Games and Methods for Teaching ESL

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  • Games and Methods for Teaching ESL

    1. 1. Games and Methods For Teaching ESL
    2. 2. Why Use Games to Teach ESL? <ul><li>Language learning is a hard task </li></ul><ul><li>Constant effort is required to understand language </li></ul><ul><li>Well-chosen ESL games are very useful </li></ul><ul><li>Provide meaningful and useful language in real contexts. </li></ul><ul><li>Games are highly motivating </li></ul><ul><li>They encourage and increase cooperation </li></ul>
    3. 3. When to Use Games <ul><li>As a short warm-up activities </li></ul><ul><li>When there is time left at the end of a lesson </li></ul><ul><li>At all stages of the lesson </li></ul><ul><li>To execute review exercises </li></ul><ul><li>To help learners recall material </li></ul>
    4. 4. How to Choose Games <ul><li>Games should: </li></ul><ul><li>be more than just fun </li></ul><ul><li>involve &quot;friendly&quot; competition </li></ul><ul><li>keep all students involved and interested. </li></ul><ul><li>keep students focus on the use of language </li></ul><ul><li>help students learn, practice, review language material </li></ul>
    5. 5. Advantages of using games in the classroom Help make and sustain the effort of learning. Create a meaningful context for language use. Encourage students to interact and communicate. Provide language practice in the various skills They are motivating and challenging Games give students a break
    6. 6. Benefits of Using Games in the ESL Classroom Benefits <ul><li>Affective: </li></ul><ul><li>lowers affective filter </li></ul><ul><li>encourages creative and </li></ul><ul><li>spontaneous use of language </li></ul><ul><li>promotes communicative </li></ul><ul><li>competence </li></ul><ul><li>motivates </li></ul><ul><li>fun </li></ul><ul><li>Cognitive: </li></ul><ul><li>reinforces </li></ul><ul><li>reviews and extends </li></ul><ul><li>focuses on grammar in a </li></ul><ul><li>communicative manner </li></ul><ul><li>Class Dynamics: </li></ul><ul><li>student centered </li></ul><ul><li>teacher acts only as facilitator </li></ul><ul><li>builds class cohesion </li></ul><ul><li>fosters whole class participation </li></ul><ul><li>promotes healthy competition </li></ul><ul><li>Adaptability: </li></ul><ul><li>easily adjusted for age, level, </li></ul><ul><li>and interests </li></ul><ul><li>utilizes all four skills </li></ul>
    7. 7. Concentration <ul><li>Aim: Word Association </li></ul><ul><li>How to play </li></ul><ul><li>Lay the cards, face down </li></ul><ul><li>Cards can be placed in rows </li></ul><ul><li>If the cards match, player keeps them </li></ul><ul><li>Player is awarded one point </li></ul><ul><li>It is the next player’s turn. </li></ul><ul><li>If cards don’t match, player returns them </li></ul><ul><li>Player looses turn. </li></ul><ul><li>Level and Language Learning </li></ul><ul><li>Level 1: Cards only have pictures </li></ul><ul><li>Level 2: One card has the picture, other card has the word. </li></ul><ul><li>Level 3: Both cards have only the words. </li></ul>
    8. 8. Flash Cards <ul><li>Aim: Sentence building, finding synonyms and antonyms </li></ul><ul><li>How to play </li></ul><ul><li>The word is written on one side of a card </li></ul><ul><li>The teacher flashes the cards </li></ul><ul><li>The students read it instantly. </li></ul><ul><li>Cards can be shuffled and read by the </li></ul><ul><li>student. </li></ul>
    9. 9. Suggestions to the Teacher <ul><li>Games should be regarded as supplementary activities. </li></ul><ul><li>Teachers should carefully choose appropriate games. </li></ul><ul><li>Teachers should not compel students to participate. </li></ul><ul><li>Some learners may not want to participate. </li></ul><ul><li>Forcing students does not have successful results. </li></ul><ul><li>Always give clear instructions . </li></ul>
    10. 10. Michelle Rodriguez E00033870 [email_address]

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