Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Using Images in Higher Education


Published on

See full ebook in

Published in: Education
  • Be the first to comment

  • Be the first to like this

Using Images in Higher Education

  1. 1. Using Images in Higher Education Project Overview Leonardo Langaro
  2. 2. Project Goals <ul><li>Enhance the use of images in learning materials </li></ul><ul><li>Research on its benefits in learning </li></ul><ul><li>Provide practical support to lecturers </li></ul><ul><li>Create a user guide to advise about use of images in the learning process </li></ul>
  3. 3. Description <ul><li>The project should carry out: </li></ul><ul><ul><li>a single page quick reference </li></ul></ul><ul><ul><li>an activities worksheet for one hour presentation </li></ul></ul><ul><ul><li>a video screen presentation on using software </li></ul></ul><ul><ul><li>a user guide </li></ul></ul><ul><ul><li>Test software applicability </li></ul></ul>
  4. 4. Characteristics <ul><li>Strengths </li></ul><ul><ul><li>Innovation </li></ul></ul><ul><ul><li>Motivation </li></ul></ul><ul><ul><li>Results </li></ul></ul><ul><li>Weaknesses </li></ul><ul><ul><li>Resistance against changes </li></ul></ul><ul><ul><li>Disapproval </li></ul></ul><ul><ul><li>Unreliable </li></ul></ul>
  5. 5. Technology <ul><li>New technology being used </li></ul><ul><ul><li>iMind Map </li></ul></ul><ul><ul><li>Camtasia </li></ul></ul><ul><ul><li>Hot potatoes </li></ul></ul><ul><li>Standards being adopted </li></ul><ul><ul><li>Applying images into the Virtual Learning System </li></ul></ul>
  6. 6. Team Work Group <ul><li>Head of Learning Teaching and Innovation </li></ul><ul><li>Instructional Designer </li></ul><ul><li>Learning Centre Manager </li></ul><ul><li>Project Assistant </li></ul>
  7. 7. Analysis <ul><li>Examining existing instructional materials </li></ul><ul><li>Discuss changes and innovative methods </li></ul>
  8. 8. Designing <ul><li>Learning objectives </li></ul><ul><li>Storyboards and prototypes </li></ul><ul><li>Graphic design </li></ul><ul><li>User-interface </li></ul><ul><li>Content definition </li></ul>
  9. 9. Development <ul><li>Working outline </li></ul><ul><li>Research </li></ul><ul><li>Instructional materials </li></ul><ul><li>Learning activities </li></ul>
  10. 10. Implementation <ul><li>Revision </li></ul><ul><li>Applying in beta </li></ul><ul><li>Lectures feedback </li></ul><ul><li>Material distribution </li></ul>
  11. 11. Evaluation <ul><li>Effects </li></ul><ul><li>Motivation </li></ul><ul><li>Acceptance </li></ul><ul><li>Results </li></ul><ul><li>Approval </li></ul>