Anthropology before Technology

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This presentation presents an overview of where our students are in the ICT world. It also presents on overview of who they are and the world they live in.

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Anthropology before Technology

  1. 1. Anthropology before Technology
  2. 2. Dr Idit Hareal Net Generation - 10 to 30 years old
  3. 3. Dr Idit Hareal Net Generation - 10 to 30 years old
  4. 4. For the kids it is like using a pencil, parents don’t talk about pencils, they talk about writing, Kids don’t talk about technology they talk about playing, building a website, writing a friend about the rain forest. Dr Idit Hareal Net Generation - 10 to 30 years old
  5. 5. Net Generation - 10 to 30 years old
  6. 6. We have surveyed some of our students. Net Generation - 10 to 30 years old
  7. 7. We have surveyed some of our students. 100% of our students have a computer at home? Net Generation - 10 to 30 years old
  8. 8. Net Generation - 10 to 30 years old
  9. 9. 100% of our students have the internet at home. Net Generation - 10 to 30 years old
  10. 10. 100% of our students have the internet at home. Only 3.4% use dial up for their internet connection. Net Generation - 10 to 30 years old
  11. 11. Net Generation - 10 to 30 years old
  12. 12. 90% of our students have more than one computer at home. Net Generation - 10 to 30 years old
  13. 13. 90% of our students have more than one computer at home. 21% have a 1 to 1 ratio of computers to people in their homes. Net Generation - 10 to 30 years old
  14. 14. Net Generation - 10 to 30 years old
  15. 15. 62% of our students have their own computer at home. Net Generation - 10 to 30 years old
  16. 16. 62% of our students have their own computer at home. 90% have their own cellphone. Net Generation - 10 to 30 years old
  17. 17. e-Learning starts with http://macthemes.net/forum/viewtopic.php?pid=251672
  18. 18. e-Learning starts with the Learner. http://macthemes.net/forum/viewtopic.php?pid=251672
  19. 19. Net Generation Freedom Customisation Norms Scrutiny Integrity Collaboration Entertainment Speed Innovation Don Tapscott. 2008 http://macthemes.net/forum/viewtopic.php?pid=251672 Google Books
  20. 20. Going Mobile Global Customisable Blended Adaptability Just in time delivery Always On No fixed value Collaborative Global Quick Flexible http://k12onlineconference.org/?p=424 Kim Cofino. 2009
  21. 21. Learning is participation Learners actively constructing knowledge, solving problems, individually and collaboratively Participatory model Technology-supported learning environments IPL: The Myths of e-Learning (Lai, 2008)
  22. 22. exciting e- energetic Learning enthusiastic emotional extended excellent educational (Bernard Luskin, cited from http://en.wikipedia.org/wiki/E-learning)
  23. 23. In ICT this year the focus for learning will be on: Programming (Students learn how modify their own learning environment.) Data Filtering (Students learn how to create their own search journeys.) Using their connectivity (Students learn how to work collaboratively.) Maximizing Hardware (Students learn how to maximise the ICT tools available to them.) Mark Prenaky

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