Cogito Ergo Sum; “I think, therefore I am.” This only says thatour minds exist, somewhere and in some form or another. Itd...
today can simulate emotions in game characters the sameway we can pretend to be happy when all we want to do is cry.This d...
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Cogito ergo sum

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Cogito ergo sum

  1. 1. Cogito Ergo Sum; “I think, therefore I am.” This only says thatour minds exist, somewhere and in some form or another. Itdoes not prove that our bodies, as humans exist and so “I feel,therefore I am” might be a better way of proving our existenceas a whole. We all feel sensations and emotions, like a soft pillow underour heads as we lie down to sleep after what we felt was avery exhausting day. Pain when we burn our tongue drinking ahot cup of coffee to relax our nerves. Fear before the big jumpoff the diving board and exhilaration as the wind whips throughour hair, falling quickly toward the awaiting water. Absolutehappiness as we open presents on Christmas morning and thepain of slicing our finger on the sharp edge of the wrappingpaper. The combination of emotions and sensations tells usthat we are truly living; when we stop feeling all these things ittells us our life has ended. I believe that if we weren’t in control of our lives and nottruly living for ourselves we wouldn’t feel all these things. Invirtual realities there may be “emoticons” that we can use toshow how we are feeling through our character we control, butthe character itself does not feel these emotions. Puppets donot feel the strings moving them, but if we were to be tied tostrings and moved not of our own accord we would feel theforced movement and the emotions that go along with havingour actions controlled. When our characters in role playinggames are injured they do not feel the pain that come with it. Some would argue that we don’t actually know the puppetdoes not feel the strings or the characters in our games don’tfeel the emotions and pains. This is true, but even the mostcontrolled person will show they’re emotions and expresswhat they are feeling some of the time. A twitch of the mouthat something painful, the crinkle at the corner of the eye atsomething humorous or even a slow breath to calm us whenit’s just too much to handle are some very small but true waysof showing our feelings. Again some would argue that in some games, characterswould express emotions when they are injured or happy, sad,etc. They may express what we might feel if that were tohappen to us, but if you pay close enough attention to themwhen they do so, you can tell that this is “programmed” intothem and not something they are actually feeling forthemselves. Among humans there are some of us that areperceptive enough to tell when the smile is faked, or the tearrolling down someone’s cheek is not genuine. Programmers
  2. 2. today can simulate emotions in game characters the sameway we can pretend to be happy when all we want to do is cry.This does not mean they can give the character emotions, onlyprogram fake emotions into them. As for cogito ergo sum, we do think for ourselves and make ourown decisions in life. If someone were controlling us and wehad no say in what we did or thought, we would not havedoubts, fears or make compulsive decisions based off of ourgut instinct and emotions. This project in itself proves that we think for ourselves inmy opinion. We must explain why we think we do or do notexist. Everyone has they’re own opinion on cogito ergo sum andtheir own beliefs about they’re existence because they arejust that; they’re own.

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