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Os Elfos fizeram muitos anéis – Tolkien e videojogos

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Apresentação para o III Seminário "Tolkien - Construtor de Mundos", dia 29 de maio de 2015, Anfiteatro III, Faculdade de Letras da Universidade de Lisboa

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Os Elfos fizeram muitos anéis – Tolkien e videojogos

  1. 1. Elen síla lúmenn' omentielvo.
  2. 2. Leonel Morgado leonel.morgado@uab.pt Os Elfos fizeram muitos anéis – Tolkien e videojogos
  3. 3. Leonel Morgado leonel.morgado@uab.pt Os Elfos fizeram muitos anéis – Tolkien e videojogos É minha intenção completas estes slides com comentários e ideias da palestra que proferi. Se estiver interessado, consulte novamente o local onde obteve este diaporama, para ver se já lá coloquei uma versão mais atual. Ou procure em https://repositorioaberto.uab.pt/
  4. 4. “If you are present at a Faërian drama you yourself are, or think that you are, bodily inside its Secondary World (…) you are in a dream that some other mind is weaving, and the knowledge of that alarming fact may slip from your grasp. (…) a Secondary World into which both designer and spectator can enter, to the satisfaction of their senses while they are inside; but in its purity it is artistic in desire and purpose.” ̶ J.R.R. Tolkien, “On Fairy-stories”
  5. 5. Gary Gygax 1938-2008 Dave Arneson 1947-2009 « (…) he loathed the major fantasy touchstone of the time, J. R. R. Tolkien's Lord of the Rings series. "It was so dull. I mean, there was no action in it," Gygax says. "I'd like to throttle Frodo."» — Kushner, D., 2008, “Dungeon Master: The Life and Legacy of Gary Gygax
  6. 6. (…) Though I thoroughly enjoyed The Hobbit, I found the Ring Trilogy... well, tedious. (…) Ent is interesting; (…) Tolkien’s orcs are also in both games. (…) The elves (…) borrow two names (gray and wood) from the Professor’s writings, and that is nearly all. (…) The seeming parallels and inspirations are actually the results of a studied effort to capitalize on the then-current craze for Tolkien’s literature. Frankly, to attract those readers and often at the urging of persons who were playing prototypical forms of D&D games — I used certain names and attributes in a superficial manner, merely to get their attention!
  7. 7. Baseado em: Makai, Péter Kristóf (2014). Games and Gaming: Quantasy. In “A Companion to J. R. R. Tolkien”. John Wiley & Sons.
  8. 8. Nome: de Tolkien (Akallabêth) do Silmarillion (1977) Jogo: de Gygax, Dungeons & Dragons
  9. 9. Pool of Radiance Ultima Underworld II Dragon Age Elder Scrolls: Skyrim
  10. 10. Comparação corporal entre raças no AD&D 1,8 m 2,1 m 2,4 m 1,2 m 1,5 m 0,9 m 0,3 m 0,6 m
  11. 11. AD&D e Terra Média 1,8 m 2,1 m 2,4 m 1,2 m 1,5 m 0,9 m 0,3 m 0,6 m
  12. 12. Elfos de Dragon Age
  13. 13. Anões de World of Warcraft Anões de Walt Disney
  14. 14. Mapa do Witcher II Mapa de D&D
  15. 15. Alqualondë
  16. 16. Sylvhara Sylvhara is the beautiful land of the Northern Sylvan Elves that developed as a separate culture…
  17. 17. “Tolkien’s source material, the detailed, multi-layered representation of Middle-earth, was in and of itself inspirational (…) Dungeon Masters became sub-creators in conjuring up rich fantasy playgrounds (…) faced with the magical, but onerous task of making a world work. (…) Today, we are in a situation where these playful instances are actively intermingling with one another, creating hybrid forms, and (…) we can look forward to ever new ways of employing the imagination (…) ̶ Péter K. Makai, Games and Gaming: Quantasy in “A Companion to J. R. R. Tolkien”
  18. 18. Leonel Morgado leonel.morgado@uab.pt

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