Slideshow supporting the presentation at the iLRN 2016 conference.
Paper available here: http://repositorioaberto.uab.pt//handle/10400.2/5454
Between 2009 and 2011, a joint academia-industry effort took place to integrate Second Life and OpenSimulator platforms into a corporate elearning provider’s learning management platform. The process involved managers and lead developers at the provider and an academic engineering research team. We performed content analysis on the documents produced in this process, seeking data on the corporate perspective of requirements for virtual world platforms to be usable in everyday practice. In this paper, we presented the requirements found in the documents, and detailed how they emerged and evolved throughout the process.