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Converge 08 presentation


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Converge 08 presentation on videoconferencing delivered by Elluminate - December 2008.

Published in: Education, Business
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    I will be giving a presentation on video conferencing in a couple of weeks and I would love to use your slide show. I found it to be clear, to the point and very informative.

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Converge 08 presentation

  1. 1. I Can See Clearly Now: <ul><li>C arol Daunt Skyring </li></ul>Videoconferencing past, present & future
  2. 2. <ul><li>Where have we been? </li></ul><ul><li>Where are we now? </li></ul><ul><li>Educational uses </li></ul><ul><li>Where is it heading? </li></ul><ul><li>Key factors for success </li></ul>
  3. 3. 1989 - 2000s
  4. 4. Where are we now?
  5. 5. Applications <ul><li>Meetings </li></ul><ul><li>Interviews </li></ul><ul><li>Telehealth </li></ul><ul><li>Courtrooms </li></ul><ul><li>Teaching & Learning </li></ul><ul><li>Training </li></ul><ul><li>More........ </li></ul>
  6. 6. Prisons <ul><li>There are 1.38 million prisoners in Federal and State penitentiaries in the United States. </li></ul><ul><li>While some businesses use their videoconferencing systems once a week, the jail in Las Vegas uses it 2,500 times a month. </li></ul><ul><li>Source: Electronic TeleSpan, Elliot Gold </li></ul>
  7. 7. Telehealth <ul><li>Remote consultations </li></ul><ul><li>Remote diagnosis </li></ul><ul><li>Remote surgery </li></ul>
  8. 8. Education & Training <ul><li>Everyone from schools to polytechnics to universities to corporate to ambulance…. </li></ul><ul><li>Everything from nursing to hairdressing to science to art to dance…. </li></ul>
  9. 9. Examples <ul><li>Space Mission Ice Moon: </li></ul><ul><li> </li></ul><ul><li>Teaching language: </li></ul><ul><li> </li></ul><ul><li>Dance: </li></ul><ul><li>Education Qld </li></ul><ul><li>Reef experience: </li></ul><ul><li> </li></ul>
  10. 10. Latest Developments <ul><li>High Definition (HD) </li></ul><ul><li>People on Content </li></ul><ul><li>Telepresence </li></ul>
  11. 11. People on Content
  12. 12. Telepresence <ul><li>Telepresence refers to a set of technologies which allow a person to to feel as if they were present, to give the appearance that they were present, or to have an effect, at a location other than their true location. </li></ul><ul><li>Wikipedia </li></ul>
  13. 13. (Tele)Presence <ul><li>A group of 'presence' technologies & standards that let applications know: </li></ul><ul><ul><ul><li>where you are </li></ul></ul></ul><ul><ul><ul><li>what you're doing </li></ul></ul></ul><ul><ul><ul><li>what kind of communications you're prepared to receive. </li></ul></ul></ul>
  14. 14. What does this mean for students? <ul><li>Rich learning environment </li></ul><ul><li>Lots of interaction </li></ul><ul><li>Instant responses to queries </li></ul><ul><li>Anywhere & anytime </li></ul>
  15. 15. What does this mean for teachers? <ul><li>New ways of teaching </li></ul><ul><li>New ways of structuring learning </li></ul><ul><li>Always on? </li></ul><ul><ul><li>Anywhere </li></ul></ul><ul><ul><li>Anyone </li></ul></ul><ul><ul><li>Anytime </li></ul></ul><ul><ul><li>24/7 </li></ul></ul>
  16. 16. Higher Ed <ul><li>Today students choose: </li></ul><ul><ul><li>The courses they study </li></ul></ul><ul><ul><li>The campus they attend </li></ul></ul><ul><li>Tomorrow courses will be accessible from anywhere </li></ul><ul><li>In the future students will choose with whom they study NOT where </li></ul>
  17. 17. Schools <ul><li>Global connections with other classes </li></ul><ul><li>Content from sources around the world </li></ul><ul><li>Virtual excursions </li></ul>
  18. 18. Where is it heading? Virtual Worlds Online Social Networking Mobile
  19. 19. Virtual Worlds <ul><li>If you're not in Second Life go there NOW & find out what is happening: </li></ul><ul><ul><li>Total accounts: nearly 15 million </li></ul></ul><ul><ul><li>Users last 60 days: 1,208,442 </li></ul></ul><ul><ul><li>Online yesterday: 56,573 </li></ul></ul>
  20. 20. Videoconference from real life to 2nd life
  21. 21. Key factors for success <ul><li>Appropriate and effective use: </li></ul><ul><ul><li>Is this the RIGHT tool </li></ul></ul><ul><ul><li>A combination </li></ul></ul><ul><li>Pedagogical issues: </li></ul><ul><ul><li>How can I BEST teach this </li></ul></ul><ul><ul><li>Instructional design </li></ul></ul><ul><li>Room set-up </li></ul><ul><ul><li>Right size </li></ul></ul><ul><ul><li>Ease of use </li></ul></ul><ul><li>Support for instructors and students: </li></ul><ul><ul><li>Professional development </li></ul></ul>
  22. 22. What’s important? <ul><li>Provide learning solutions NOT technological ones </li></ul><ul><li>Technology is your slave - not your master </li></ul><ul><li>Design great learning experiences </li></ul>
  23. 23. Be brave! <ul><li> </li></ul><ul><li>[email_address] </li></ul>