCamera                                             -1:09 seconds- 1:09 seconds                                       ...
Camera- 1:09 to 1:11 secondsThese shots (left – Mid shot) (right – wide angle shot) show that the characters arehaving a l...
Camera- 1:12 secondsThis close up shows that someone is activating things to harm the characters. Thisshows you that its l...
Camera-1:13 secondsThe close up of gas is a indexical signal for poison or harm, the viewerwill pick up on this.
Camera-0:17 secondsThe long shot is lit up slightly and then the scene goes dark and thewalls shake this is showing how, t...
Camera-1:17 secondsThis mid shot is the first shot of one of the main characters being scared this islike way of saying to...
Camera-1:20 secondsThis close up is another time we see someone pulling levers to activatethe traps and harm the main char...
I have changed the lighting so that you can see the scene easily            but the dark original scene is used in the tra...
Sound When the scenes become more scary and when something ischasing the main characters the bass and drums kick in adding...
Camera-1:22 seconds                                      SoundThis close up is showing the audience that         The scene...
Text- 1:23 seconds                                             Sound1:23 into the video there is some text, it has changed...
Camera- 1:24 to 1:25 secondsThese shots show two of the main male characters locking the doors andbeing the typical male n...
I have changed the lighting so that you can see the scene easily      but the dark original scene is used in the trailer b...
Camera- 1:27 to 1:28 seconds                    SoundYou can see from these close ups that     The male character talks ab...
I have changed the lighting so that you can see the scene easily   but the dark original scene is used in the trailer beca...
Text- 1:29 secondsThis piece of text introduces a person then places an intertextualreference of the hit ‘CLOVERFIELD’ thi...
Camera- 1:33 to 1:36 seconds                        SoundThese shots show that the characters are      In this scene the c...
I have changed the lighting so that you can see the scene easily            but the dark original scene is used in the tra...
SoundText                                                         There is a loud non-diegetic- 1:38 seconds              ...
Camera- 1:39 secondsThis long shot shows that the characters have a chance of escaping andthe viewers will have a false se...
Camera- 1:40 to 1:41 seconds                                    SoundThese shots show the enigmatic antagonist watching   ...
Camera                                             Sound- 1:41 to 1:42 seconds                                            ...
Camera- 1:44 secondsThis wide angle shot shows the characters realising that it isalmost impossible to escape as they look...
Camera- 1:46 to 1:47 secondsThese shots show that one of the character is wondering what the camera is andpossibly figurin...
Camera- 1:49 secondsThis low angle shot shows the power of the characters the enigmatic monster ispeering down at his vict...
Text- 1:49 to 1:57 seconds                         SoundThese pieces of text pop up throughout the     There is a sound th...
I have changed the lighting so that you can see the scene easily       but the dark original scene is used in the trailer ...
Camera- 2:00 to 2:01 secondsThe close up shots shows that there is some sort of lever that the antagonist is pullingand th...
I have changed the lighting so that you can see the scene easily            but the dark original scene is used in the tra...
Camera- 2:03 secondsThis two shot, close up is there for the freak factor because it is intimidatingand creepy when you ca...
Camera- 2:04 to 2:06 secondsThere are transitions it fades out to slow the pace of the trailer down andto introduce the ti...
Camera- 2:13 to 2:17 secondsThese shots show that the characters have probably realised that they are being watchedand kil...
Camera- 2:18 seconds                                              SoundThe last scene is conventionally in a horror traile...
Text                                                                   Theory- 2:19 to 2:24 seconds                       ...
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Cabin In The Woods Trailer Analysis

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Cabin In The Woods Trailer Analysis

  1. 1. By Luke Izardhttp://www.youtube.com/watch?v=cQWnPVOSZKg
  2. 2. Camera- 0:06 seconds SoundTo start the trailer there is a wide shot to - From 0:06 to 0:24 (parallel sound)establish the setting, this is setting the viewers up There is parallel, non-diegetic sound at the veryfor the mood and the setting. The skater, bus stop first scene starts of a peaceful piano playing whichand cars parked up show that the neighbourhood sets the mood up to be happy and gives of a niceis an average neighbourhood with nothing to relaxing feel to the scenes going through until 0.24worry about which is conventional for a horror to seconds.do this makes the audience feel even in a good,happy place and in a neighbourhood that couldbe similar to theirs, bad things can still happenand it strikes more fear into the audience.
  3. 3. Camera- 0:07 secondsThis mid shot of the characters shows that they are all friends thisis because the proxemics of the characters show they are friendsby making sure they are close together and they are happy.
