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Ubi Comp Wla Ola 2008 Short Version


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Missing 60+ image based slides from the middle that served to enhance narrative. Slide 5 captures many of the ideas covered in those missing slides. Originally presented at the 2008 joint Oregon Library Association, Washington Library Association Conference.

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Ubi Comp Wla Ola 2008 Short Version

  1. 1. Ubicomp and Libraries: Current examples and evolving implications OLA/WLA Joint Conference April 17, 2008 Chris Peters TechSoup Michael Porter WebJunction,
  2. 2. Ubiquitous Computing <ul><li>&quot;a model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities.&quot; </li></ul>
  3. 3. Ubiquitous Computing <ul><li>When computing and information access and interaction happens when and where we need it. </li></ul><ul><li>Enabled by “calm” technology that is everywhere, yet easily modified and controlled by the user so that it is a natural extension of ourselves. </li></ul>
  4. 4. Ubiquitous Computing <ul><li>Happens at the scale of: </li></ul><ul><li>The Body </li></ul><ul><li>The Room </li></ul><ul><li>The Building </li></ul>
  5. 5. This slide replaces 62 colorful, image only slides that facilitated discussions around: <ul><li>Moore’s Law – Flash drive size and cost over time as examples </li></ul><ul><li>Cell phone ubiquity </li></ul><ul><li>Eye-Fi card </li></ul><ul><li>Roomba/Scooba </li></ul><ul><li>Cothing/Technology mergers: </li></ul><ul><li>solar, music, biofeedback, input-output technologies </li></ul><ul><li>Ambient technology </li></ul><ul><li>Homebrew robotics </li></ul><ul><li>OpenSource potentials </li></ul><ul><li>Chumby </li></ul><ul><li>Interactive surfaces </li></ul><ul><li>VOIP library “communicators” </li></ul><ul><li>Pixel Roller </li></ul><ul><li>Design inovations </li></ul><ul><li>iPhone </li></ul><ul><li>Nike/Apple design/input-output convergence </li></ul><ul><li>Role of gaming in increasing ubiquity </li></ul><ul><li>Content access ubiquity </li></ul><ul><li>Apple TV, Sat>Go (Direct TV), Slingbox, </li></ul><ul><li>Mobile device evolution </li></ul><ul><li>Platform:Google phone FOLED Tiny projector tech </li></ul><ul><li>BUG gadget platform </li></ul><ul><li>RFID </li></ul><ul><li>Loopt </li></ul><ul><li>Digital fabrication </li></ul><ul><li>Cloud computing </li></ul><ul><li>Data portability </li></ul><ul><li>Open source (more) </li></ul>
  6. 6. Terminology <ul><li>Ubiquitous Computing (Ubicomp) </li></ul><ul><li>Ambient Computing </li></ul><ul><li>Pervasive Computing </li></ul><ul><li>The Internet of Things </li></ul>
  7. 7. Visions of Ubiquitous Computing <ul><li>Low cost, low power microprocessors embedded in everyday objects </li></ul><ul><li>The Post-P.C. Environment </li></ul><ul><li>Computers should be invisible and unobtrusive </li></ul><ul><li>Technology should create calm </li></ul>
  8. 8. Visions of Ubiquitous Computing <ul><li>Embedded : many networked devices are integrated into the environment </li></ul><ul><li>Context awareness : these devices can recognize you and your situational context </li></ul><ul><li>Personalized : they can be tailored to your needs </li></ul><ul><li>Adaptive : they can change in response to you </li></ul><ul><li>Anticipatory : they can anticipate your desires without conscious mediation. </li></ul>
  9. 9. What Trends and Technologies Will Power Ubicomp? <ul><li>Basic </li></ul><ul><ul><li>Small, low cost processors </li></ul></ul><ul><ul><li>Small, low cost antennas </li></ul></ul><ul><ul><li>Universal identification (i.e. IPv6) </li></ul></ul><ul><ul><li>Interoperability and open standards </li></ul></ul><ul><li>Advanced </li></ul><ul><ul><li>Sensors </li></ul></ul><ul><ul><li>Storage </li></ul></ul><ul><ul><li>New inputs and outputs (gestural, voice, etc.) </li></ul></ul>
  10. 10. Social Networks and Libraries <ul><li>Think like a venture capitalist – what could libraries do with all this information in social networks if it were combined with the circulation records in our ILS? </li></ul><ul><li>Anticipatory Reference? </li></ul>
  11. 11. Library as Place <ul><li>If content is accessible everywhere and everyone is a content mediator, then controlling access to information becomes less valued. </li></ul><ul><li>But as community becomes more and more important, and real estate becomes more expensive (in the long term), people need a place to meet and collaborate. Library as place becomes more valued. </li></ul>
  12. 12. Space Planning in the 21 st Century <ul><li>More group study spaces -- Integration between smartboards and laptops and mobile devices </li></ul><ul><li>Emotional Mapping of the library space </li></ul>