A new way to inspire and stimulate learning


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Update on Microsoft tools and techologies to enhance the teaching of STEM curricula within Schools, College and Universities

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  • The Imagine Cup is the world’s biggest student technology competition and over 358,000 students in 183 countries and regions registered for the Imagine Cup last year.The Imagine Cup 2012 is about solving the world’s toughest problems using technology whether it’s something like battling a disease like malaria or reducing road deaths. The Imagine Cup is a chance for students to showcase their amazing projects and solutions, built using Microsoft technology.At Microsoft we work under the motto that our products create a Microsoft ecosystem, where everything is built to be able to talk and communicate with everything else. In this exciting time of technology you could create a solution that uses Windows Phone, Kinect, PC and the next version of Windows with some really clever back-end stuff to create a project that could change the way the world works.
  • You can participate in any of the 4 categories mentioned above, with some more interesting challenges coming in the near future.You can enter more than one competition, so you might have a an amazing Software Design entry where a Windows Phone app is an obvious inclusion in the project (although if you get to the Worldwide finals for more than one competition stream you have to choose one).The only competition stream that we run locally in the UK is Software Design, everything else is run as an online competition. The UK specific information for the Imagine Cup isn’t available on the website yet but teams must submit a preliminary summary on imaginecup.com by the 13th March 2012 and the final deadline for project submissions in the Software Design category is the 15th April 2012. The team that wins the UK final of the Software Design competition gets an all-expenses paid trip (subject to some T&Cs) to Sydney, Australia with the chance to win a top prize of $25,000 in the worldwide final.The deadlines for each of the other competition streams vary and more information can be found on imaginecup.com and clicking on the competition.
  • So how do you enter the Imagine Cup then?If you’re entering the Software Design or Game Design competitions then:Register on imaginecup.comForm a team of up to 4 students and choose a cool team nameFind a faculty mentor for your teamRegister all of your team members and sign up to a competition on imaginecup.comI haven’t put this point but think of a great idea and start your project with the goal of winning the worldwide final in Sydney, Australia.If you’re interested in entering the IT Challenge simply register on imaginecup.com and sign up to the IT Challenge, with no need to form a team as it’s an individual competition.
  • A new way to inspire and stimulate learning