  4. 4. Camera- 0:08 secondsThis long shot is showing that they are packing for a trip becausethe bags are bulky and the character is placing them into thecampervan. This is introducing the campervan so that theaudience know that they are going on a trip. The camera pansthis could connote that someone is watching him.
  5. 5. Camera- 0:09 seconds to 0:12 secondsThese shots show the characters setting off for the journey ahead personally I don’t think itneeds all the close ups and mid shots it wasting time but they are emphasising theneighbourhood and how happy they are.
  6. 6. Camera- 0:19 seconds to 0:23 secondsThese shots wide angle establishing and aerial shots are showing the setting and the journeythat the characters are embarking on. It is setting up the sense of open space and how lowon civilisation the setting is. Meaning if something was to happen to the characters nobodywould be able to find them or help them. Therefore the audience know that the charactersare vulnerable and will worry about it.
  7. 7. Text- 0:26 secondsThere are no transition until this point, this is because they happy narrative partof the trailer needs straight cuts because they want the scenes to run >>>>>>>>so that they can keep the happy mood flowing. There are transitions throughoutafter this point the texts have transitions where they are faded in or out thismakes the text flow nicely threw the scenes and doesn’t take the audiencesconcentration form the scenes.
  8. 8. Camera Sound- 0:24 seconds - 0:24 secondsLIONSGATE is advertised because they want to The scene of the LIONSGATE logo 0.24 seconds intopromote the company to the viewers and if the the trailer of Cabin in the woods the mood changesfilm is enjoyed then the audience may seek the from happy to scary and enigmatic this is becausecompany out next time they are looking for a the sound changes from upbeat and happy to sharpfilm they want to enjoy. and changes from high pitch sounds for the suspense to low pitch sound for a heart pounding sound. When the LIONSGATE logo comes up there is a Low pitch Sudden echoed noise which is used to emphasis what’s in the seen and also scared the audience keep the suspense. These are all non- diegetic sounds.
  9. 9. Sound Camera- 0:27 seconds 0:26 seconds to 0:30 secondsThe mood changes and the scene cuts to a These show the state of the facilities around theplace which looks abandoned and area that the characters will be staying and its alldeserted the non-diegetic parallel music run down beaten up most of it doesn’t work thegets sharp and the pitch gets higher it windows are dirty and the place is a mess showinggives the upcoming scenes suspense. All that the owner doesn’t car about the place “so whythe sound in the scenes becomes echoed is he there could there be another reason?” Thewhich gives the audience the feeling that audience will know that the characters won’t havesomebody else can hear them. use of any facilities making them more vulnerable, thus making the audience frightened and worried for the characters.
  10. 10. Camera Sound0:30 seconds to 0:41 -0:31 secondsThe shots show the enigmatic character he doesnt care As this character comes up on the screen the is aabout offending people because he spits in one shot and dramatic echoed non- diegetic parallel sound istalks with a mono expression on his face and monotone played, this gives the audience the impression thatvoice. The Mid shot of the friends show that even they he is an antagonist. As the characters ask for theare concerned now this gives a signal that the audience road that the cabin is on there is a change in thecan be concerned. bass as if it is warning the audience about the terror of the cabin.
  11. 11. Sound- 0:42 secondsWhen the scene cuts from the old enigmatic man to the black transition and into the next scenethe low pitch sudden non-diegetic echoed noise is used again keeping the suspense to themaximum they can.
  12. 12. Sound- 0:43 secondsThere is a screeching non-diegetic parallel sound in this shot, after the loud lowpitch echo noise during the transition noises which add suspense. Because theyare amplified more than they should be, which isnt natural making them creepy.
  13. 13. Camera-0:43 secondsThis low angle shot emphasises the ground and the backdrop. There isnt a clear wayof getting out and its all rugged and the surfaces would be hard to walk on let alonerun on. The audience may pick up on this and it will worry them. The low angle alsocreates the feeling of looking up at things making the audience feel small andvulnerable.
  14. 14. Text Sound- 0:46 seconds - 0:47 seconds0:46 into the film there is text saying “You Think, You Know the Story” the text is A low pitch non-diegetic noise alwayswhite but like most horrors has rough jagged edges to show that the film may be appear if text comes up so that it doesn’tdangerous and rough. It is sending of signals to the audience before they have take anything away from the video beingeven watched the film. It is also on a dark background with the grid (force Field) played. It makes the trailer flow togetherbehind it because it is part of the film and it keeps popping up in the film this well.shows that it is important to the film and the story. This piece of text also hassound to give an impact and to make sure the audience realise they are meant toread it.
