Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Form Ever Follows Function: Advanced Haunt Design

“It’s just a haunted house… how hard could it be?” While it may be true that anyone can design a haunted house, what is it that sets an amazing Fright Attraction apart from just an okay haunted house? In this quick paced session attendees will delve into the cutting edge process that leading attraction designers use to develop an unforgettable fright attraction. Veteran attraction designer Leonard Pickel of Hauntrepreneurs(R) Themed Attraction Design will explain how storyline and Architectural design principles like "form follows function" are used to develop terrifying Fright Attractions, and how attendees can use these methods to strike terror into the hearts of their patrons. Topics include; how theme and storyline increase realism and provides a blueprint for the experience. The different types of frights and how these frights combine into the overall Scare Factor of the attraction. The need for high capacity in a fright attraction and how to maximize throughput while maintaining the high quality of the experience. Whether you already have a Fright Attraction, or are merely considering opening one, take your attraction design to the next level by attending this thought provoking session.

  • Login to see the comments

Form Ever Follows Function: Advanced Haunt Design

  1. 1. Hauntrepreneurs.com LeonardPickel@gmail.com by Leonard Pickel Hauntrepreneurs(R) Themed Attraction Design
  2. 2. In Architecture “Form Ever Follows Function!”
  3. 3. In Architecture “Form Ever Follows Function!” Louis Sullivan
  4. 4. What is the main “function” of haunted attraction design?
  5. 5. What is the main “function” of haunted attraction design?
  6. 6.  Who is the hardest person to scare?
  7. 7.  Who is the hardest person to scare? 21 Year Old White Male
  8. 8. Scaring People Is Like Telling Them A Joke! It’s All In The Setup And The Timing Of The Punch Line! Leonard Pickel
  9. 9.  Do The Unexpected  Sudden Movement  Sudden Appearance  Sudden Sound  Imminent Danger  Misdirection  Darkness and The Unknown  Insecurity
  10. 10. "It Is Twice As Hard For Actor In The Open To Scare People!"
  11. 11. "It Is Twice As Hard For Actor In The Open To Scare People!" So How Do You Hide The Actor?
  12. 12.  Three Types Of Scares  Visible Scare  Invisible Scare  Visible Invisible Scare
  13. 13.  Scares  Crash Door  Drop Panel  Pop Out  Camouflage  Slap Down  Is it live
  14. 14. “A house cannot be haunted without a history!” Steven King
  15. 15.  A Storyline Is A Map To Your Final Destination  What Is The Time Frame?  Where Does The Evil Dwell?  What Minions Has It Created?  Why Are People Walking Into This Known Danger?
  16. 16.  What Part of the Group is the Target?  How Much Backstage is needed?  What is the best approach?  How Can We Cut Down The Sightline?  Control the Point Of Attention  First Determine What Scare Will Be In Each Room
  17. 17.  Place Furniture To Create Pathway  Use Sets To Shorten Sightline  Give The Actor A View Of The Patrons  Backstage Space/Actor Escape  Entry/Exit Location  Determine How Best To Facilitate The Scare
  18. 18.  What is the Best Scare Direction?
  19. 19.  What is the Best Scare Direction?  Scare From The Left
  20. 20.  What is the Best Scare Direction?  Scare From The Left  Scare From Below
  21. 21.  Avoid Gauntlet Rooms  Perimeter Pathways  Create Obstacles
  22. 22.  Limit Scripted Dialog  Never Stop the Flow of Patrons  No Menacing Actors  Scare Forward  Actor Return
  23. 23.  Logical Room Connections  Rotate Scare Type And Direction  Best Scare First  Increasing Scare Factor
  24. 24.  Provide Some Hallway Between Each Room Design  90 Degree Turn Before Each Room  Longer Hallways At The Beginning  Shorter Hallways Near The End
  25. 25.  Provide Some Hallway Between Each Room Design  90 Degree Turn Before Each Room  Longer Hallways At The Beginning  Shorter Hallways Near The End A Curtain In A Doorway Is a Design Flaw!
  26. 26.  No Design Is Perfect  Redesign Until You Reach The Best Balance Of Each Factor
  27. 27.  No Design Is Perfect  Redesign Until You Reach The Best Balance Of Each Factor If You Haven't Developed At Least 6 Different Plans, Then You Have Not Explored All Of The Possibilities!
  28. 28. Leonard Pickel 972-951-5100 hauntrepreneurs@gmail.com Hauntrepreneurs(R) Themed Attraction Design/Consulting www.hauntrepreneurs.com Find A Haunt Web Portal www.findahaunt.com HAuNTcon Jan. 28 – Feb. 1, 2016 www.hauntcon.com Birmingham, AL Chicago Frights www.chicagofrights.com

×