Digital learning strategy and trends presentation


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  • Why are we seeing a shift from traditional classroom learning into digital learning?There is a significant rise in informal learning which is redefining schools and training across the globe, stemming from traditional authorities increasingly being challenged and institutions having to reinvent themselves while at the same time as adopt cost saving measures.The learning eco-system is no longer defined by time and place.Families, teachers and students create learning ‘playlists’ based on interests, values and stages.
  • Leading to the Internet of ThingsProjectors that can amplifiy any student computer in the classroomComputers ready to skype in absent teachers or special speakersLecture assessments automatically loaded to student mobile devices upon entry and submitted upon exit = whatever, whenever, whereever
  • So as much as we moving into, living in a digital world, teaching students still requires teachers and sound pedagogy.
  • Not the other way around.
  • We (JA) has 5 generations to consider:Charlene Li – Social Technographics to assess technology adoption by generationBaby Boomers (teachers, staff and mentors) (tecnographic = spectators), aka silver surfers (digital is way to connect non-mobile mentors)Gen X’s (teachers, staff and mentors, influencers, parents) – no computers / then computers (tecnographic = spectators / critics)Gen Y’s (teachers, staff and mentors, influencers, parents) – always had computers, enormous academic pressure, team oriented, information age, technopanics (technographic = joiners / collectors), millennials, FOMOGen Z’s (participants) – IPAD generation, always on, mobile tethered KGOY (kids growing older younger) and leaving toys behind (technographic = creators / critics) 75% have mobile device and internet proficient by 7 yrs of ageAlpha’s (next gen participants) – digital pacifiers, predicted to be the mostly formally educated generation (all)FOMO -- the "Fear Of Missing Out" -- is the insidious feeling that other people are getting more from life than you are. The acronym has been the focus of increasing attention, but the phenomenon is as old as Adam (who ate the apple, after all, out of fear of what he'd miss if he didn't).The average attention span has <5 minutes, compared with 12 minutes in 2001.
  • aka Pervasive Learning, Real Time Learning or… Free Range Learners
  • aka crowdsourcing, participatory education
  • Gamification predicted to be $7.4bn in 201570% of households play games.Average gamer? 30 years old = mentors, influencersGoal-oriented gaming that refine teams and group skills.Leaderboards.New revelation (based on history) play = learning.Dumb Ways to Die Case*good example of how Gamification with an educational message can be easy & effective with a tremendous ripple effect. It is now in classrooms.
  • aka Mission Based Learning (touches on MOOCs too)
  • aka visualized learningThis fits the old adage - A picture is worth 1000 words.Pictures can convey complex information in a natural way for youth to comprehend quickly.Examples:MemesInfographicsVideosSocial pics
  • Less of a trend and more of an expectation and way to simplify a digital learning strategyLMS = learning management systemVirtual Environments such as Webex, Skype, Google Hangout, Adobe Air(Lectures) Storytellers – Skype / Google Hangout(Homework) Discussions – Wiki, Forums(Socializing) Lounge – SNS(Labs) Collaboration – Blogs, Shared Docs, Camtasia (for critiques)
  • The benefit of where digital learning is going.Use Google Cert / MCOM43 example. I can tell who has done the work, who needs more time, who has comphrehension issues, etc.Digital Backpacks / Learner Portfolio’s & Portable Records
  • Essential Employability Skills are adopting to include this / require this. Workplaces need:Entrepreneurial learnersDigital literaciesSelf-DirectionAdaptive Learners
  • to Programs will always remain at the heart of what JA does (business leaders deliver and mentor youth through entrepreneurship related programs)The benefits of harnessing digital learning to do so:Keep students engaged in learning process – 47% in 2011, 62% in 2012Eliminates textbook costs 38% 2011, 47% in 2012Offers scheduling alternatives for busy students 30% in 2011, 40% in 2012Provides customized programs for gifted / at risk students 38% in 2011, 54% in 2012
  • 12-Month Plan for Junior Achievement related to Digital Learning(using as a guide)1. JA already in a good position of utilizing hybrid delivery models in 6 programs, >52,000 students in 2012.2. Accenture and Junior Achievement developed a new “Keep Your Balance” online exercise to support students in developing and understanding their monthly budget. This is an important step forward on Junior Achievement’s new digital learning strategy.3. TD provided over $400,000 to help develop new digital extensions for current Junior Achievement programs and to deliver the “Economics for Success” program.226,000 students, in 400+ communities, benefited from Junior Achievement programs that were delivered by over 13,500 dedicated business volunteers who presented in excess of 232,000 hours of instructional time.  15 Charters.Mission = inspire and prepare young people to succeed in a global economy. Bringing the global economy to students locally best down through digital literacies. The USA digital Strategy:Leverage existing social networking platforms to foster networking and collaboration among JA studentsCreate multiple options for volunteer engagement in the delivery of JA programsProvide program content in a variety of digital formats to provide educators and volunteers with a suite of options
  • Strong Considerations Given to:Embedded Ubiqituous LearningUser-Generated Content w/ P2PGamificationBadging & DIY CredentialsVivid GrammarAll wrapped up in a LMS with Learner Analytics / with Portable Learner Portfolios .
  • Digital learning strategy and trends presentation

    1. 1. The environment of digital learning in Canada Presented by Lindsey Fair December 17, 2013
    2. 2. “If we teach today as we taught yesterday, we rob our children of tomorrow.” John Dewey, 1921
    3. 3. The Internet of Things
    4. 4. Technology is an amplifier, not a teacher though.
    5. 5. Technology is amplifying good pedagogy
    6. 6. It’s not just about the teens
    7. 7. So we know who, but how?
    8. 8. 1. Embedded Ubiquitous Learning
    9. 9. 2. User-Generated Learning w/ P2P
    10. 10. 3. Gamification
    11. 11. 4. DIY Credentials & Badges
    12. 12. 5. Vivid Grammar
    13. 13. 6. LMS & Virtual Environments
    14. 14. Learning Analytics
    15. 15. #1 Essential Employability Skill for the Future = Sensemaking
    16. 16. Creating a Vision – Ray’s Vision
    17. 17. Conclusion
    18. 18. 12 Month Digital Learning Strategy Implementation
    19. 19. Create Conditions for Success Digital Scan Needs Analysis Funding Cultivate Champions Decision Making Instructional Models Programs & Geospecifics Platforms & Devices Pilot Implementations Content Infrastructure Professional Development Best Practice Guides Launch of New Digital Learning Strategy** Measurement Early-Indicator Analysis Revisions On-going Analysis Futures Committee December November October September August July June May April March February January 12 Month Digital Learning Strategy Roll Out