PRINCIPLES OF USABILITY <ul><li>Lauralee Flores, M.S.  </li></ul>
About Me <ul><li>Masters in Applied Psychology, Human Factors </li></ul><ul><li>My usability experience </li></ul><ul><li>...
what I think you’ll love about this class <ul><li>No tests or quizzes! </li></ul><ul><li>No tricks or secrets </li></ul><u...
COURSE DESCRIPTION <ul><li>Usability: ease of use, learnability, memorability, error prevention, overcoming errors,  </li>...
COURSE OBJECTIVES <ul><li>Learn the principles of usability </li></ul><ul><ul><li>Theoretical </li></ul></ul><ul><ul><li>A...
COURSE AUDIENCE <ul><li>Everyone!  </li></ul><ul><ul><li>We all use products after-all  </li></ul></ul><ul><li>Designer of...
COURSE AUDIENCE <ul><li>Those who will design documentation, help systems, training courses, etc.  </li></ul><ul><ul><li>E...
PREREQUISITES <ul><li>Formally: Undergraduate Research Methods </li></ul><ul><ul><li>Helpful courses </li></ul></ul><ul><u...
READING ASSIGNMENT <ul><li>Jakob Nielsen,  Usability Engineering . Morgan Kaufmann, San Francisco, 1994. ISBN 0-12-518406-...
ASSIGNMENTS <ul><li>Week by week assignments </li></ul><ul><li>The online lectures and the reading assignments will help y...
GRADING <ul><li>Assignments </li></ul><ul><li>Final Report - required of everyone </li></ul><ul><li>Final Presentation - o...
TENTATIVE SCHEDULE <ul><li>What is Usability </li></ul><ul><li>Know thy user </li></ul><ul><ul><li>Survey </li></ul></ul><...
TENTATIVE SCHEDULE <ul><li>Design & Test </li></ul><ul><ul><li>Prototyping - Low-Fidelity </li></ul></ul><ul><ul><ul><li>B...
CONTACTING ME <ul><li>Email:  [email_address] </li></ul>
ASSIGNMENT #1 <ul><li>Look on blackboard to find your assignment.  </li></ul><ul><li>Remember: </li></ul><ul><ul><li>Uploa...
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1 Introducation

  1. 1. PRINCIPLES OF USABILITY <ul><li>Lauralee Flores, M.S. </li></ul>
  2. 2. About Me <ul><li>Masters in Applied Psychology, Human Factors </li></ul><ul><li>My usability experience </li></ul><ul><li>What I do now </li></ul><ul><li>What I love about usability </li></ul><ul><li>What I think you’ll love about this class... </li></ul>
  3. 3. what I think you’ll love about this class <ul><li>No tests or quizzes! </li></ul><ul><li>No tricks or secrets </li></ul><ul><li>Short lectures </li></ul><ul><li>Work at your own pace with a little bit of structure from me </li></ul><ul><li>Experience that will make you more marketable </li></ul>
  4. 4. COURSE DESCRIPTION <ul><li>Usability: ease of use, learnability, memorability, error prevention, overcoming errors, </li></ul><ul><li>What are the top 10 mistakes of Web design? </li></ul><ul><li>In a car how does the placement of the steering wheel, shifter, radio controls and locks influence driver satisfaction and ability to control the vehicle? </li></ul>
  5. 5. COURSE OBJECTIVES <ul><li>Learn the principles of usability </li></ul><ul><ul><li>Theoretical </li></ul></ul><ul><ul><li>Application </li></ul></ul>
  6. 6. COURSE AUDIENCE <ul><li>Everyone! </li></ul><ul><ul><li>We all use products after-all </li></ul></ul><ul><li>Designer of products </li></ul><ul><ul><li>Information Systems, Computer Science, Art, Graphic Design, Industrial Engineering, Human Factors, etc. </li></ul></ul><ul><li>Those interested in understanding the user </li></ul><ul><ul><li>Psychology, Sociology, Marketing, Economics, etc. </li></ul></ul>
  7. 7. COURSE AUDIENCE <ul><li>Those who will design documentation, help systems, training courses, etc. </li></ul><ul><ul><li>English, Secondary Education, etc. </li></ul></ul><ul><li>Software engineering process </li></ul><ul><ul><li>Business, Industrial Technology, Computer Science, Management, Engineering and Human Resources </li></ul></ul>