  15. 15. Camera Sound- 0:49 seconds to 0:53 seconds - 0:50 to -0:53 secondsThis shot is showing that the mirror on one side is These shots have high pitch non-diegetic parallelsee through this gives the house enigma because if noises to keep up with the suspense.someone can see the characters through a mirror,it will make the audience think about what iswatching the characters and from where.
  16. 16. Text- 0:55 secondsAbout 0:55 into the film once again it is the same text and it conveys the same things as the first piece of textthis time it is on a background and the text firstly appears with a shine of light emphasising it this Is goodbecause the scene before it was of a girl looking into a mirror and it is emphasising both scenes so that theaudience remember them. The background then goes dark and fades into the next scene.
  17. 17. Camera- 0:57 secondsOnce again the establishing shot is showing the open space and the denseness of thepopulation how exposed the characters are.
  18. 18. Camera- 0:58 to 1:02 seconds SoundThis is where the characters first see that there is -0:58 to 1:01 secondssome sort of cage or fence keeping the characters There is a heartbeat non-diegetic, parallel sound incaptive so that they cant escape. They show this by this scene because the sound makes the audiencesusing a digital image of an eagle flying into the cage. heart rate increase, it creepy for a person to hearThe eagle is a graceful and respected creature it has a heartbeat because its unnatural.great vision and if the eagle couldn’t see its fatal fatethen what hope do the characters have. By killing theeagle the creators of the film are making sure theaudience is feeling vulnerability and lost hope.
  19. 19. Text- 1:03 seconds SoundThere is a scene with an eagle going into a force field then it -1:03 secondscuts to more text in the same style as before this time about There is a high pitch screechy noise with1:03 into the trailer, the force field is emphasised in this the text it makes sure the text doesn’tscene signifying that the force field is important and its take away from the mood.getting more important as the trailer goes on drawing moreand more attention to it. Maybe to get people thinking aboutwhat it is for or to give them the feeling of being trappedmaking them feel more scared.
  20. 20. Camera Sound- 1:05 seconds The non-diegetic, parallel sound quietens downThis mid shot is showing the enigmatic until 1:08 seconds in when the characters says thecharacter that the main characters saw lambs have come to the killing floor. Then it picksat the run down gas station. He is on up the drums kick in again and the scenes arethe phone talking to someone. getting more enigmatic the characters are speaking about something weird going on.
  21. 21. Camera- 1:07 secondsThis close up of the computer screen shows the audience how vulnerablethe characters are. This shot is showing a computer screen with live imagesof the main characters and the shot could even be a Point Of View shotmaking it seem as if someone is watching the screen.
  22. 22. Camera- 1:08 secondsThis wide angle shot is showing a high-tech control room with satellites andstaff this is showing that whoever is watching the main characters is doing itwith good equipment and for either an experiment or for fun this makes itcreepy because it makes sure the audience knows that the situation is verypossible in the real world and its educated intelligent people carrying out thissituation.
  23. 23. SoundCamera -1:09 seconds- 1:09 seconds The sound changes in this scene justThis wide angle shot is showing that the after the old enigmatic man says aboutcharacters can be watched from outside the the main characters being coming tohouse this gives the scene enigma. the killing floor. It sets the suspense its non-diegetic and parallel to the mood.
  24. 24. Camera- 1:09 to 1:11 secondsThese shots (left – Mid shot) (right – wide angle shot) show that the characters arehaving a laugh, drinking alcohol and dancing. This makes them vulnerable and theaudience will pick up on the vulnerability.
  25. 25. Camera- 1:12 secondsThis close up shows that someone is activating things to harm the characters. Thisshows you that its like a game and the power comes from theses unknownenigmatic characters. The audience will pick up on the fact that
  26. 26. Camera-1:13 secondsThe close up of gas is a indexical signal for poison or harm, the viewerwill pick up on this.
  27. 27. Camera-0:17 secondsThe long shot is lit up slightly and then the scene goes dark and thewalls shake this is showing how, they can even control the house theyare in and that the characters aren’t safe anywhere.
  28. 28. Camera-1:17 secondsThis mid shot is the first shot of one of the main characters being scared this islike way of saying to the audience you can be scared now. The mid shot hasbeen used to show the characters stance and how she is standing because thisshows how comfortable the character is, through their body language. Also themid shot captures the facial expressions and as you can see the character isscared and flustered.
