Technology and Education: Theory & Practice
Laura Blankenship
Presentation for Husson College, March 2008
Overview

• Students, Learning, and the Job Market


• Horizon Report


  • Examples, Low-High Threshold Activities


• To...
Who are your students?
Creators not just
  consumers


• 59% of all teens (12-17) create
  content online

• 28% have a blog

• 27% have their ow...
Technology and
School

• 94% use the Internet to do
  schoolwork


• 44% of 18-29 yo use Wikipedia
  for information


• O...
Need our help


                Students can use
                technology for
                socializing or
           ...
Learning

• Collaboration


• Immediate Feedback


• Active Learning


• Multiple learning styles
Jobs of the future



• Not employed by single
  employer


• Dislike of hierarchies


• Career is plural
Gaming and work

• Virtually all college students
  play “video” games


• Failure is a norm; learn from
  failure


• Tak...
Distributed work

• Telecommuting


• Work across time and space


• Rewards not based on face time
The Horizon Report

• Joint project with New Media         • 2005
  Consortium and Educause
                              ...
Grassroots Video

• User-created video


• Shared via sites such as
  YouTube, Blinkx, Blip.tv


• Streaming broadcast via...
Video: Low Threshold

• Find resources




  Child Development   Economics/Marketing   Language
Video: Medium Threshold

•Student assignments      •Tools of the trade

 •Language video            •Cameras
  (Examples)
...
Video: High Threshold

• Make your own video resources


   • DVD of clips


   • YouTube Channel--use for storing resourc...
Collaboration Webs


• Using tools to work with others


• Share work with others


• Converse about projects in real time...
Collaboration: Low
Collaboration:
   Medium

• Combine local resources with
  Web 2.0 Applications

  • Google docs

  • social bookmarking

...
Example: Book
Project
Collaboration: High
Enabling Technology

• Wiki--editable documents on
  the web


• RSS--Really Simple
  Syndication, the power behind
  blog...
Collective Intelligence

• Knowledge is created by
  groups


• Wikipedia is best known
  example


• Data is collected, o...
Collective
Intelligence: Low

• Use existing resources


  • Swivel


  • Freebase


  • History Commons


  • UN datasets
Collective
Intelligence: Medium
• Contribute to existing resources


   • Upload new datasets


   • Add graphs or charts
...
Collective
Intelligence: High

• Make your own data resource


  • Civil Disobedience Wiki


  • Gulf of Maine Ocean
    O...
Time?

• Try one thing at a time


• Get help


• Put your students to work
Change

• Don’t get too attached


• Be open to learning


• Seize opportunities
Resources

• My presentation:


• Resources handout


• del.icio.us/lblanken/
  techlearning
Questions?
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Technology and Education

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A presentation for Husson College that provides an overview of technology practices in education and examples.

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Technology and Education

  1. 1. Technology and Education: Theory & Practice Laura Blankenship Presentation for Husson College, March 2008
  2. 2. Overview • Students, Learning, and the Job Market • Horizon Report • Examples, Low-High Threshold Activities • Topics for Discussion • Time constraints, Change, and other barriers
  3. 3. Who are your students?
  4. 4. Creators not just consumers • 59% of all teens (12-17) create content online • 28% have a blog • 27% have their own web page • 33% share photos, videos, etc. online • 26% remix content
  5. 5. Technology and School • 94% use the Internet to do schoolwork • 44% of 18-29 yo use Wikipedia for information • Only 14% of teens use email to communicate with friends •
  6. 6. Need our help Students can use technology for socializing or entertainment, but still have problems finding information, evaluating it and then putting it to use.
  7. 7. Learning • Collaboration • Immediate Feedback • Active Learning • Multiple learning styles
  8. 8. Jobs of the future • Not employed by single employer • Dislike of hierarchies • Career is plural
  9. 9. Gaming and work • Virtually all college students play “video” games • Failure is a norm; learn from failure • Take more risks
  10. 10. Distributed work • Telecommuting • Work across time and space • Rewards not based on face time
  11. 11. The Horizon Report • Joint project with New Media • 2005 Consortium and Educause • gaming • Attempts to predict trends in technology • ubiquitous wireless • Places within context of education • 2004 • learning objects • knowledge webs
  12. 12. Grassroots Video • User-created video • Shared via sites such as YouTube, Blinkx, Blip.tv • Streaming broadcast via Ustream • Broadband access & simple video apps allow proliferation
  13. 13. Video: Low Threshold • Find resources Child Development Economics/Marketing Language
  14. 14. Video: Medium Threshold •Student assignments •Tools of the trade •Language video •Cameras (Examples) •Video editing software •Economics--video of economics principles •Method of turning in •News broadcasts •Caveats •Skits and plays •Lessons for students
  15. 15. Video: High Threshold • Make your own video resources • DVD of clips • YouTube Channel--use for storing resources, recording recaps of class • Create a class video (Michael Wesch) • Resources the same as for student assignments • Biggest barrier--time
  16. 16. Collaboration Webs • Using tools to work with others • Share work with others • Converse about projects in real time and across time and space • No need for expensive equipment
  17. 17. Collaboration: Low
  18. 18. Collaboration: Medium • Combine local resources with Web 2.0 Applications • Google docs • social bookmarking • blogs/wikis • Skype • Facebook • Contribute to existing projects such as Wikipedia
  19. 19. Example: Book Project
  20. 20. Collaboration: High
  21. 21. Enabling Technology • Wiki--editable documents on the web • RSS--Really Simple Syndication, the power behind blogs and other web 2.0 applications (wikis, Flickr, New York Times) • Ajax--fast interaction with web sites • Inexpensive video tools, broadband, voip (voice over ip)
  22. 22. Collective Intelligence • Knowledge is created by groups • Wikipedia is best known example • Data is collected, organized, analyzed by dispersed groups
  23. 23. Collective Intelligence: Low • Use existing resources • Swivel • Freebase • History Commons • UN datasets
  24. 24. Collective Intelligence: Medium • Contribute to existing resources • Upload new datasets • Add graphs or charts • Comment on analyses
  25. 25. Collective Intelligence: High • Make your own data resource • Civil Disobedience Wiki • Gulf of Maine Ocean Observations • Mashup your data • Match data with geographic points
  26. 26. Time? • Try one thing at a time • Get help • Put your students to work
  27. 27. Change • Don’t get too attached • Be open to learning • Seize opportunities
  28. 28. Resources • My presentation: • Resources handout • del.icio.us/lblanken/ techlearning
  29. 29. Questions?

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