George Harris (OC)
Matt Sofarelli (DC)
HEAD ATHLETIC TRAINER
# PLAYER POSITION HEIGHT WEIGHT
44 Steven Brooks Midfield 6’ 2” 192 lbs.
20 Connor Buczek Midfield 6’ 2” 190 lbs.
12 Duncan Clancy Midfield 6’ 2” 215 lbs.
45 Tom Croonquist Midfield 5’ 11” 210 lbs.
34 Mark DiFrangia Defense 5’ 9” 200 lbs.
51 Tucker Durkin Defense 6’ 2” 210 lbs.
30 Pat Frazier Defense 6’ 1” 185 lbs.
5 Nick Galasso Midfield 6’ 0” 200 lbs.
21 Casey Ikeda Defense 6’ 1” 180 lbs.
14 Austin Kaut Goalie 6’ 1” 200 lbs.
28 Stephen Keogh Attack 5’ 10” 188 lbs.
19 Cameron Lao-Gosney Midfield 6’ 0” 190 lbs.
11 Roman Lao-Gosney Midfield 6’ 0” 200 lbs.
37 Bobby Lawrence Defense 5’ 11” 190 lbs.
9 Joe LoCascio Midfield 5’ 9” 180 lbs.
65 Chris Mattes Midfield 6’ 2” 195 lbs.
6 Kieran McArdle Attack 6’ 1” 175 lbs.
7 Jovan Miller Midfield 6’ 0” 205 lbs.
22 Casey Powell Attack 6’ 1” 190 lbs.
23 Brett Queener Goalie 5’ 10” 180 lbs.
1 PT Ricci Defense 5’ 10” 195 lbs.
3 Sam Snow Midfield 6’ 3” 185 lbs.
2 Miles Thompson Attack 5’ 11” 185 lbs.
74 Lyle Thompson Attack 6’ 0” 180 lbs.
88 Chad Tutton Midfield 6’ 4” 220 lbs.
# PLAYER POSITION HEIGHT WEIGHT BIRTHDATE COLLEGE
33 Pierce Bassett Goalie 6’ 4” 203 lbs. July 15, 1991 Johns Hopkins
0 Shamel Bratton Midfield Jun 24, 1989 Virginia
32 Nico Capron Defense 6’ 5” 210 lbs. May 16, 1990 Canisius
1 Mike Chanenchuk Midfield 5’ 11” 180 lbs. May 22, 1990 Maryland
84 Joe Cinosky Defense 6’ 3” 220 lbs. Dec 12, 1985 Maryland
10 Matt Clarkson Midfield Colgate
29 Kevin Cunningham Attack
88 Thomas DeNapoli Midfield 6’ 0” 195 lbs. Aug 6, 1992 Towson
19 Kevin Drew Midfield 6’ 1” 195 lbs. Oct 8, 1990 Syracuse
28 Michael Ehrhardt Defense 6’ 5” 220 lbs.
24 Ryan Flanagan Defense 6’ 5” 215 lbs. Aug 29, 1989 North Carolina
3 Brendan Fowler Midfield 5’ 11” 195 lbs. Dec 27, 1991 Duke
26 John Haus Midfield 6’ 0” 185 lbs. Sept 21, 1990 Maryland
6 Will Haus Midfield Duke
16 Terry Kimener Midfield 6’ 2” 190 lbs. Dec 1, 1984 UMBC
34 Pat Laconi Midfield 5’ 9” 200 lbs. May 2, 1992 Loyola
77 Henry Lobb Defense 6’ 3” 215 lbs. Oct 5, 1991 Duke
13 Kip Orban Midfield Princeton
42 Jack Runkel Goalie 6’ 4” 225 lbs. Aug 4,1991 Loyola
11 Joey Sankey Attack North Carolina
4 Mike Sawyer Attack 5’ 11” 195 lbs. June 7, 1989 Loyola
44 Brett Schmidt Defense 6’ 0” 185 lbs. July 20, 1989 Maryland
9 Garrett Thul** Attack 6’ 3” 231 lbs. May 31, 1990 Army
7 Jake Tripucka Midfield 6’ 2” 200 lbs. Jan 30, 1991 Duke
15 Justin Ward Attack 5’ 10” 210 lbs. Apr 9, 1992 Loyola
HEAD ATHLETIC TRAINER
& CONDITIONING COACH
John Scheich........................... Attack
THANKS FOR YOUR SUPPORT. SEE YOU NEXT SEASON.
Lacrosse is played on a field that
divided into two halves by the
midfield line. In the center of
the midfield line is the faceoff X,
where faceoffs take place at the
beginning of each quarter, as well
as after a goal is scored. There is
one goal on each half of the field,
measuring at 6 feet high and 6 feet
wide. Both goals are surrounded
by a crease, into which no player
from the opposing team may
enter. Offensive players are allowed
to use their sticks to reach into the
crease, but no parts of their body
may enter. The crease is circular,
with a radius of 9 feet. Players on
the defensive team may enter the
crease, but only if they do not have
possession of the ball at the time
of entry. No player may enter the
crease with possession of the ball.
