Liesbeth Huybrechts, Katrien Dreessen & Selina Schepers        Social Spaces / MAD-faculty / FAK (KULeuven)“Mapping design...
MAP-it is a participatory method (background map, stickersheets, scenario,..) that has been developed, tested and appliedi...
Reflective => creative. Conclusion from research cases and literature:introduction of risk-taking in the participatory pro...
Case: negotiating values in organising a FabLabwith “MAP-it” (blueprint, machines, people,..)
1. MAP-it allows people to negotiate in a hybrid zonebetween disciplines (Muller, 2002): abstract icons, various media, tu...
2. MAP-it allows friction‘risk-stickers and certain game rules introduce friction to the workshopin playful manner and sti...
3. MAP-it encourages releasing control via its opennesse.g. Fablab participants forced to open ways of working via open ic...
Discussion(1) Open source kit requires choices by toolkit designers around definition of ‘acceptable risk’ (levelhybridity...
For more information, see: www.map-it.beAlso, feel free to download the MAP-it mapping kit and startmapping!
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So sp presentatie pdc

  1. 1. Liesbeth Huybrechts, Katrien Dreessen & Selina Schepers Social Spaces / MAD-faculty / FAK (KULeuven)“Mapping design practices: on risk, hybridity and participation”
  2. 2. MAP-it is a participatory method (background map, stickersheets, scenario,..) that has been developed, tested and appliedin diverse contexts
  3. 3. Reflective => creative. Conclusion from research cases and literature:introduction of risk-taking in the participatory process in 3 ways:(1) working over the borders of the own discipline in a hybrid zone, (2) provoking frictionand (3) releasing control.
  4. 4. Case: negotiating values in organising a FabLabwith “MAP-it” (blueprint, machines, people,..)
  5. 5. 1. MAP-it allows people to negotiate in a hybrid zonebetween disciplines (Muller, 2002): abstract icons, various media, turn taking
  6. 6. 2. MAP-it allows friction‘risk-stickers and certain game rules introduce friction to the workshopin playful manner and stimulate different view (e.g. stairs, slope, newbuilding)
  7. 7. 3. MAP-it encourages releasing control via its opennesse.g. Fablab participants forced to open ways of working via open icons
  8. 8. Discussion(1) Open source kit requires choices by toolkit designers around definition of ‘acceptable risk’ (levelhybridity, openness, friction; via design stickers, background, game...). (2) However, MAP-it forcesdesigners to release control to participants (e.g. redefine space fablab). (3) Every decision dependson projects goal.
  9. 9. For more information, see: www.map-it.beAlso, feel free to download the MAP-it mapping kit and startmapping!

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