  29. 29. Camera-1:20 secondsThis close up is another time we see someone pulling levers to activatethe traps and harm the main characters. This is continued throughoutthe trailer making sure the audience know that there is somebodytrapping and harming the characters. This thought is creepy but ispopular in horror films presently
  30. 30. I have changed the lighting so that you can see the scene easily but the dark original scene is used in the trailer because it give the scene a more enigmatic feel.Camera-1:21 secondsThis wide angle shot of a head rising out of the water will scare the audience becauseit is abnormal and creepy. In horrors the more creepy the better nothing can be toocreepy because it will always give the reaction the director wants.
  31. 31. Sound When the scenes become more scary and when something ischasing the main characters the bass and drums kick in addingmore and more suspense and when something happens that is scary the sounds volume increase to scare the audience.
  32. 32. Camera-1:22 seconds SoundThis close up is showing the audience that The scene before this oneanother character is scared in the group and by Is silent because it thenshowing each character as being scared it builds emphasises this scenesup that fear and the vulnerability In the group. sound of the female character screaming
  33. 33. Text- 1:23 seconds Sound1:23 into the video there is some text, it has changed There is a loud smashingfrom the recent texts, maybe because the trailer has sound as the text appears tobecome more scary and intense or because it is the emphasis it and keep theproducers name but it is now a red tinted background mood to not let the text takewhich looks like smoke the text seems the same but I anything away from thethink the red is giving of signals of death and blood to trailer.make the trailer more scary and give of the signal thatthere might be gore.
  34. 34. Camera- 1:24 to 1:25 secondsThese shots show two of the main male characters locking the doors andbeing the typical male narrative of protective, it shows the audience thatthey are trying to keep something out and away from them. The mid shotshows the struggle and determination of the characters locking the doorand the close up shows the lock and this shows that the door is lockedand gives the scene some security.
  35. 35. I have changed the lighting so that you can see the scene easily but the dark original scene is used in the trailer because it give the scene a more enigmatic feel.Camera- 1:26 secondsThis shot shows the characters proxemics have changed they havechanged. The characters are closer together because they are scared sothey are closer together. The audience will pick up on this and it willmake them nervous.
  36. 36. Camera- 1:27 to 1:28 seconds SoundYou can see from these close ups that The male character talks aboutthe characters are scared and gender staying together which is a goodnarrative is put into action in these idea.shots this shows that the female isscared and driven by emotion whereasthe male is driven by action as you cantell this by their faces.
  37. 37. I have changed the lighting so that you can see the scene easily but the dark original scene is used in the trailer because it give the scene a more enigmatic feel.Camera- 1:28 secondsThese shots pop up everywhere so that the antagonistic charactersare involved and it keeps the horror and tension up this is aneffective way of keeping the tension.
  38. 38. Text- 1:29 secondsThis piece of text introduces a person then places an intertextualreference of the hit ‘CLOVERFIELD’ this is bringing other films toback up the new one. It can make someones expectationschange and they may want to watch the film more. In this case Iwould like to watch ‘Cabin In The Woods’ because I enjoyed‘CLOVERFIELD’.
  39. 39. Camera- 1:33 to 1:36 seconds SoundThese shots show that the characters are In this scene the character in thethinking about a plan of how to escape this first shot talks about splitting up,nightmare. The close up shoes the facial it shows that the characters canexpressions well and the audience can get a be manipulated. The audiencebetter idea of what the character is will know that the characters arethinking. Whereas the mid shot is showing vulnerable and will becomethe expressions of more characters the cautious thus becoming morebody language giving the viewer a better jumpy.insight to what the majority of thecharacters feel.
  40. 40. I have changed the lighting so that you can see the scene easily but the dark original scene is used in the trailer because it give the scene a more enigmatic feel.Camera- 1:36 secondsThe villain has penetrated the cabin and the once safe cabin has turned into anunsafe place to be (Clover ).
  41. 41. SoundText There is a loud non-diegetic- 1:38 seconds electronic sound when the textThis piece of text is giving the audience a date to appears I thinks it is so that thelook forward to the date is usually a couple of text doesn’t take anything awaymonths later than the trailer so it causes a marketing from the footage and it blendsbuzz and this trailer has done this. into the trailer but also keeps the narrative them and the mood.
  42. 42. Camera- 1:39 secondsThis long shot shows that the characters have a chance of escaping andthe viewers will have a false sense of hope this is common to have in ahorror because the false sense of hope means that the audience isvulnerable to a scare or change of narrative.
  43. 43. Camera- 1:40 to 1:41 seconds SoundThese shots show the enigmatic antagonist watching There is some Foleythe characters and pressing a button all of these shots diegetic sound for whenare making sure the audience know that the main they press the button tocharacters are being harmed by someone and it is give the scenealmost impossible for them to hide. The over the verisimilitude.shoulder shows how the antagonist can watch themand the close up shows that it is him pressing buttons.
