EI505 Session 3

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EI505 Session 3

  1. 1. COMPUTING PART III : DIGITAL LITERACIES, VECTOR GRAPHICS AND SOUND
  2. 2. DIGITALLITERACY- KS1/KS2 Computing - Purpose of study A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.
  3. 3. DIGITALLITERACY- KS1/KS2 Computing – Aims The national curriculum for computing aims to ensure that all pupils: can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems are responsible, competent, confident and creative users of information and communication technology
  4. 4. What does it mean to be literate?
  5. 5. In groups: Decide on the essential capabilities a digitally literate child should possess.
  6. 6. “To be digitally literate is to have access to a broad range of practices and cultural resources that you are able to apply to digital tools. It is the ability to make, represent and share meaning in different modes and formats; to create, collaborate and communicate effectively and to understand how and when digital technologies can best be used to support these processes. “ Futurelab, 2010
  7. 7. How can Scratch enable children to develop their digital literacies?
  8. 8. IMAGE COPYRIGHT
  9. 9. VECTOR VS BITMAP
  10. 10. Have a look at these projects and see how the vector graphics have been used to create a more professional finish to the sprites and background. http://scratch.mit.edu/projects/14616241/ http://scratch.mit.edu/projects/14791364/
  11. 11. TODAY’S SESSION Working individually: 1. Explore the features of the paint editor 2. Have a look at the online ‘help’ tutorials 3. Focus on the use of vectors 4. Create a detailed sprites to be used within your assignment task using vector graphics 5. Copy and modify to create a series of costumes (think about a simple action (moving, eating, talking etc) 6. Add sound to your graphics.
  12. 12. FOLLOW UP TASK: Watch: Doug Belshaw’s TED Talk on Digital Literacies https://www.youtube.com/watch?v=A8yQPoTcZ78

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