It's Just a Haunted House... How Hard Could It Be?
While it may be true that anyone can design a haunted house, what sets a great haunted house apart from an okay haunted house? Learn the process that leading attraction designers use to develop an attraction that is on the cutting edge on haunt design in this quick paced seminar from veteran Haunted Attraction designer Leonard Pickel. In this thought provoking session Pickel will explain how he uses his Architectural education and 35 plus years of professional haunting experience to design terrifying Haunted Attractions, and how you can use these methods to strike terror into the hearts of your patrons. Take your attraction to the next level by taking this exciting class. Check out www.hauntrepreneurs.com for more design tips!
Special Amusement Building CodeMandatory Sprinkler SystemHard Wired Smoke DetectionAlarm to Stop All Confusing Lights andSound
Assembly Occupancy Requirements“A” Rated Flame Spread All SurfacesPerimeter Egress CorridorAll Doors Swing in the Direction of TravelEmergency and Exit Lighting
ElectricalAll Wiring by Licensed ElectricianNo RomexMetal BoxesNo Extension Cords
Electrical SolutionsElectrical DropsOpen Wiring12-3 SJO Cord HarnessLow VoltageExternally Lit Exit SignsAdd a Switch to Your Emergency Lights
Modular Construction - Taller is betterThin Wall PanelsTriangular GridProps as WallsBracing
Step 1 - Create storyline that defines the characters, setting and roomthemes Step 2 - Designate each scare and what is needed to facilitate them. Step 3 - Logically order the rooms to tell the story; best scares first andlast Step 4 - Design each room with backstage area and variations Step 5 - Draw building/location to scale/locate entrance and exits Step 6 - Layout perimeter egress pathway and set the wall grid Step 7 - Place rooms to maximize travel distance (less hallwaytowards the end) Step 8 - Redesign for better order, better fit and/or longer traveldistance Step 9 - Sleep on it and repeat step 8 until the best compromise isreached
“Today’s teen and young adults are not easily frightened. “Not Scary Classic Monsters Witches Ghosts Bats Insects Rats Snakes Skulls and skeletons Sci-fi Gore
ScaryVery Realistic ImagesHigh Set DetailOutlandish ImagesWeird people lurking or staringCharacters suddenly appearing unexpectedlySudden Disappearance was also disturbingNot Feeling SafeFear of the UnknownScary MusicSound and NoisesScent and Texture
Thanks ForListening!Leonard PickelHauntrepreneurs® Haunt Design and Consulting FirmHauntrepreneurs@gmail.comwww.hauntrepreneurs.com972-951-5100