Because MLL uses a 60-second shot
clock, there is no “restraining box”
such as in college lacrosse. The shot
clock is reset after a goal is scored,
a shot hits the post, is saved by
the goalie or there is a change of
possession. If the clock runs out,
possession is granted to the other
team. Teams have 20 seconds to
clear the ball across the midfield
line. MLL also has a 2-point arc on
the field, 16 yards out from the
goal. Players must have both feet
behind the line before shooting
the ball in order for a 2-point goal
to be scored.
In MLL, teams play four quarters
of 15 minutes each. A goal can be
scored after the horn sounds to
end a quarter as long as the shot
was released prior to the horn. If
the score is tied at the end of the
four quarters, the game will go into
sudden-victory overtime. Overtime
will occur in periods of 10 minutes
each until a goal is scored to decide
the winner. All overtimes begin
with a faceoff.
MLL teams are allowed to dress 19
players per game, while 10 players
are permitted to be on the field at
a time. The positional breakdown
of those 10 players includes one
goalie, three defensemen, three
midfielders and three attackmen.
The goalie’s job is to defend his
team’s goal against shots by the
opposing team’s offense. Defense-
men are charged with the task
of guarding the opposing team’s
offensive players around the goal
area. They play almost exclusively
on the defensive half of the field,
though they are permitted to enter
the offensive half. Defensemen
are about twice as long as those
of offensive players. Teams are
on the field carrying long sticks,
employing what is known as a
“long-stick midfielder” or “LSM.”
These players normally occupy
the midfield position on defense
and for faceoffs, and substitute
out of the game when their team
gains possession of the ball in the
Midfielders operate mostly in tran-
sition, often running up and down
the field playing both offense and
defense. Attackmen create the
majority of a team’s offense. They
operate near or
behind the opponent’s goal, and
look to initiate offense through
passing, dodging and shooting.
Attackmen play the majority of the
game on the offensive half of the
field, though they may enter their
team’s defensive half.
In addition, teams have one or two
players designated as faceoff
specialists. These players are
typically listed under the midfield
position, though they often
perform as a “face off, get off” or
“FOGO” player. During a faceoff,
these players crouch down on
their respective team’s side of the
midfield X, sticks resting parallel
to the midfield line on the ground,
and with the back of their stick
heads and pockets facing each
other. The ball is placed between
the two heads, and the players
must remain still until the referee
blows the whistle and gives the
signal to begin. At this point, each
player attempts to use his stick and
body to gain control of the ball.
Teams share a substitution box
which measure 20 yards long,
with 10 yards on each side of the
midfield line. The substitution box
runs parallel to the bench sideline.
Player substitutions can be made
at any time during play, but all
substitutions must occur through
the substitution box. The substitute
player cannot leave the box until
the player leaving the field has
entered the box.
Bait (“Bait the Shooter”):
A technique used by the goalie,
leaving part of the goal to look
unprotected, tricking the shooter
to aim for that area they are
anticipating, making an easy save.
Back Door: An offensive player
without the ball sneaks in, close to
the goal behind the defense, where
the ball carrier zips a pass to him
for an easy score.
Cage: Slang for the goal
Check: An attempt to dislodge the
ball from another player’s stick by
poking or slapping their stick or
arms with either end of your stick.
Clear: A play designed to move
the ball from the defensive end
to the offensive end after a save
Cradle: The fluid side to side
motion of the stick in order to
maintain possession of the ball
using its own gravity and inertia
while running at full speed.
Crease: A circle around the goal
with a radius of nine feet into
which only defensive players
Crease Dive (Dive): When a player
The ball must cross the face of the
goal before the shooter touches
the ground, goal or keeper. This
move is illegal in college and high
Crosse (Stick): The equipment
used to throw, catch and carry
Dodge: Any move that gets a ball
carrier by a defender.
scheme geared toward taking
advantage of man-up situations
Also referred to as being “Man Up”
or on the “Power Play.”
Faceoff: How the ball is put into
play at the start of each quarter,
squat down and the ball is placed
is blown, each player attempts to
gain possession of the ball.
Fast Break: A temporary extra-man
situation caused by a quick steal or
outlet pass from the defensive end.
Feed: A pass that finds a teammate
cutting to the goal; An assist.
the legs of the goalkeeper.
Give-and-Go: The act of passing
and then quickly going for a
Goal Line Extended (GLE):
The imaginary line of the goal
extended to the sidelines for the
purposes of planning plays and
describing positioning on the field.
Groundball: A loose ball on the
High to Low: A shot that is taken
overhand but hits the net low.
Low to High: A shot that is taken
underhand but hits the top of
Man Down: The situation that
results from a time-serving
penalty, causing the defense
to play with at least a one man
disadvantage. Also referred to as
Offsides: A rule that requires three
players from each team to always
be on the offensive side of the
midline, while four players are on
the defensive end.
On the Fly: Making player substitu-
tions while the ball is still in play.
Pick: An offensive maneuver in
which a stationary player attempts
to block the path of a defender
guarding another offensive player.
