Merja Bauters
Jukka Purma
Aalto University School of Arts,
Design and Architecture
firstname.surname@aalto.fi
Change of pr...
Sun kuva!!!!!
Merja Bauters
Post doctoral researcher
Jukka Purma
Researcher
Learning Environments
research group (LeGroup)...
Three Things to Think
1. Context and time
2. Experience grounds learning and reflection
3. Ach So! : mobile video tool for...
Context and time
Construction sector
What are the main challenges for learning
in construction sector?
Harsh conditions
Lack of time and space
Difficult to predict moments for the need to
learn new tools, practices, and mater...
Practices and situations
How to support learning, when the work
is connected to physical practices, places
and unique situations?
Make learning possible as part of the work.
Make learning possible in situ.
Provide tools to enhance learning in a network...
Three Things to Think
1. Context and time ✔
2. Experience grounds learning and reflection
3. Ach So! : mobile video tool f...
Experience as learning
Learning through Experiences
Experiences may suggest changes of practices.
The need to change pushes reflective processing
of the situations…
…which re...
Reflection in work
Reflection in the moment
Moments of doubts and inspiration.
Feeling of irritation, annoyance.
Clues and hints help us to understand where the irrit...
How to Enhance Reflection?
When experience triggers reflection, a tool may turn that
reflection into visible and shareable action.
Such tool can make...
Three Things to Think
1. Context and time ✔
2. Experience grounds learning and reflection ✔
3. Ach So! : mobile video tool...
http://achso.aalto.fi
Ach So!
• Inspired by AnViAnno, a proof of
concept app for video annotation with
Android devices (by RWTH – Aachen).
• Redesign an...
enact experience : record  annotate  share
reflection
Genres to help getting started : site visit, problem, trick of tra...
Clips to be stored in device and in cloud.
..short clips, very short clips..
Use automatic meta-data for recommendations: ...
Future research and
development
• More research on the use in the wild:
– Learning experience / collaborative learning / s...
When you carry Ach So! with you, you
know to keep your eyes open for learning
experiences.
Thank you!
Merja Bauters
Jukka Purma
Aalto University School of Arts, Design and Architecture
Helsinki – Finland
firstname...
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Itk bauters purma_change of practice as learning reflection as control of habits

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Presentation in: Interactive Technology in Education (ITE) 2014 conference, 9th - 11th of April 2014 at Hotel Aulanko, Hämeenlinna, Finland.

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Itk bauters purma_change of practice as learning reflection as control of habits

  1. 1. Merja Bauters Jukka Purma Aalto University School of Arts, Design and Architecture firstname.surname@aalto.fi Change of practice as learning & reflection as control of habits Interactive Technology in Education (ITE) 2014 conference, 9th - 11th of April 2014 at Hotel Aulanko, Hämeenlinna, Finland.
  2. 2. Sun kuva!!!!! Merja Bauters Post doctoral researcher Jukka Purma Researcher Learning Environments research group (LeGroup) Media Lab Helsinki Aalto University School of Arts, Design and Architecture
  3. 3. Three Things to Think 1. Context and time 2. Experience grounds learning and reflection 3. Ach So! : mobile video tool for learning
  4. 4. Context and time
  5. 5. Construction sector
  6. 6. What are the main challenges for learning in construction sector?
  7. 7. Harsh conditions Lack of time and space Difficult to predict moments for the need to learn new tools, practices, and materials What are the main challenges for learning in construction sector?
  8. 8. Practices and situations
  9. 9. How to support learning, when the work is connected to physical practices, places and unique situations?
  10. 10. Make learning possible as part of the work. Make learning possible in situ. Provide tools to enhance learning in a network. How to support learning, when the work is connected to physical practices, places and unique situations? (Kooken et al., 2007, Kerosuo and Toiviainen, 2011, Mørch and Skaanes 2010)
  11. 11. Three Things to Think 1. Context and time ✔ 2. Experience grounds learning and reflection 3. Ach So! : mobile video tool for learning
  12. 12. Experience as learning
  13. 13. Learning through Experiences
  14. 14. Experiences may suggest changes of practices. The need to change pushes reflective processing of the situations… …which results as new practices (habits). Learning through Experiences Peirce, C. S. (1931-58). Collected Papers of Charles S. Peirce. 8 vols. Ed. by Hartshorne, C. & Weiss, P. (vols. 1-6), & Burks, A. (vols. 7-8). Cambridge, MA: Harvard University Press.
  15. 15. Reflection in work
  16. 16. Reflection in the moment
  17. 17. Moments of doubts and inspiration. Feeling of irritation, annoyance. Clues and hints help us to understand where the irritation comes from. Moments of qualitative immediacy. Reflection in the moment Peirce, C. S. (1931-58). Collected Papers of Charles S. Peirce. 8 vols. Ed. by Hartshorne, C. & Weiss, P. (vols. 1-6), & Burks, A. (vols. 7-8). Cambridge, MA: Harvard University Press. John Dewey: The Later Works, 17 vols. (1981-1991). Carbondale: Southern Illinois University Press.
  18. 18. How to Enhance Reflection?
  19. 19. When experience triggers reflection, a tool may turn that reflection into visible and shareable action. Such tool can make a common (or an uncommon) execution of a task into a shared object for e.g. improvement. How to Enhance Reflection?
  20. 20. Three Things to Think 1. Context and time ✔ 2. Experience grounds learning and reflection ✔ 3. Ach So! : mobile video tool for learning
  21. 21. http://achso.aalto.fi Ach So!
  22. 22. • Inspired by AnViAnno, a proof of concept app for video annotation with Android devices (by RWTH – Aachen). • Redesign and develop a mobile tool for learning in construction • Agile design and development: iterations, testing, more development.
  23. 23. enact experience : record  annotate  share reflection Genres to help getting started : site visit, problem, trick of trade, good work.
  24. 24. Clips to be stored in device and in cloud. ..short clips, very short clips.. Use automatic meta-data for recommendations: location, time, author etc.  Social Semantic Server tries to infer workplaces and routines
  25. 25. Future research and development • More research on the use in the wild: – Learning experience / collaborative learning / social networks. – Organizational issues. – Social and political questions. • Better support for harsh conditions – record clips with wearable cameras (GoPro bridge) – Other ways to record without using hands (glasses?) • More annotation options – tricks with the annotation marker – hand-drawn annotations – voice annotations (and voice to text?)
  26. 26. When you carry Ach So! with you, you know to keep your eyes open for learning experiences.
  27. 27. Thank you! Merja Bauters Jukka Purma Aalto University School of Arts, Design and Architecture Helsinki – Finland firstname.surname@aalto.fi The Learning Layers project is supported by the European Commission within the 7th Framework Programme under Grant Agreement #318209, under the DG Information society and Media (E3), unit of Cultural heritage and technology-enhanced learning. http://learning- layers.eu

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