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Session 8 Computing part 4

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Session 8 Computing part 4

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Session 8 Computing part 4

  1. 1. COMPUTING PART IV: VECTOR GRAPHICS AND SOUND
  2. 2. LNG TASK (REMINDER) We asked you to… 1. View the games produced by the other members of your LNG (use the Scratch Profiles doc on the EP404 blog to help you find these). 2. Leave feedback for all of the members of your LNG. 3. What can you learn from the games that your LNG have produced? Use the ‘See Inside’ feature so you can learn from their coding. WHAT HAVE YOU LEARNT?
  3. 3. IMAGE COPYRIGHT
  4. 4. VECTOR VS BITMAP
  5. 5. Have a look at these projects and see how the vector graphics have been used to create a more professional finish to the sprites and background. http://scratch.mit.edu/projects/14616241/ http://scratch.mit.edu/projects/14791364/
  6. 6. TODAY’S SESSION Working individually: 1. Explore the features of the paint editor 2. Have a look at the online ‘help’ tutorials 3. Focus on the use of vectors 4. Create a detailed sprite using vector graphics 5. Copy and modify to create a series of costumes (think about a simple action (moving, eating, talking etc) 6. Add sound to your graphics.
  7. 7. ACADEMIC ACTION PLAN Working in pairs: 1. Identify what you have done well or feel confident about 2. Discuss your targets and actions (2 - 3) 3. Make notes in readiness for completing the plan We will be assessing your ability to … develop autonomy in and take responsibility for their own learning including reflecting upon strengths and areas for development; The academic plan will be marked on a PASS/FAIL basis
  8. 8. INDEPENDENT TASK 1. 2. Complete the Academic Action Plan grid on your PebblePad workbook Ensure that it is finished before midday on Friday 6th of December
  9. 9. LEARNING NETWORK GROUP Discuss your understanding of these and how you might demonstrate these through your Scratch project 1. develop autonomy in and take responsibility for their own learning including reflecting upon strengths and areas for development; 2. demonstrate an applied understanding of a contemporary curriculum development 3. demonstrate computational thinking through processes including: decomposition; logical reasoning; and developing algorithms 4. Make discerning use of digital content to achieve specific goals

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