DIGITAL LITERACIES
DIGITAL LITERACY- KS1/KS2

Computing - Purpose of study
A high-quality computing education equips pupils to use
computatio...
DIGITAL LITERACY- KS1/KS2

Computing – Aims
The national curriculum for computing aims to ensure
that all pupils:
can unde...
What does it mean to be literate?
In groups of four:
Decide on the essential capabilities a
digitally literate child should possess.
“To be digitally literate is to have access to a
broad range of practices and cultural resources
that you are able to appl...
Activity: Create a modern day puppet play interpretation of a fairy tale
• Get together as a group (3 is ideal) and agree ...
SHOWTIME
Before the next EV682 session:
Investigate how schools encourage
learning partnerships, between and
with pupils, staff and...
EV682 Digital Literacies
EV682 Digital Literacies
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EV682 Digital Literacies

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Digital Literacies

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EV682 Digital Literacies

  1. 1. DIGITAL LITERACIES
  2. 2. DIGITAL LITERACY- KS1/KS2 Computing - Purpose of study A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world. •
  3. 3. DIGITAL LITERACY- KS1/KS2 Computing – Aims The national curriculum for computing aims to ensure that all pupils: can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems are responsible, competent, confident and creative users of information and communication technology
  4. 4. What does it mean to be literate?
  5. 5. In groups of four: Decide on the essential capabilities a digitally literate child should possess.
  6. 6. “To be digitally literate is to have access to a broad range of practices and cultural resources that you are able to apply to digital tools. It is the ability to make, represent and share meaning in different modes and formats; to create, collaborate and communicate effectively and to understand how and when digital technologies can best be used to support these processes. “ Futurelab, 2010
  7. 7. Activity: Create a modern day puppet play interpretation of a fairy tale • Get together as a group (3 is ideal) and agree on the story that you want to tell using Puppet Pals. Focus on developing a strong, simple narrative. • Again working together, create a quick and simple storyboard for your movie. It isn’t necessary to be a great artist to produce a good storyboard. • Consider which digital literacies you are going to develop during your film making. • Aim to create a film that is approx 1 – 2 mins • Come back ready to show your films.
  8. 8. SHOWTIME
  9. 9. Before the next EV682 session: Investigate how schools encourage learning partnerships, between and with pupils, staff and families.

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