Sometimes also referred to as
Post: The upright, metal side pipes
of a goal.
Ride: Trying to prevent the defen-
sive unit of the team with the ball
from “clearing the ball” or moving
it up field to their offensive end.
Run Out: The sprint for the endline
after a missed shot. When a ball
goes out of bounds on a shot,
the player closest to the ball gets
Slide: When a defensive player is
beaten on a drive and a teammate
must slide over to stop the player
with the ball.
Transition: When a team goes from
offense to defense, or from defense
Unsettled Situation: Any situation
correctly, usually due to a loose ball
or broken clear.
There are two different kinds of
fouls in lacrosse: personal and
technical. Fouls and infractions
are enforced by removal of the
offending player from the field of
play, and/or awarding possession
to the opposing team. Most penal-
ties allow the offending player
to be released from the penalty
box if the opposing team scores a
goal before the penalty time has
expired. However, some personal
fouls carry an “unreleaseable”
must serve the entirety of his
penalty in the box, regardless of
how many goals are scored.
Personal and Misconduct Fouls:
Personal fouls are those of a
serious nature, generally involving
an infraction that has a malicious
intent. Any personal foul that is
malicious, or done with the intent
to injure, will result in a game
misconduct foul in addition to
the personal foul, or an expulsion
foul. The penalty for a personal
foul can be ONE MINUTE (1:00) to
THREE MINUTES (3:00), depending
on the Official’s judgment of the
severity and perceived intent of
the personal foul. A Player can be
assessed a misconduct penalty in
addition to any personal foul(s).
Types of Personal Fouls
Illegal Cross-Check: When a player
uses the handle of his crosse to
strike an opponent on any portion
of the opponent’s body in an
off-ball situation, or when on-ball,
of the opponent’s body other than
on the arm below the shoulder.
Illegal Body-Check: When a player
uses his body to block an opposing
actions: (a) when initial contact
is made with an elbow or on the
helmet; (b) body-checking of an
opponent who is not in possession
of the ball or within five yards
of a loose ball; (c) avoidable
body-check of an opponent after
he has passed or shot the ball; (d)
body-checking of an opponent
from the rear or below the waist;
(e) body-checking of an opponent
by a player in which contact is
made above the shoulders of the
opponent. A body-check must be
below the neck, and at least one
hand of the player applying the
body check must remain in contact
with his crosse; (f) body-checking
an opponent during a dead ball
situation; (g) body-checking an
opponent who is not in the field
of play; (h) body-checking an
opponent who has any part of
his body, other than his feet, on
Illegal Crosse: When a player uses
a crosse that does not conform to
required specifications. A crosse
may be found illegal if the pocket
is too deep or if the crosse was
altered to gain an advantage.
Use of Illegal Equipment: When a
player uses equipment that does
not conform to specifications.
Slashing: When a player uses
his crosse to strike or swing at
an opponent, making contact in
any area other than the crosse or
gloved hand on the crosse. To be
a “strike,” the contact must be
a definite blow and not merely
Tripping: When a player obstructs
an opponent at or below the waist
with the crosse, hands, arms,
feet or legs.
Unsportsmanlike Conduct: When
a player or coach commits an act
which is considered unsportsman-
like by an official, including, but
not limited to, taunting, obscene
language or gestures, arguing and
flagrant physical contact.
Technical Fouls: Technical Fouls
are those of a less serious nature
than personal fouls, and include all
violations of the rules of the Game
expect those specifically listed as
personal or misconduct fouls. The
penalty for a technical foul is a
THIRTY SECONDS (:30) suspension
of the offending Player from the
Game if the Team fouled had
possession of the ball at the time
the foul was committed. If the
of the ball at the time the foul
was committed, the ball will be
awarded to the offended Team.
Types of Technical Fouls
Holding: When a player impedes
the movement of an opponent or
an opponent’s crosse.
Illegal Procedure: Any action by
a player of a technical nature that
is not in conformity with the rules
and regulations governing the
play of the game, including, but
not limited to, failure to advance,
touching the ball, delaying the
game, having to many players on
the field and entering the game
from the penalty box before
penalty has been served in full.
Interference: When a player
interferes in any manner with the
free movement of an opponent,
except when the ball is in flight and
within five yards of the players, or
both players are within five yards
of a loose ball.
Offsides: When a team does not
have at least four players on its
defensive side of the midfield line
or at least three players on its
offensive side of the midfield line.
Pushing: When a player thrusts or
shoves an opponent from behind.
front or side when an opponent
has possession of the ball or is
within five yards of a loose ball. In
this case, pushing must be done
with a closed hand, shoulder or
forearm and both hands must be
on the crosse.
Warding Off: When a player in
possession of the ball uses his
free hand or arm to hold, push or
control the direction of the move-
ment of an opponent’s crosse or
body when applying a check.
Withholding Ball from Play:
When a loose ball is on the ground,
a player may not lie on the ball,
trap it with his crosse longer than
is necessary for him to control
the ball and pick it up with one
continuous motion, or withhold the
ball from play in any other manner.