    1. 1. A new way to inspire and stimulate learningLee StottAcademic Evangelist Microsofthttp://www.microsoft.com/uk/faculty@Lee_StottLeeStott@microsoft.com
    2. 2. What is Microsoft offeringGoal.To provide students real world experience andestablish the skills and competencies needed tofuel innovation. http://www.microsoft.com/uk/faculty
    3. 3. Professional-level development anddesign tools to students• https://www.dreamspark.com• For any student at a recognized educational institution• FREE download of Professional software• To all verified School and Higher Education students• Free Apphub account for any student over 18
    4. 4. TEACH, PLAY.CHANGE THE WORLDWhether you’re educating students, entertaining friends,or exploring what’s possible when humans and computersinteract, you can create something amazing with Kinectfor Windows. http://kinectforwindows.org http://www.xbox.com/en-US/Kinect/Kinect-Effect
    5. 5. .NET Gadgeteer is a new toolkit for quicklyconstructing, programming and shaping new smallcomputing devices (gadgets)
    6. 6. Low threshold Simple gadgets should be very quick to buildHigh ceiling It should also be possible to build sophisticated and complex devices
    7. 7. 3 Key ComponentsModularHardware
    8. 8. 3 Key ComponentsModular Object-OrientedHardware Programming
    9. 9. 3 Key ComponentsModular Object-Oriented Digital DesignHardware Programming and Fabrication
    10. 10. Some History• Microsoft originally built Gadgeteer as a tool for ourselves (in Microsoft Research) to make it faster and easier to prototype new kinds of devices• Since then, it has proven to be of interest to other researchers – but also hobbyists and educators• With the help of colleagues from all across Microsoft, we are working on getting Gadgeteer out of the lab and into the hands of others
    11. 11. Building gadgets
    12. 12. The .NET Gadgeteer HardwareAt the heart of every Gadgeteer project is a mainboard.A mainboard is made up of a programmable processor, anda number of sockets that Gadgeteer modules can pluginto.
    13. 13. The .NET Gadgeteer HardwareThese are the Gadgeteer modules found inthe GHI Spider Starter Kit. Touchscreen Display Camera Multicolor LED Button USB Power Supply + Programming Interface Potentiometer USB Host Ethernet SD Card
    14. 14. The .NET Gadgeteer HardwareMany more modules will be available, fromdifferent manufacturers.GHI Electronics Sytech Seeed Studio DF RobotBluetooth Nano Mainboard Cellular Radio Smart motor controllerAccelerometer 4.5” Touchscreen GPS Ultrasonic RangerXbee Radio Camera Plant moisture sensor Line following sensorMotor controller Button Accelerometer Infrared distance sensorMicro SD Card Power supply Gyroscope Color sensorJoystick Ethernet CompassMusic player SD Card Barometer OLED Display Pulse Oxymeter High-voltage relays
    15. 15. A Closer Look at the Mainboard Power LED Debug LED Socket Type Compatibility Labels Numerical/Alphabetical Reset Button
    16. 16. Match socket type letters when connecting modules to the mainboard
    17. 17. • If a module is connected to the wrong socket type it won’t work (but it won’t damage anything, either)• Red modules supply power to the mainboard. Only one red module should ever be connected to the mainboard at any time.• When connecting modules, always make sure that the mainboard is not powered on, and that it is disconnected from the PC.
    18. 18. Software Development Libraries• Gadgeteer uses the Microsoft .NET Micro Framework (NETMF), which provides a simple and powerful way to write software for small devices• Software is developed and debugged in Visual Studio, and code is in managed, object-oriented C#• The SDK provides classes encapsulating functionality for individual hardware modules as well as other utility functions
    19. 19. C# Application and User Libraries Gadgeteer LibraryModules: Audio Camera ... WiFi Program,Interfaces: I2C PWM ... SPI Timers, Utilities Sockets and Pins Class Libraries Runtime Component Layer (Hardware Abstraction + CLR) Hardware
    20. 20. tConnect modules to mainboard, and connect to PC via USB.
    21. 21. NET Gadgeteer let’s you engage your students with compelling projects immediately using world class toolsfrom Microsoft that they can leverage throughout their careers.
    22. 22. Cardboard prototyping
    23. 23. Digital design and rapid manufacture
    24. 24. Falling cost and increasingavailability of 3D printers
    25. 25. Digital design and rapid manufacture
    26. 26. • We want to make it easier to give shape to Gadgeteer devices by using digital fabrication technologies• First step: integration with 3D CAD modelling software (e.g. Solidworks)
    27. 27. Add CAD models of modules
    28. 28. A 24 Hour Prototyping Exercise:Making a Hand-Held Videogame
    29. 29. MICROSOFT CONFIDENTIAL Hardware configuration (5 minutes to assemble) Four-way switch to control placement of puzzle piece Knob to rotate piece Colour OLED displayUSB power source (128x128 resolution)and programming socket
    30. 30. MICROSOFT CONFIDENTIALSoftware development in C# (5 hours)
    31. 31. MICROSOFT CONFIDENTIALEnclosure design inSolidworks(>3 hours)
    32. 32. MICROSOFT CONFIDENTIALEnclosure 3D printed(>6 hours)
    33. 33. MICROSOFT CONFIDENTIAL Assembly (>30 minutes)
    34. 34. http://netmf.com/gadgeteer/
    35. 35. Gadgeteer Resources• End user websitehttp://netmf.com/gadgeteer/• Source repositoryhttp://gadgeteer.codeplex.com/• Retail hardwarehttp://ghielectronics.com(others to follow)
    36. 36. IMAGINE CUP 2012
    37. 37. COMPETITIONS • Software Design • Game Design: Xbox/Windows • Game Design: Windows Phone • IT Challenge And more to come …
    38. 38. ENTERING THEIMAGINE CUP1. Register at http://www.imaginecup.com2. Form a team max 4 students3. Find a mentor4. Sign up to a competition