  8. 8. PREREQUISITES <ul><li>Formally: Undergraduate Research Methods </li></ul><ul><ul><li>Helpful courses </li></ul></ul><ul><ul><ul><li>Cognitive Psychology </li></ul></ul></ul><ul><ul><ul><li>Human Computer Interaction </li></ul></ul></ul><ul><ul><ul><li>Engineering Psychology </li></ul></ul></ul><ul><ul><ul><li>Ergonomics & Biomechanics </li></ul></ul></ul><ul><li>Informally: </li></ul><ul><ul><li>Your best work </li></ul></ul><ul><ul><li>NEVER MISS AN OPPORTUNITY TO BE FABULOUS </li></ul></ul>
  9. 9. READING ASSIGNMENT <ul><li>Jakob Nielsen, Usability Engineering . Morgan Kaufmann, San Francisco, 1994. ISBN 0-12-518406-9 (paperback) or ISBN 0-12-518405-0 (hardcover) </li></ul><ul><li>Dondal A. Norman, The Design of Everyday Things . Basic Books; 1st Basic edition (September 2002), ISBN 0-465-06710-7 (paperback) [updated from the original 1988] </li></ul><ul><li>Papers and articles that will be assigned on a topic by topic basis. </li></ul>
  10. 10. ASSIGNMENTS <ul><li>Week by week assignments </li></ul><ul><li>The online lectures and the reading assignments will help you complete your homework assignments </li></ul><ul><li>Turning in your assignments </li></ul><ul><ul><li>Upload them don’t put them in the text box </li></ul></ul><ul><ul><li>Save them in this format “last_first_#” (e.g., flores_lauralee_1.doc) </li></ul></ul><ul><li>Late assignments: </li></ul><ul><ul><li>2 points off every day it’s late </li></ul></ul>
  11. 11. GRADING <ul><li>Assignments </li></ul><ul><li>Final Report - required of everyone </li></ul><ul><li>Final Presentation - only required of the 504 students </li></ul><ul><li>Grades: </li></ul><ul><ul><li>A: 100 - 90% </li></ul></ul><ul><ul><li>B: 89 - 80% </li></ul></ul><ul><ul><li>C: 79 - 70% </li></ul></ul><ul><ul><li>D: 69 - 60% </li></ul></ul><ul><li>To reward hard work: </li></ul><ul><ul><li>all assignments can be re-done for 1/2 the points missed ONE TIME </li></ul></ul>
  12. 12. TENTATIVE SCHEDULE <ul><li>What is Usability </li></ul><ul><li>Know thy user </li></ul><ul><ul><li>Survey </li></ul></ul><ul><ul><li>Interview, Contextual Inquiry/Ethnographic study </li></ul></ul><ul><ul><li>Task Analysis </li></ul></ul><ul><ul><li>Personas </li></ul></ul><ul><li>Interface Analysis </li></ul><ul><ul><li>Heuristic Evaluations </li></ul></ul><ul><ul><li>Competitive Analysis </li></ul></ul>
  13. 13. TENTATIVE SCHEDULE <ul><li>Design & Test </li></ul><ul><ul><li>Prototyping - Low-Fidelity </li></ul></ul><ul><ul><ul><li>Basic Introduction to: </li></ul></ul></ul><ul><ul><ul><ul><li>Information Design </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Visual Design </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Accessibility </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Cognitive Psychology and Design Principles such as: affordances, mapping, memory/chunking, recognition vs. recall, mental models, etc. </li></ul></ul></ul></ul><ul><ul><li>Cognitive Walkthrough (Usability Testing) </li></ul></ul><ul><ul><li>Iterative Design </li></ul></ul><ul><li>Reporting & Presenting </li></ul>
  14. 14. CONTACTING ME <ul><li>Email: [email_address] </li></ul>
  15. 15. ASSIGNMENT #1 <ul><li>Look on blackboard to find your assignment. </li></ul><ul><li>Remember: </li></ul><ul><ul><li>Upload the assignment (don’t write it in the text box) </li></ul></ul><ul><ul><li>Save the file “last_first_1.doc” </li></ul></ul>

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