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Pizza Friday: Introducing IoT (to designers)

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Basic introduction to the Internet of Things for designers.

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Pizza Friday: Introducing IoT (to designers)

  1. 1. Anything that can be connected, will be connected. PIZZA FRIDAY: Introducing IoT
  2. 2. The more advanced the technology is, the more relevant the human factors become.
  3. 3. Welcome to the Internet
  4. 4. THINGS PEOPLE World Wide Web 1. DOCUMENTS
  5. 5. THINGS PEOPLE World Wide Web 1. DOCUMENTS Currently, the English Wikipedia alone has over 5,399,110 articles of any length, and the combined Wikipedias for all other languages greatly exceed the English Wikipedia in size, giving more than 27 billion words in 40 million articles in 293 languages.
  6. 6. THINGS PEOPLE1. DOCUMENTS
  7. 7. THINGS 2. PEOPLE Web 2.0 1. DOCUMENTS
  8. 8. THINGS DOCUMENTS 2. PEOPLE Facebook 2016 | Estimated average degrees of separation between all people on Facebook. The average person is connected to every other person by an average of 3.57 steps. Microsoft 2008 | In a world of 6.6 billion people, it does seem hard to believe. The theory of six degrees of separation contends that, because we are all linked by chains of acquaintance, you are just six introductions away from any other person on the planet. But yesterday researchers announced the theory was right - nearly. By studying billions of electronic messages, they worked out that any two strangers are, on average, distanced by precisely 6.6 degrees of separation.
  9. 9. THINGS 2. PEOPLE1. DOCUMENTS
  10. 10. 3. THINGS 2. PEOPLE1. DOCUMENTS Internet of Things
  11. 11. DOCUMENTS 3. THINGS
  12. 12. The INTERNET OF THINGS bridges both the physical and digital worlds, permitting the power of the internet to reach everywhere humanity.
  13. 13. DID YOU KNOW IN WHICH YEAR THE NUMBER OF CONNECTED OBJECTS WILL EXCEED THAT OF HUMANS?
  14. 14. IT IS ALREADY HAPPENED
  15. 15. Internet of Things demography In demographics, the world population is the total number of humans currently living. The world population was estimated to have reached 7,500,000,000 at 16:21(UTC) on April 24, 2017. The United Nations estimates it will further increase to 11.2 billion in the year 2100. 7,3 B people on Earth, today 8,3 B Connected Objects, today
  16. 16. Even if the Internet appears ubiquitous, still the number of connected objects or devices is vastly inferior to those which are not connected. The coming revolution will raise from the necessity of substituting everyday objects with connected ones, making these more intelligent and aware. Placing a smart object in a pocket, car, on a desktop or in a customer’s home allows the building of a personal, always on, bi-directional communication channel. This is the opportunity provided by the INTERNET OF THINGS.
  17. 17. Il Software cambia tutto
  18. 18. 3. THINGS 2. PEOPLE1. DOCUMENTS
  19. 19. 3. THINGS 2. PEOPLE1. DOCUMENTS
  20. 20. THINGS DOCUMENTS PEOPLE CLOUD
  21. 21. THINGS DOCUMENTS PEOPLE CLOUD FOG
  22. 22. DATA | INTELLIGENCE
  23. 23. The Internet of things (IoT) is the inter-networking of "connected devices”, vehicles, buildings, and other items embedded with electronics, software, sensors, actuators, and network connectivity, which enable these objects to collect and exchange data. In 2013 the Global Standards Initiative on Internet of Things (IoT-GSI) defined the IoT as "a global infrastructure for the information society, enabling advanced services by interconnecting (physical and virtual) things based on existing and evolving interoperable information and communication technologies" and for these purposes a "thing" is "an object of the physical world (physical things) or the information world (virtual things), which is capable of being identified and integrated into communication networks"
  24. 24. CONNECTED HUMANS
  25. 25. © DESIGN GROUP ITALIA 2007: Only than 10 years ago
  26. 26. 28 Technological innovation is an evolutionary process, which responds to social innovation. GeorgeBasalla We are the consequence of the TOOLS we use.
  27. 27. Technologies are shaping us through the cognitive (connected) consumer devices we are using
  28. 28. What might design do in the IoT age?
  29. 29. IoT is primarily a cultural shift
  30. 30. When SCI-FI AGE Any sufficiently advanced technology is indistinguishab le from magic.
  31. 31. When At this stage of technological evolution, being connected is a Darwinian issue for a product: a key element for it to live long and prosper. SCI-FI AGE Any sufficiently advanced technology is indistinguishab le from magic.
  32. 32. 34 Every Tool, service and business that jumps into digital technology, starts to follow Moore’s Law: Peter Diamandis http://www.youtube.com/watch?v=E9wFXHYJgdo Acceleration changes everything
  33. 33. Designing IoT products…
  34. 34. The empty box syndrome uID
  35. 35. Aesthetic of Trust Asymmetric Hardware/Software aging
  36. 36. Design Laws for “Makers” 1. Every object must know STORIES the History of its past (how it is made, where it was produced, how it is used) and its future (as it is disassembled, valued in its parts, recycled, disposed of). 2. Every object must be SENTIENT Every object should know something about the world around it through sensors, or at least know when and where it is used. 3. Every object must be SOCIAL Every object must be able to communicate and share its status across social networks used by humans, "participating" in their social relationships.
  37. 37. What should designers design, today?

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