  44. 44. Camera Sound- 1:41 to 1:42 seconds There is Foley sound forThese shots show the audience the power the explosion and forthat the antagonists have over the main when the rocks are hittingcharacters and the consequences of escape. the floor to give the sceneThe over the shoulder shows the explosion verisimilitude because theand the long shot shows the reaction. sounds are diegetic.
  45. 45. Camera- 1:44 secondsThis wide angle shot shows the characters realising that it isalmost impossible to escape as they look down at the sheer drop.
  46. 46. Camera- 1:46 to 1:47 secondsThese shots show that one of the character is wondering what the camera is andpossibly figuring out what is happening to them, the way they explain what he islooking at is they use a point of view of the antagonist looking at the computerscreen to show that it is a camera. This is effective because it has changed the 3 rdperson view to a 1st person.
  47. 47. Camera- 1:49 secondsThis low angle shot shows the power of the characters the enigmatic monster ispeering down at his victim, its scary because the monster has higher groundand the shot emphasises this.
  48. 48. Text- 1:49 to 1:57 seconds SoundThese pieces of text pop up throughout the There is a sound that is used for eachtrailer they are giving the cabin enigma and time the text appears it’s an electronicgiving the audience some narrative to think sound and keeps to the lab theme.about and wonder about.
  49. 49. I have changed the lighting so that you can see the scene easily but the dark original scene is used in the trailer because it give the scene a more enigmatic feel.Camera- 1:52 secondsThis is a bear trap and it resembles death or pain and it is being used as aweapon it is out of the ordinary and isnt used for handheld purposes. Thiswill freak the audience out because it’s being used out of the ordinary.
  50. 50. Camera- 2:00 to 2:01 secondsThe close up shots shows that there is some sort of lever that the antagonist is pullingand then blood is coming out a tap into a bowl. Then finally the wide angle shot showsthe blood on the wall it as if the antagonists are preforming a ritual of some sort andrituals are weird because it consists of someone choosing an unwilling candidate to bekilled and the audience will be effected by the fact that the protagonists are being killedfor a sacrifice. The audience will get freaked out.
  51. 51. I have changed the lighting so that you can see the scene easily but the dark original scene is used in the trailer because it give the scene a more enigmatic feel.Camera- 2:02 secondsThis is a low angle shot of someone getting dragged into a forest and this is aconventional thing in horrors because the thought of getting dragged backwards isterrifying it shows that the antagonist character dragging the other person hasmore power and this makes the character getting dragged vulnerable.
  52. 52. Camera- 2:03 secondsThis two shot, close up is there for the freak factor because it is intimidatingand creepy when you cant see somebodies face and masks are used a lot in ahorror genre because it is a simple easy and cheap way of getting this creepyenigmatic character across to the audience.
  53. 53. Camera- 2:04 to 2:06 secondsThere are transitions it fades out to slow the pace of the trailer down andto introduce the title of the film. They are put throughout so that thescenes will run together nicely but also to cause tension. Conventionally inthe horror genre the transition will be dark and if there is one it will beslow because its building up to the scare and in this trailer it does exactlythat.
  54. 54. Camera- 2:13 to 2:17 secondsThese shots show that the characters have probably realised that they are being watchedand killed by someone the mid shot of the character messing with the electronics shows thathe is trying to mess up the system. The two shot shows the characters have found theelevator and are going to find the people that have done this to them. The final close up shotshows the blood on the elevator doors and shows that they are still in trouble as they reachthe antagonists. The audience will realise that the characters still have little hope and theywill get this from the last shot.
  55. 55. Camera- 2:18 seconds SoundThe last scene is conventionally in a horror trailer a There is a womanscary terrifying one to keep the image in your head screaming in this shot andthus keeping the trailer in your mind. The close up there is a sound bridge tokeeps the face of the terrified female in the viewers the next and last scenes forbrain and it’s an effective way of doing it. This is also spine chilling sound to sticksticking to the conventional last female character in the viewers mind afterwhich is used in most horrors this is because the trailer has finished
  56. 56. Text Theory- 2:19 to 2:24 seconds The trailer, basedThese pieces of text are there for advertisement such as the on Phil Parkerstwitter hash tag. Also to show us the director and the writer for theory comestheir own recognition but also for the audience to look for them under thein the future if they enjoy the film or trailer. The title gives the ‘Candide’. Theaudience something to search for when they want to look into fundamental aim ofwatching the film a researching into it. Then the coming soon is life is not to bejust so there so that the audience gets excited and if they liked happy but tothe trailer go and find out about it quickly. survive.

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